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Contents contributed and discussions participated by mamastrapa

mamastrapa

Classroom Live: a software-assisted gamification tool: EBSCOhost - 1 views

  • Teachers have come to rely on a variety of approaches in order to elicit and sustain student interest in the classroom. One particular approach, known asgamification, seeks to improve student engagement by transforming the traditional classroom experience into a competitive multiplayer game.
  • US Air Force Academy,
  • esthetically pleasing user interface that offers in game rewards in exchange for their participation.
  • ...2 more annotations...
  • tool has been extremely positive
  • students respond positively to gamification, even at the undergraduate level
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    Marisa
mamastrapa

Gamification in a Social Learning Environment: EBSCOhost - 0 views

  • Gamification has gained traction in recent years as an effective way of engaging users to perform actions in contexts that would otherwise be considered tedious and undesirable.
  • with some advantages for students being improved grades or better comprehension.
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    Marisa
mamastrapa

Gamifying learning experiences: Practical implications and outcomes: EBSCOhost - 1 views

  • This idea has been used successfully in many web based businesses to increase user engagement.
  • could also be used in web based education as a tool to increase student motivation and engagement
  • Students who completed the gamified experience got better scores in practical assignments and in overall score
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  • performed poorly on written assignments and participated less on class activities
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    Marisa Mastrapa
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