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 Lisa Durff

Simulations, Games & Wicked Problems - YouTube - 3 views

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    Bev Lander presented on Gaming August 2, 2012
Kim Wilkens

Non-gamers, here's why you should care about games - 1 views

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    A list of reasons from gaming investor about why non-gamers should care about games: gaming has gone mainstream, there really is something for everyone, gaming has become a conversation, mobile gaming is the new creative playground, gaming pushes boundaries of tech & spurs innovation & gamification.
Dianne Rees

Mobiles Games for Education and Development: What Is the Score? | MobileActive.org - 2 views

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    As mobile gaming explodes worldwide, the market for "games for good" (either with an educational or social-change focus) is open for growth. Mobile games provide a way to quickly pass time, an always-on-hand source of entertainment, and a way to connect with others through competing scores or sharing strategies.  Can mobile games also be used to teach, inform, and raise awareness?
 Lisa Durff

Issues of Gamification Design: Part 1 « Char 141 : Ben Sawyer's Personal Blog - 1 views

  • “a SERIES of INTERESTING decisions.”
    •  Lisa Durff
       
      A game must be interesting enough to hold attention, create a sense of flow, or it fails as a game.  Commercial games are excellent at holding attention.  Educational games often do not hold attention.
Dianne Rees

Serious Game Using Microsoft Kinect - By: Designing Digitally, Inc. - YouTube - 2 views

shared by Dianne Rees on 10 Jun 12 - No Cached
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    Dianne - Thanks for sharing this. I just recently acquired the Kinect sensor and I am planning to create a classroom use for it. I watched a student use the Kinect at the US Science and Engineering Expo and it looked like a great way to get students involved "in" a lesson.
Karen Richardson

3dgamelab (3dgamelab) on Twitter - 1 views

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    3dgamelab Twitter feed
Dianne Rees

Games, Learning and Society 8.0 | Motivate. Play. - 1 views

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    Argues it's time to create higher standards for learning games
Dianne Rees

TDGS References - 0 views

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    Tactical decision-making games (geared for firefighters)
Dianne Rees

Healing Blade - 0 views

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    Developed by two physician/gamers, Francis Kong and Arun Mathews, Healing Blade plunges the player into a world of sorcery and creatures, where real-world knowledge of infectious diseases and therapeutics play a pivotal role in the winning strategy.
Dianne Rees

Game-Based Learning: A workshop to inform educators and engage cont... - 1 views

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    Includes applications to learning in clinical settings
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