Home Page, Learning Game - 1 views
eLearn: Feature Article - Game-Based Learning for Health in Denmark - 0 views
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The game is not linear, but dynamic, meaning that the user is able to begin from different starting points. The game continuously captures and reflects the user's choices and actions while she or he plays.
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the macro environment is the internet, drawing on its immense resources.
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Information, challenges, and new tasks can be found around the elements presenting the symptom, where the learner will be provided with knowledge about the external real-world source of the symptom or change. In most cases the learner cannot solve the problem on location and will have to travel the animated body to search for and analyze other symptoms, as well as search for specific information via the Internet or other resources in the platform surrounding the game itself.
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One Prototyping Process for Creating an Instructional Game | Kapp Notes - 0 views
ZaidLearn: A Sizzling Collection of Anatomy Games & Resources! - 0 views
Games Improve Knowledge Retention by 9% « Mobile Learning Blog - 0 views
Gadgets, Games, and Gizmos for Learning - 1 views
From Toy to Tool: Cell Phones in Learning: SCVNGR: Cell Phone Scavenger Hunt Builder! - 0 views
Video Games, Fiction and Interactive Storytelling | Kapp Notes - 0 views
Simcoe Article: Wii makes learning fun - 0 views
Video games to enhance learning - 0 views
One Reason Video Games Work: Clear Goals | Kapp Notes - 0 views
Learning in Tandem: It's all about change (and resilience): The Change Game - 1 views
Learning Quest - Digital Play - 0 views
Kinectimals and Nintendogs-A Games Based Learning Project « Trails Optional - 1 views
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