It has previously been shown that the gamification of learning processes within a higher education degree can enhance engagement on a course (Charles, 2010). This approach exposed the "mechanics" or "rules" of a course of learning through game based feedback techniques; so that a student's individual understanding of what is expected for him/her to be a successful learner was improved. Subsequent research proposed greater emphasis on the aesthetic aspects within the game based feedback approach through the use of virtual learning landscapes (VLL) (D. Charles et al 2010). The use of a VLL makes it possible to utilise the physical properties of game environments and virtual worlds to provide students with a rich form of multi-modal information and feedback.
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