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will
purchase things from you at exorbitant prices
Prime
Prime
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A spunky fairy
she will demand very low
prices for your wares, and very high prices when she sells to you
Woman
prides herself on her ability to get a good
price.
A Just streak bonus is awarded upon selling to/buying from a customer on the
first attempt.
Each consecutive bonus doubles the bonus exp you get.
A NearPin bonus is what the customers believe the items are worth.
In buying, they want 100-108% prices. In
selling, they demand 67-73% (approximately).
Just Bonuses are randomly chosen with each sale, and are the exact
percentage value a customer believes the item is worth. This is one of the
values in the aforementioned NearPin range.
Every 5 floors is an Exit door which you can use to
leave the dungeon, collected treasures and experience intact.
food
items, better equipment for your adventurer, and magic rings
Dungeoneering is very cheap, and can yield large numbers of items that can be
sold in stores. It is also the only way to get the majority of the items in
the game: through ingredients for fusion, dungeon-exclusive items and getting
certain adventurers to unlock more item types.
It is only when hunting for fusion items or finding rare and
valuable equipment that dungeoneering comes close to the level of simple
merchant work.
Without going to the Pub enough,
Elan will never be recruited.
Period 2: Market/Guild/Chapel/Square, good number of customers in-store
Period 3: Market/Guild/Pub/Square, good number of customers in-store
Period 1 is generally optimal if all you need to do is buy items.
Period 3 is good after coming back from adventuring.
Normal Price: 70%
Inflated Price: 84%
Deflated Price: 56%
buying inflated items does *not* lose you money if you
set items out wisely. In fact, it gains you far more money than anything else.
Never sell deflated
items in the store, even if you found them in a dungeon. Selling your deflated
items in vending machines, however, is fine.
When you can, move north. The camera is further up that way, so you'll be more
likely to spot threats as they come.
you will
level up your customers faster with NearPins (3x as fast, actually), and can
quickly buff their wallets.
Exceptions where you need to use discretion are:
- Buying expensive items early on
- Selling pricey items early on
- On a repayment day
If an item is deflated, sell for 52%/buy for 35%.
If an item is inflated, sell for the highest possible price and buy for 140%.
The best things to put in your windows are:
Medicines Yes, medicines. Having a bunch of Ferromin in your window will
draw an enormous variety of people.
Food Almost everybody likes food, right? Well, that's pretty true
here. Food draws lots of people.
Books Books tend to draw a fair mix of people, plus they're quite
cheap and good sellers in general.
Booms will be signified by:
'A sudden rise in popularity...amongst *boomers*'
'Fortune telling using...'
Anything mentioning 'sunstroke'
Anything mentioning 'cold-weather' or 'bundling up'
Anything mentioning a certain item/type of item and a type of customer
When a boom comes up, go out and buy the cheapest available item for that
particular boom.
Sell everything at
104%, and you'll be getting NearPins galore, and a huge Just streak.
Prime is the only
exception, if she comes in sell at 100% to keep the streak.
The secondary use of vending machines is to sell off items that currently
have a decreased price but a significant base value. After a certain point in
the game, low-valued items are poor moneymakers
Be careful not to oversell one item by putting it 10 of them in a Vending
Machine. This will cause a price collapse, which will mean that you cannot
replenish your stock of that item from the market.
Always, ALWAYS try to have at least 2 of the following:
- Metal
- Precious Metal
- Weapon
- Heavy Armor
- Armor
- Hat
- Bracelet
- Accessory
- Scarf
- Book
- Treasure
- Food
buy bracelets and you'll
also have covered accessories
Buy Armor or Hats and you'll also cover the
Armor order
Silver Spears are
both Weapons and Precious Metals
Buy Longswords and you'll also cover Metal
Check the News and Outstanding Orders often
Keep cheap items handy
Try to have 3-5 of each cheap (Tier 1) item
This also insulates you from not having a
certain type of requested item in stock.
Sell everything at 104%, and buy everything at 70%.
A single high-level
character will serve you far better than a low-levelled one, especially if you
feed them plenty of Ferromin.
Learn your character's attack range
This way you can stay the maximum distance away from enemies and still
have damage potential.
the further away you are, the better
Learn your character's skillset
you can get through any dungeon without harm if you take it slow
and don't rush into things
Levelling up is a free source of HP and SP, so use it when you can
use items - don't be
afraid to, you'll lose them anyway when you die (don't ever take purchasable
consumables back with you
you can instantly swap items, change rings
If you
are about to run into a Silver Slime, hit the menu (panic) button and switch
to a Willpower Ring.
always bring Rings into dungeons
When inexperienced with the Crystal Nightmare boss rush,
it's recommended you suicide as soon as you get an item that you want, so as
not to waste time and effort finding more items you won't be able to take back
upon inevitably dying
if you have a full
inventory and you have to throw out something,
anything that can be bought goes, and
any rare or +X items stay.
Learn to sell things
--
Tear gives you a little demonstration, but her pricing is a bit high for you
to reliably sell to everyone. These are the prices that will work most of the
time. You may have to propose the same price twice in a row.
Guild Master: 130%
Man: 130%
Woman: 120%
Old Man: 124%
Girl: 114%
Learn to buy things from customers
--
Tear will give you a brief tutorial once you hit level 2, but these are the
prices you can buy at to spend roughly as little money as possible.
Guild Master: 37%
Man: 37%
Woman: 50%
Old Man: 40%
Girl: 51%
New NPCs will spawn in their homes underground, instead of on the surface
Worms will no longer spawn when near a friendly NPC
Underground towns will now reduce, and eventually stop, enemy spawning
thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively
twenty-one new accessories
crafting requirements for Molten and Jungle gear have been reduced
Some accessories can now be combined at a Tinkerer’s Workshop
Colored Torches can now be crafted out of Gems and Torches
Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage
Wrench to place wires
Wire Cutters to remove wires
Pressure Plates, Switches, and Timers to activate devices
Music Boxes that record and play in-game music
Pumps to transport liquids
colored lighting!
four lighting modes: Color, White, • Retro, and Trippy in the Options Menu or by pressing F9.
Above ground tunnels
Smashing Demon Altars with a special item will cause new ore to appear around the world
Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
new biome, The Hallow, that will be created when the hell boss is defeated
Demon Torches now appear in shelters generated in the underworld
Underground cabins may randomly spawn around chests
Different styles of wall can now be placed next to one another without showing the background between them
When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity
three types of traps that are generated underground
Cacti no longer damage players
place objects without putting them on the hotbar. Right clicking will now drop the item
Items being held by the mouse will now be used by left clicking
Placing objects on grass will now destroy the grass
crafting menu now scales to fit the size of the screen
new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements
Your trash can is now emptied when you die
auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over
All players will now leave behind tombstones when killed
Female players now have separate armor graphics
Holding a mechanical item will display the wire grid to create interesting new devices
backgrounds
Wooden Platforms no longer attach to non-solid objects