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Gamification In Learning: Featuring Gains Through A Serious Game Concept - EIDesign - 0 views

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    Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems". While Gamification has been applied in several domains, our focus has been on its application in learning. Research certainly confirms the advantages of learning through Gamification. Let me share a case study that compares the gains in learning achieved through serious game concept vs a traditional eLearning approach.
eidesign

How To Use Gamification To Enhance Compliance Training - Featuring 4 Examples - EIDesign - 0 views

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    Gamification is used extensively to create sticky learning experiences, and compliance trainings too can use it to influence user behavior and create higher conformance. In this article, I share 4 examples of gamification for compliance training.
eidesign

How To Enhance Your Corporate Training With Next Gen Gamification Solutions - eLearning... - 0 views

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    Join us for the free webinar How To Enhance Your Corporate Training With Next Gen Gamification Solutions, presented by Asha Pandey, the Chief Learning Strategist at EI Design, and sponsored by eLearning Industry. The event is scheduled for the 7th of March 2019. Stay tuned!
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4 Must-see Examples of Gamification of Compliance Training - EIDesign - 0 views

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    Compliance trainings have been a significant part of corporate trainings for a long time now, they have been in the online format for the last 25 years. There have been a lot of changes since then in the way learning strategies are structured. And, compliance trainings have not yet used any new strategies to enhance the experiences of the learner.
eidesign

5 Examples of Game Based Learning for Corporate Training - EIDesign - 0 views

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    By using these killer 5 examples of Game based learning, with the application of various levels of gamification, you can effectively impact and enhance the effectiveness of your corporate training.
eidesign

Gamification in eLearning Facts - EIDesign - 0 views

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    90% of the learners recall information if the applying content within a stimulation
Steven Isaacs

Educational Innovator: Lisa Dawley's explorations in the virtual learning network - 2 views

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    Lisa Dawley, PhD. and Gamification guru's blog. Lisa is the founder of 3dGameLab, the educational gamification LMS created through her research with Chris Haskell at Boise State University and made public by her company GoGoLabs.
Steven Isaacs

G.A.M.E. YouTube channel - 0 views

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    Channel for live G.A.M.E. broadcasts and videos. G.A.M.E. is comprised of educators interested in using games in learning.
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