We are the best 3D Game Development company in India. Our team is highly skilled in Unity 3D development. We develop 3D game for iOS, Android and Windows.
We are the best 3D Game Development company in India. Our team is highly skilled in Unity 3D development. We develop 3D game for iOS, Android and Windows.
will
purchase things from you at exorbitant prices
Prime
Prime
------------------------------------------------------------------------------
A spunky fairy
she will demand very low
prices for your wares, and very high prices when she sells to you
Woman
prides herself on her ability to get a good
price.
A Just streak bonus is awarded upon selling to/buying from a customer on the
first attempt.
Each consecutive bonus doubles the bonus exp you get.
A NearPin bonus is what the customers believe the items are worth.
In buying, they want 100-108% prices. In
selling, they demand 67-73% (approximately).
Just Bonuses are randomly chosen with each sale, and are the exact
percentage value a customer believes the item is worth. This is one of the
values in the aforementioned NearPin range.
Every 5 floors is an Exit door which you can use to
leave the dungeon, collected treasures and experience intact.
food
items, better equipment for your adventurer, and magic rings
Dungeoneering is very cheap, and can yield large numbers of items that can be
sold in stores. It is also the only way to get the majority of the items in
the game: through ingredients for fusion, dungeon-exclusive items and getting
certain adventurers to unlock more item types.
It is only when hunting for fusion items or finding rare and
valuable equipment that dungeoneering comes close to the level of simple
merchant work.
Without going to the Pub enough,
Elan will never be recruited.
Period 2: Market/Guild/Chapel/Square, good number of customers in-store
Period 3: Market/Guild/Pub/Square, good number of customers in-store
Period 1 is generally optimal if all you need to do is buy items.
Period 3 is good after coming back from adventuring.
Normal Price: 70%
Inflated Price: 84%
Deflated Price: 56%
buying inflated items does *not* lose you money if you
set items out wisely. In fact, it gains you far more money than anything else.
Never sell deflated
items in the store, even if you found them in a dungeon. Selling your deflated
items in vending machines, however, is fine.
Sell everything at 104%, and buy everything at 70%.
you will
level up your customers faster with NearPins (3x as fast, actually), and can
quickly buff their wallets.
Exceptions where you need to use discretion are:
- Buying expensive items early on
- Selling pricey items early on
- On a repayment day
If an item is deflated, sell for 52%/buy for 35%.
If an item is inflated, sell for the highest possible price and buy for 140%.
The best things to put in your windows are:
Medicines Yes, medicines. Having a bunch of Ferromin in your window will
draw an enormous variety of people.
Food Almost everybody likes food, right? Well, that's pretty true
here. Food draws lots of people.
Books Books tend to draw a fair mix of people, plus they're quite
cheap and good sellers in general.
Booms will be signified by:
'A sudden rise in popularity...amongst *boomers*'
'Fortune telling using...'
Anything mentioning 'sunstroke'
Anything mentioning 'cold-weather' or 'bundling up'
Anything mentioning a certain item/type of item and a type of customer
When a boom comes up, go out and buy the cheapest available item for that
particular boom.
Sell everything at
104%, and you'll be getting NearPins galore, and a huge Just streak.
Prime is the only
exception, if she comes in sell at 100% to keep the streak.
The secondary use of vending machines is to sell off items that currently
have a decreased price but a significant base value. After a certain point in
the game, low-valued items are poor moneymakers
Be careful not to oversell one item by putting it 10 of them in a Vending
Machine. This will cause a price collapse, which will mean that you cannot
replenish your stock of that item from the market.
Always, ALWAYS try to have at least 2 of the following:
- Metal
- Precious Metal
- Weapon
- Heavy Armor
- Armor
- Hat
- Bracelet
- Accessory
- Scarf
- Book
- Treasure
- Food
buy bracelets and you'll
also have covered accessories
Buy Armor or Hats and you'll also cover the
Armor order
Silver Spears are
both Weapons and Precious Metals
Buy Longswords and you'll also cover Metal
Check the News and Outstanding Orders often
Keep cheap items handy
Try to have 3-5 of each cheap (Tier 1) item
This also insulates you from not having a
certain type of requested item in stock.
When you can, move north. The camera is further up that way, so you'll be more
likely to spot threats as they come.
A single high-level
character will serve you far better than a low-levelled one, especially if you
feed them plenty of Ferromin.
Learn your character's attack range
This way you can stay the maximum distance away from enemies and still
have damage potential.
the further away you are, the better
Learn your character's skillset
you can get through any dungeon without harm if you take it slow
and don't rush into things
Levelling up is a free source of HP and SP, so use it when you can
use items - don't be
afraid to, you'll lose them anyway when you die (don't ever take purchasable
consumables back with you
you can instantly swap items, change rings
If you
are about to run into a Silver Slime, hit the menu (panic) button and switch
to a Willpower Ring.
always bring Rings into dungeons
When inexperienced with the Crystal Nightmare boss rush,
it's recommended you suicide as soon as you get an item that you want, so as
not to waste time and effort finding more items you won't be able to take back
upon inevitably dying
if you have a full
inventory and you have to throw out something,
anything that can be bought goes, and
any rare or +X items stay.
Learn to sell things
--
Tear gives you a little demonstration, but her pricing is a bit high for you
to reliably sell to everyone. These are the prices that will work most of the
time. You may have to propose the same price twice in a row.
Guild Master: 130%
Man: 130%
Woman: 120%
Old Man: 124%
Girl: 114%
Learn to buy things from customers
--
Tear will give you a brief tutorial once you hit level 2, but these are the
prices you can buy at to spend roughly as little money as possible.
Guild Master: 37%
Man: 37%
Woman: 50%
Old Man: 40%
Girl: 51%
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door or a wooden platform on the floor and/or ceiling that will allow access to the room
comfort item
Merchant: Must have 50 silver on your person
Lighting
no tiles may be left in darkness.
one "comfort item"
one "flat item"
Guide: Spawns at map creation
furniture
Nurse: Must have found and used at least one crystal heart
Demolitionist: Must have a bomb or dynamite in your inventory
Dryad: Must have killed a boss
Arms Dealer: Must have a firearm in your inventory
Clothier: Must have defeated Skeletron
Second Merchant: Three players have a combined total of 50g
Third Merchant: Five players have a combined total of five platinum
Second Nurse: Three or more players with a combined health of 400
32 tiles worth of open space in their home
7x5 and 8x4 are the smallest open spaces that the npcs will accept
a minimum of six blocks of width and four blocks of height
A 6x4 home is still unacceptable however, as it does not meet the minimum requirement for open space inside the home.
5X269 is the largest room that accepts a bed
if you take out the background wall in that cave and replace it with identical dirt, it is now valid. The same goes for the dungeon!
you cannot use naturally generated caves as your NPC homes
you can put windows and other holes in the background wall of your NPCs' homes
no hole can be more than four tiles tall or wide
added wooden platforms to make a windowsill
platform counts as a tile that will fill the gap
different types of backwall always leave a 1-tile gap between the two types
you do not have to put an actual door on a room that has platform access
apparently the demolitionist thinks that this is a perfectly acceptable home
NPCs will not, in fact, move into a room with an entirely platform floor
a single block of solid flooring is enough
the block must be within two blocks of the furniture
Wooden platforms in the floor or ceiling of a room count as a door.
Doors and platforms do not have to be what we would term useful however - as long as they are contained within the room or its walls the NPCs are happy.
To become an expert 3D game maker you must have some pretty hard-core skills like 2D & 3D graphic designing, gaming engine knowledge, programing skill, expertise with unity3D, 3D game character designing, ...
To become an expert 3D game maker you must have some pretty hard-core skills like 2D & 3D graphic designing, gaming engine knowledge, programing skill, expertise with unity3D, 3D game character designing, ...