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Dianne Rees

Games & Simulation for Healthcare Portal - Ebling Library - 0 views

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    "This website aims to provide a portal and network to meet the needs of clinicians, researchers and educators in the healthcare community who want to integrate games and simulation into their scholarship and patient care strategy. This resource also welcomes healthcare consumers, advocates, and others interested in patient and clinician education, and clinical research taking advantage of games and simulation-based learning."
Dianne Rees

Social Connection and Anonymity in Health Games | Health Games Research - 0 views

  • We have been investigating the impact of anonymity provided by avatars on emotional communication and self-disclosure. In a recent study done at the Institute for Creative Technology, University of Southern California (Kang, Watt,& Gratch, 2009), researchers found that increasing the levels of anonymity from none (full visual identification), to intermediate (a graphical avatar), to full (providing no visual representation at all), had two opposing effects: it decreased the sense of emotional connection while at the same time increasing the amount of self-disclosure of intimate information that an individual was willing to share.
  • the overall effect of increasing anonymity is to increase the communication of intimate information.
  • This should promote group cohesion and honest communication, even though anonymity also somewhat decreases the emotional connection with the other group members and thus might decrease the motivational effectiveness of social interaction in a game. This is a bit of a quandary, as we would like to have both emotional connection and self-disclosure.
Dianne Rees

UCLA targets malaria with online gaming | Healthcare IT News - 0 views

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    UCLA researchers have created a crowd-sourced online gaming system in which players distinguish malaria-infected red blood cells from healthy ones by viewing digital images obtained from microscopes.  Working o
Dianne Rees

Presentation : Collecting & sharing location-based content at the Zoo - 0 views

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    A nice presentation of research on the use of QR codes/mlearning for informal learning at a zoo. Good discussion about some logistics to consider when dealing with QR codes
Dianne Rees

Office of Research Integrity - 0 views

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    More of a sim than a game but interesting premise
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Wanted Video Game Testers! - 0 views

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    Did you know everyday Gaming companies pay big bucks to people like you and me just to know what we are thinking? It's true! They are desperate to understand how you think and shop and why you buy certain Games or Products because this helps their companies improve their products, and they in turn they pay YOU good money for your opinion. They Need You! Right now, I have hundreds of market research firms and game companies looking for video game tester, survey takers and beta testers.
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