Skip to main content

Home/ Groups/ Games Serious and Social
Dianne Rees

Exergame Design: Identifying Successful Traits | Health Games Analyzed by healthGAMERS - 1 views

  • Required and enabled concentration, Challenges that are neither too easy nor too difficult, Development of individual skills and mastery, A sense of control over personal actions within the game, Clear goals for succeeding at the game, Reception of specific feedback on individual success, Effortless immersion within the game, to the exclusion of time awareness, and Social interaction opportunities.
  • Achieving a balance between skill and challenge, as well as between fitness and intensity, determines the success of an exergame. The difficulty of creating these two perfect balances can help explain the wide variety of successful and unsuccessful exergames in today’s market.
Dianne Rees

Jane McGonigal Slides At GDC 2011 - Serious Games Summit, Gamification Day | SERIOUS GA... - 1 views

  •  
    Good ideas in this slideset though don't see gameful as a much better word than gamification....it's not the terminology that's the problem, it's the practices
Dianne Rees

Gamine Expedition: Heading to TASP 2011!! - 1 views

  •  
    "Digitizing the Bedroom: Children's Domestic Gaming as Consumption, Production, Subversion and Play "
Dianne Rees

XEODesign - 1 views

  •  
    A marketing post but the idea of 4 types of fun is worth noting
Dianne Rees

MSU Serious Games Design Program - 1 views

  •  
    A nice list of serious games
Dianne Rees

Games: Serious and Social | Scoop.it - 1 views

  •  
    I've been forgetting to cross-post so thought I'd bookmark the Scoop.it page I'm curating on this topic.
Dianne Rees

Converting Cybersecurity Practice Into Engaging Serious Games | SERIOUS GAMES MARKET - 1 views

  •  
    Agent Surefire: Breach Buster is a Cybersecurity Serious Game created for ESET USA - a leading security solutions provider for corporate, home and mobile phone users - powered by MAVI Serious Game Engine, and deployed over the Web, Facebook and LMS. The Serious Game, which is based on real-world Cyber Crime scenarios, immerses players in an adventure context that relies on a plethora of security breach situations to build awareness around Information Security.
Dianne Rees

Food Force: The First Humanitarian Video Game | WFP | United Nations World Food Program... - 1 views

  •  
    Set on a fictitious island called Sheylan riven by drought and war, Food Force invites children to complete six virtual missions that reflect real-life obstacles faced by WFP in its emergency responses both to the tsunami and other hunger crises around the world.
Dianne Rees

Game-Based Learning: A workshop to inform educators and engage cont... - 1 views

  •  
    Includes applications to learning in clinical settings
Dianne Rees

Games, Learning and Society 8.0 | Motivate. Play. - 1 views

  •  
    Argues it's time to create higher standards for learning games
anonymous

3dgamelab (3dgamelab) on Twitter - 1 views

  •  
    3dgamelab Twitter feed
anonymous

you found me. - 3 views

 Lisa Durff

Issues of Gamification Design: Part 1 « Char 141 : Ben Sawyer's Personal Blog - 1 views

  • “a SERIES of INTERESTING decisions.”
    •  Lisa Durff
       
      A game must be interesting enough to hold attention, create a sense of flow, or it fails as a game.  Commercial games are excellent at holding attention.  Educational games often do not hold attention.
‹ Previous 21 - 40 Next › Last »
Showing 20 items per page