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Sunny Jackson

Guides | Terraria Online - 0 views

  • Guide To Hidden Homes
  • Comprehensive NPC Housing Guide
  • "Guides to: Spriting"
Sunny Jackson

[GUIDE] Full Terraria Guide | Terraria Online - 0 views

  • DWA = damage without armour
  • Drops: Wizard Hat
  • Drops: Archaeologist's Hat
  • ...71 more annotations...
  • Drops: Top Hat
  • shadow scalemail
  • shadow scale
  • Ball o' Hurt
  • demonite ore
  • Drops: meteorite
  • shadow helmet
  • Drops: Bunny Hood
  • regular bunnies turn into corrupt bunnies during Blood Moons
  • regular goldfish turn into corrupt goldfish during Blood Moons
  • Drops: Guide Voodoo Doll
  • Drops: Demon Scythe
  • shadow greaves
  • Throwing knife (50 copper) (Only sold during a Blood moon)
  • Drops: stinger, Jungle Hat, Jungle Shirt, Jungle Pants, money
  • Drops: Diving Helmet, shark fin
  • Drops: glowstick
  • Drops: goldfish
  • Drops: hook, Robot Hat, money
  • Drops: stinger, Jungle Hat, Jungle Shirt, Jungle Pants, money
  • Drops: vine, Jungle Hat, Jungle Shirt, Jungle Pants, money
  • Drops: Flower of Fire, Plumber's Hat, money
  • Drops: Sunfury, Flamelash, money
  • Drops: demonite ore, unholy arrow, lesser healing potion, corrupt seed
  • Drops: shadow scale, demonite ore, lesser healing potion, shadow helmet, shadow scalemail, shadow greaves, Ball o' Hurt
  • Drops: Ninja Pants, Ninja Outfit, Ninja Hood
  • Drops: spiky ball, Harpoon, Rocket Boots, money
  • Use torches to light your path, as they will provide light and show you the route you took.
  • Stop for any ore
  • Keep your torch close to your tools so it won't take a while to scroll to it.
  • Keep a weapon close by, as monsters are likely to spawn
  • Smash any pots you see, as these contain useful items
  • Don't jump into large bodies of water recklessly
  • Craft a furnace (which requires stone, wood and torches) and place it near your workbench
  • turn your ores into bars
  • craft an anvil
  • better sword
  • Armour
  • place the bottle on a table or workbench
  • craft a bottle
  • when you open your inventory near it, you can craft potions
  • Mining helmet (8 Gold)
  • Piggy bank (1 gold)
  • Iron anvil (50 silver)
  • Copper Pickaxe (5 silver)
  • Copper axe (4 silver)
  • Torch (50 copper)
  • Lesser Healing potion (3 silver)
  • Lesser Mana potion (10 silver) (Only if the Player has max mana)
  • Wooden arrow (10 copper)
  • Shuriken (20 copper)
  • Glowstick (20 copper) (Only sold at night)
  • Drops: lens, black lens
  • Purification Powder (75 Copper)
  • Grass Seeds (20 Copper)
  • Minishark (40 Gold)
  • Illegal Gun Parts (1 Platinum)
  • Silver Bullet (15 Copper)
  • Dynamite (50 Silver)
  • Grenade (5 Silver)
  • Bomb (5 Silver)
  • Black Dye (1 Gold)
  • Familiar Shirt (1 Gold)
  • Familiar Pants (1 Gold)
  • Familiar Wig (1 Gold)
  • Summer Hat (1 gold)
  • Plumber's Shirt (25 Gold)
  • Plumber's Pants (25 Gold)
  • Doctor's Shirt (20 Gold)
  • Doctor's Pants (20 Gold)
  • Mime Mask (2 Gold)
Sunny Jackson

GameFAQs: Dragon Quest VI: Realms of Revelation (DS) Monster Recruitment Guide by King_... - 0 views

  • Monster Recruitment Guide
  • This guide contains some minor spoilers about plot events that must happen before each monster can be recruited. If you do not want to risk reading these spoilers then you should stop here.
  • As you progress the story, you will encounter monsters outside of battle. Some of these monsters will just join you as soon as you talk to them.
  • ...2 more annotations...
  • Once you have satisfied the prerequisite tasks, the monsters will join you when you ask them to.
  • Howcastle
Sunny Jackson

Comprehensive NPC Housing Guide | Terraria Online - 0 views

  • House Requirements:
  • no open sections in the walls
  • no gaps exceeding a square of 4x4 tiles
  • ...38 more annotations...
  • solid background wall
  • entrance
  • door or a wooden platform on the floor and/or ceiling that will allow access to the room
  • comfort item
  • Merchant: Must have 50 silver on your person
  • Lighting
  • no tiles may be left in darkness.
  • one "comfort item"
  • one "flat item"
  • Guide: Spawns at map creation
  • furniture
  • Nurse: Must have found and used at least one crystal heart
  • Demolitionist: Must have a bomb or dynamite in your inventory
  • Dryad: Must have killed a boss
  • Arms Dealer: Must have a firearm in your inventory
  • Clothier: Must have defeated Skeletron
  • Second Merchant: Three players have a combined total of 50g
  • Third Merchant: Five players have a combined total of five platinum
  • Second Nurse: Three or more players with a combined health of 400
  • 32 tiles worth of open space in their home
  • 7x5 and 8x4 are the smallest open spaces that the npcs will accept
  • a minimum of six blocks of width and four blocks of height
  • A 6x4 home is still unacceptable however, as it does not meet the minimum requirement for open space inside the home.
  • 5X269 is the largest room that accepts a bed
  • if you take out the background wall in that cave and replace it with identical dirt, it is now valid. The same goes for the dungeon!
  • you cannot use naturally generated caves as your NPC homes
  • you can put windows and other holes in the background wall of your NPCs' homes
  • no hole can be more than four tiles tall or wide
  • added wooden platforms to make a windowsill
  • platform counts as a tile that will fill the gap
  • different types of backwall always leave a 1-tile gap between the two types
  • you do not have to put an actual door on a room that has platform access
  • apparently the demolitionist thinks that this is a perfectly acceptable home
  • NPCs will not, in fact, move into a room with an entirely platform floor
  • a single block of solid flooring is enough
  • the block must be within two blocks of the furniture
  • Wooden platforms in the floor or ceiling of a room count as a door.
  • Doors and platforms do not have to be what we would term useful however - as long as they are contained within the room or its walls the NPCs are happy.
Sunny Jackson

Guide Links for Noobs | Terraria Online - 0 views

Sunny Jackson

Xots Guide To Hidden Homes* | Terraria Online - 0 views

  • Shoot a mini-shark (Or other weapon that bounces back) up into the sky. When you see one bounce back, go up.
  • tower up twords the sky
  • Look for a place with no houses around
  • ...12 more annotations...
  • stay within the first 1/3 of the map
  • build your house, but be sure to add a bed
  • remove the towering up to there
  • you should not be able to see it while jumping with rocket boots
  • find a desert
  • make a huge hole and make sure its deep
  • put any floor at the bottom after making it flat
  • put walls around your house and add backwalls
  • add your stuff
  • ile up sand ontop of your house
  • build it so there is a cave and a desert
  • Build at the ocean at the end and devise some ingenious airlock
Sunny Jackson

GameFAQs: Terraria (PC) FAQ/Strategy Guide by Ice_Shield - 0 views

  • created by Re-Logic
  • You create a character which can then play in randomly generated worlds
  • You can technically explore your entire map through and through, in which case you can easily create a new world for the same character (or another one) and continue playing.
  • ...46 more annotations...
  • There is no "end" to the game.
  • http://terraria.wikia.com/wiki/Terraria_Wiki
  • The work bench needs ten pieces of wood
  • For every three copper/iron ores you can make one copper/iron bar.
  • If you have 5 iron bars, you can craft an Anvil, which is needed to craft our bars into other items.
  • you can purchase an anvil from the Merchant for 50 silver coins
  • (Weak) "Common" || "Uncommon" (Strong) Copper -> Iron -> Silver -> Gold -> Demonite -> Meteorite -> Hellstone
  • Copper is the weakest of the ores.
  • Iron is a little harder to find than copper yet is a little stronger
  • each have their own bonuses
  • Demonite is weaker than Meteorite
  • Pickaxe: Your pickaxe. You use it all the time. Used for mining.
  • Axe: Used for chopping down trees.
  • Hammer: Used for breaking down certain items.
  • Helmet: Used to add defense points. Goes on your head.
  • Chainmail: Used to add defense points. Goes on your chest.
  • Greaves: Used to add defense points. Goes on your legs.
  • Shortsword: Fast weapon, small range, attacks only in front.
  • Broadsword: Slower weapon, large range, attacks both in front and above.
  • Bow: A weapon that uses arrows. Arrows must be found/forged.
  • +Guide: Spawns at the beginning of the game. Gives you helpful hints.
  • +Merchant: Spawns when you have 50 silver in your inventory.
  • +Arms Dealer: Spawns when you have a gun in your inventory.
  • +Dryad: Spawns when you have killed any boss.
  • +Nurse: Spawns when you have used your first crystal heart.
  • +Demolitionist: Spawns when you have bombs or dynamite in your inventory.
  • +Old Man: Lives at the dungeon. Talking to him at night will spawn a boss.
  • Each NPC needs their own house to live in.
  • To spawn the Eye of Cthulhu, a boss monster, you must used ten lenses at a Demon Altar. He may also show up randomly at night.
  • To spawn the Eater of Worlds, a boss monster, you must break three Shadow Orbs.
  • To spawn Skeletron, a boss monster, you must talk to the Old Man at the dungeon at night.
  • To make a meteor fall, you must break a shadow orb and wait one full day. If a meteor does not fall, you must break another.
  • To gain mana, you must gain 10 fallen stars and craft it into a Mana Crystal, which will give you 20 Mana (max at 200).
  • Demonite is only given to you when you beat the Eye of Cthulhu or the Eater of Worlds.
  • Meteorite is only given to you when you mine where a meteor has landed. You need the nightmare pickaxe or dynamite to mine the ore and an obsidian skull to withstand the heat from the ore.
  • Hellstone is only found in Hell, the lowest layer of the world.
  • Eye of Cthulhu = ==================== HP: 3000
  • At the exact moment that night starts, run into the dungeon and wait for a head to summon. Then, lure it outside to your battlefield. The heads have 6000HP, just like Skeletron's head, aqnd when defeated give the same effect of beating the full Skeletron. This means that if you can beat the head (which is way easier than the full body), the dungeon will open up, and the game will act as if you've beaten Skeletron normally.
  • Goblin Sorcerer ===== HP: 60 Attack: 20 Weapon: Magical Definitely the most annoying of the group. Their attack fires a Chaos Ball at you, which is basically a magic ball, which can fly through blocks to get to you. They also teleport around the screen to add annoyance.
  • The blood moon is an excellent time to go killing if you feel like it, as you can rack up a lot of money and loot, since the spawn rates are double.
  • Whenever a player breaks a Shadow Orb there is a 25% chance that a meteor will fall between midnight and 4:30am. Meteors also have a very small chance of happening naturally overnight. When a meteor strikes an area you will receive a message stating so.
  • Meteors replace blocks nearby with Meteorite Ore. This ore is hot to the touch and will deal damage to the player when touched unless the player has an Obsidian Skull equipped. When the player reaches the area that a meteor has fallen the music will change and Meteor Heads will start spawning.
  • Broadswords
  • Phaseblade Damage: 21 Speed: Average Craft: Anvil (20 Meteorite Bars & Gemstones) Phaseblades can come in six different colors depending on which gemstones are used to create it. It also has a lower knockback compared to any other broadsword, making it easier to damage enemies.
  • Gold Shortsword Damage: 11 Speed: Very Fast Craft: Anvil (7 Gold Bars)
  • Dynamite is used mainly for mining and not attacking, though it makes a wonderful attcking tool.
James Cothern

How to add a spoiler Tag on Discord: The Easy Guide - 1 views

  •  
    If you are new to the Discord app then you must to know essential functions. I know you would want to know how to spoiler on Discord check out it.
Sunny Jackson

GameFAQs: Dragon Quest IV: Chapters of the Chosen (DS) Metal Slime Guide by Twilight_Shine - 0 views

  • the Falcon Knife Earrings, which you can buy in the town of Rosehill for 7500 gold. This item only gives an additional +5 to your ATK, but these enable you to do a two-hit physical strike.
  • the Falcon Blade does the same as the Falcon Knife Earrings, just not with such a lowered ATK stat (it has a +67 ATK)
  • A very good weapon you can acquire to help with hunting Metal Slimes is the Liquid Metal Sword, which is found in the Cascade Cave. I won't say how to get in that cave, as I'm sure other walkthroughs will tell how. Anyhow, this blade is not only one of the most powerful in the game (+130 ATK!), but it will also deal out a solid 2 points of damage against Metal Slimes. It's an effective weapon through and through, so when you're able to get it, get it ASAP.
  • ...17 more annotations...
  • if you equip accessories such as the Mercury's Bandana and Meteorite Bracer, you'll have a better chance to strike before the Metal Slimes can flee.
  • the chance for criticals is determined by a character's Luck statistic. The higher the Luck, the better and more frequent chance of landing a critical.
  • Bunny Tail (+8 Luck)
  • Lucidia Shard (+5 Luck)
  • Elevating Shoes (+50 Luck)
  • Gospel Ring also raises Luck by 50, but it also prevents monster battles, so it's not all too useful unless you combine it with Torneko's Whistle.
  • One other weapon which is great for metal hunting is the Poison Needle. While only Borya and Maya can equip it, it ALWAYS hits. So it's either a guaranteed 1 point of damage (which helps tremendously) or an instant kill (which is even better).
  • In the original NES version of Dragon Quest IV, the preferred method for destroying Metal Babbles was using the spell BeDragon, which is called Puff! in the DS version. This is especially good since it is possible to destroy an entire group of Liquid Metal Slimes in one round. Only Maya learns this spell, and it will help to have her equipped with a Meteorite Bracer.
  • Metal Slime: Max HP: 4 Max MP: 12 ATK: 20 Defense: 1023 (that's not a typo) Speed: 50 EXP: 1350 Gold: 5 Item Drop: Gold Tiara Attacks: Physical Attack, Flee, Frizz
  • Pharos Beacon
  • Liquid Metal Slime: Max HP: 5 Max MP: Infinite ATK: 65 Defense: 1023 Speed: 150 EXP: 10,050 Gold: 10 Item Drop: Happy Hat Attacks; Physical Attack, Flee, Frizz, Sizz
  • Royal Crypt
  • Stairway to Zenithia
  • Nadira Watchtower
  • Metal King Slime: Max HP: 7 Max MP: Infinite ATK: 140 Defense: 1023 Speed: 165 EXP: 30,010 Gold: 20 Item Drop: Liquid Metal Helm Attacks: Physical Attack, Flee, Sizzle
  • Stairway to Zenithia
  • Nadira Watchtower
Sunny Jackson

Basic Gameplay Guide - 0 views

  • The Galleons and gems stored in Gringotts Bank will disappear after a VE. Use dwelling or House Vault as a storage space if you don’t want to lose your Galleons.
  • Favor can be bought from Ramius at the Houses of Mystery in Knockturn Alley, or fought for in the Land of the Shades.
  • To resurrect a dead House Elf, you’ll need 30 Favor and 7500 Galleons.
  • ...3 more annotations...
  • A new day will come every hour and twenty minutes, real time.
  • You can have up to three saved days at a time in your pool, and use them at anytime to gain a new day.
  • Mounts can be bought at Quality Quidditch in Diagon Alley or Mundungus' Eggs in Knockturn Alley for various prices.
Sunny Jackson

GameFAQs: Dragon Quest VI: Realms of Revelation (DS) Weapon/Armor FAQ by ignasia7 - 0 views

  • WEAPON AND ARMOUR GUIDE
  • Gear with Spells
  • Staff of Resurrection (Zing)
  • ...57 more annotations...
  • Fire Blade (Bang)
  • Power Shield (Midheal)
  • Fire Blade
  • Blizzard Blade
  • Weapons with Status Effects
  • Poison Moth Knife (Paralyze)
  • Dream Blade (Sleep)
  • Siren Sword (Confuse)
  • Thinking Cap (+15 Wisdom)
  • Cobra Claw (Poison)
  • Poison Needle (Death, 1 damage otherwise, criticals as 1 damage, never misses)
  • Demon Spear (Death, normal damage otherwise, normal critical damage, can miss)
  • Hela's Hammer (Critical, 40% chance, otherwise miss)
  • Miracle Sword (Heals 25% of damage done)
  • Thorn Whip (Group) Chain Whip (Group) Morning Star (Group) Spiked Steel Whip (Group) Wizardly Whip (Group) Solar Fan (Group) Gringham Whip (Group)
  • Boomerang (All) Edged Boomerang (All) Flametang Boomerang (All) Massacre Sword (All, Curse: 0 Defense) Flail of Destruction (All)
  • Golden Tiara (Death Protection)
  • Helm of Sebath (Death Protection)
  • Metal King Helm (Death Protection)
  • Angel Leotard (Death Protection)
  • HERO Best Overall/Ice:Metal King Shield, Dragon Robe
  • Best Fire/Magic:Metal King Shield, Armour of Orgo
  • Best Woosh:Shield of Valora, Platinum Mail
  • Hero Gear:Shield of Valora, Armour of Orgo
  • CARVER Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • MILLY Best Overall/Fire/Ice/Magic:Metal King Shield, Dragon Robe
  • ASHLYNN Best Overall/Fire/Ice/Magic:Silver Shield, Dragon Robe
  • NEVAN Best Overall/Fire/Ice/Magic:Metal King Shield, Dragon Robe
  • AMOS Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • TERRY Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • DRAGO Best Overall/Ice:Flame Shield, Metal King Armour
  • Best Fire:Dragon Shield, Metal King Armour
  • Best Magic:Flame Shield, Flame Armour
  • GOOWAIN Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • HEALIE, SPOT, KINGSLEY, GOOBER, CURIE, SHELLEY, MERCURY Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Armour of Max Wynne
  • Duplic Hat (Double Cast)
  • Happy Hat (1MP per 8 Steps)
  • Ferocious Fangs (Paralyze)
  • Cloak of Evasion (Improves Evasion ~5-10%)
  • Glombolero (50% chance that 50% of Spell Damage taken will be absorbed as MP)
  • Spiked Armour (Reflects 25% of Physical Attack Damage)
  • Shimmering Dress (50% chance to Reflect spells)
  • Mirror Armour (50% chance to Reflect spells)
  • Sacred Armour (Heals 30HP at end-of-turn, will not trigger if battle ends before turn does)
  • Armour of Orgo (Heals 1HP every 8 steps)
  • Hela's Armour (Cursed: 0 Agility)
  • Metal King Armour
  • Flail of Destruction
  • Prayer Ring Dropped by: Bonus 5 Defense [047] Healslime (1/4096), 121 Style 22 Style Found: Equip: Turnscote Casino (5000T) H M A T Greedmore Valley Casino (5000T) Sl Shop 0(2250): Effects: N/A Heal 20-30MP when used. Chance to break with each use.
  • Kerplunk Bracer Dropped by: Bonus 10 Defense 124 Style 25 Found: Equip: Turnscote Casino (20000T) E Greedmore Valley Casino (20000T) Poseidon's Palace (Ultimate Key) Shop 0(3750): Effects: N/A Casts Kerplunk when Equipped owner is killed.
  • Kamikaze Bracer Dropped by: Bonus N/A 80 Style 10 Found: Equip: Port Haven Casino (5000T) E Shop 0(7500): N/A Effects: Casts Kamikaze when Equipped owner is killed.
  • Gospel Ring Dropped by: Bonus 15 Defense N/A Style 30 Found: Equip: After getting every class to at least E level 5, talk to the Abbot Jack for this present. Shop 0(unsellable): N/A Effects: No random encounters while Equipped.
Sunny Jackson

GameFAQs: Recettear: An Item Shop's Tale (PC) FAQ/Strategy Guide by cheeseball341 - 0 views

  • Prime
  • Recette
  • quite deft with handicrafts
  • ...67 more annotations...
  • Tear ------------------------------------------------------------------------------ A silver-haired fairy with a stern outlook on life.
  • keeps records of incoming orders
  • will buy from you at the regulation price for the majority of items
  • wields swords and uses sword skills
  • Likes: Swords Shields Helms Scarves Food Medicines
  • Alouette
  • will purchase things from you at exorbitant prices
  • Prime
  • Prime ------------------------------------------------------------------------------ A spunky fairy
  • she will demand very low prices for your wares, and very high prices when she sells to you
  • Woman
  • prides herself on her ability to get a good price.
  • A Just streak bonus is awarded upon selling to/buying from a customer on the first attempt.
  • Each consecutive bonus doubles the bonus exp you get.
  • A NearPin bonus is what the customers believe the items are worth.
  • In buying, they want 100-108% prices. In selling, they demand 67-73% (approximately).
  • Just Bonuses are randomly chosen with each sale, and are the exact percentage value a customer believes the item is worth. This is one of the values in the aforementioned NearPin range.
  • Every 5 floors is an Exit door which you can use to leave the dungeon, collected treasures and experience intact.
  • food items, better equipment for your adventurer, and magic rings
  • Dungeoneering is very cheap, and can yield large numbers of items that can be sold in stores. It is also the only way to get the majority of the items in the game: through ingredients for fusion, dungeon-exclusive items and getting certain adventurers to unlock more item types.
  • It is only when hunting for fusion items or finding rare and valuable equipment that dungeoneering comes close to the level of simple merchant work.
  • Without going to the Pub enough, Elan will never be recruited.
  • Period 2: Market/Guild/Chapel/Square, good number of customers in-store Period 3: Market/Guild/Pub/Square, good number of customers in-store
  • Period 1 is generally optimal if all you need to do is buy items.
  • Period 3 is good after coming back from adventuring.
  • Normal Price: 70% Inflated Price: 84% Deflated Price: 56%
  • buying inflated items does *not* lose you money if you set items out wisely. In fact, it gains you far more money than anything else.
  • Never sell deflated items in the store, even if you found them in a dungeon. Selling your deflated items in vending machines, however, is fine.
  • Sell everything at 104%, and buy everything at 70%.
  • you will level up your customers faster with NearPins (3x as fast, actually), and can quickly buff their wallets.
  • Exceptions where you need to use discretion are: - Buying expensive items early on - Selling pricey items early on - On a repayment day
  • If an item is deflated, sell for 52%/buy for 35%.
  • If an item is inflated, sell for the highest possible price and buy for 140%.
  • The best things to put in your windows are: Medicines Yes, medicines. Having a bunch of Ferromin in your window will draw an enormous variety of people. Food Almost everybody likes food, right? Well, that's pretty true here. Food draws lots of people. Books Books tend to draw a fair mix of people, plus they're quite cheap and good sellers in general.
  • Booms will be signified by: 'A sudden rise in popularity...amongst *boomers*' 'Fortune telling using...' Anything mentioning 'sunstroke' Anything mentioning 'cold-weather' or 'bundling up' Anything mentioning a certain item/type of item and a type of customer
  • When a boom comes up, go out and buy the cheapest available item for that particular boom.
  • Sell everything at 104%, and you'll be getting NearPins galore, and a huge Just streak.
  • Prime is the only exception, if she comes in sell at 100% to keep the streak.
  • The secondary use of vending machines is to sell off items that currently have a decreased price but a significant base value. After a certain point in the game, low-valued items are poor moneymakers
  • Be careful not to oversell one item by putting it 10 of them in a Vending Machine. This will cause a price collapse, which will mean that you cannot replenish your stock of that item from the market.
  • Always, ALWAYS try to have at least 2 of the following: - Metal - Precious Metal - Weapon - Heavy Armor - Armor - Hat - Bracelet - Accessory - Scarf - Book - Treasure - Food
  • buy bracelets and you'll also have covered accessories
  • Buy Armor or Hats and you'll also cover the Armor order
  • Silver Spears are both Weapons and Precious Metals
  • Buy Longswords and you'll also cover Metal
  • Check the News and Outstanding Orders often
  • Keep cheap items handy
  • Try to have 3-5 of each cheap (Tier 1) item
  • This also insulates you from not having a certain type of requested item in stock.
  • When you can, move north. The camera is further up that way, so you'll be more likely to spot threats as they come.
  • A single high-level character will serve you far better than a low-levelled one, especially if you feed them plenty of Ferromin.
  • Learn your character's attack range
  • This way you can stay the maximum distance away from enemies and still have damage potential.
  • the further away you are, the better
  • Learn your character's skillset
  • you can get through any dungeon without harm if you take it slow and don't rush into things
  • Levelling up is a free source of HP and SP, so use it when you can
  • use items - don't be afraid to, you'll lose them anyway when you die (don't ever take purchasable consumables back with you
  • you can instantly swap items, change rings
  • If you are about to run into a Silver Slime, hit the menu (panic) button and switch to a Willpower Ring.
  • always bring Rings into dungeons
  • When inexperienced with the Crystal Nightmare boss rush,
  • it's recommended you suicide as soon as you get an item that you want, so as not to waste time and effort finding more items you won't be able to take back upon inevitably dying
  • if you have a full inventory and you have to throw out something,
  • anything that can be bought goes, and any rare or +X items stay.
  • Learn to sell things -- Tear gives you a little demonstration, but her pricing is a bit high for you to reliably sell to everyone. These are the prices that will work most of the time. You may have to propose the same price twice in a row. Guild Master: 130% Man: 130% Woman: 120% Old Man: 124% Girl: 114%
  • Learn to buy things from customers -- Tear will give you a brief tutorial once you hit level 2, but these are the prices you can buy at to spend roughly as little money as possible. Guild Master: 37% Man: 37% Woman: 50% Old Man: 40% Girl: 51%
Sunny Jackson

My Library for Bestiary - 0 views

  • -=Hippogriff=-Costs:1000000 Galleons 800 Gem(s) 600 Galleons (Feeding Costs)Special Abilities:Hippogriff Attack 60 Rounds +700% Attack +700% Defense +200HP Regen Per Round 40 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 40
  • -=Aethonan=-Costs:2000000 Galleons 2500 Gem(s) 600 Galleons (Feeding Costs)Special Abilities:Equine flight 80 Rounds +1000% Attack +1000% Defense +300HP Regen Per Round 55 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 55
  • -=Nimbus 2001=-Costs:2000000 Galleons 2000 Gem(s) 600 Galleons (Feeding Costs)Special Abilities:Blazing Speed 80 Rounds +900% Attack +900% Defense +300HP Regen Per Round 50 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 50
  • ...21 more annotations...
  • -=Hungarian Horntail=-Costs:1000000 Galleons 2000 Gem(s) 6000 Galleons (Feeding Costs)Special Abilities:Horntail 80 Rounds +1500% Attack +1500% Defense 100 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 50
  • -=Swedish ShortSnout=-Costs:250000 Galleons 750 Gem(s) 3000 Galleons (Feeding Costs)Special Abilities:Ice Fire 60 Rounds +1200% Attack +1200% Defense 80 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 35
  • -=Common Welsh Green=-Costs:100000 Galleons 500 Gem(s) 1200 Galleons (Feeding Costs)Special Abilities:Melodious Roar 50 Rounds +1100% Attack +1100% Defense 70 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 30
  • -=Manticore=-Costs:300000 Galleons 300 Gem(s) 600 Galleons (Feeding Costs)Special Abilities:Scorpion's Sting 60 Rounds +650% Attack +600% Defense +150HP Regen Per Round 40 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 30
  • -=Nimbus 2000=-Costs:200000 Galleons 200 Gem(s) 480 Galleons (Feeding Costs)Special Abilities:Nimbus Power 60 Rounds +600% Attack +650% Defense +50HP Regen Per Round 40 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 25
  • -=Gryphon=-Costs:160000 Galleons 160 Gem(s) 480 Galleons (Feeding Costs)Special Abilities:Majestic Flight 50 Rounds +600% Attack +550% Defense +200HP Regen Per Round 35 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 20
  • -=Blast-Ended Skrewt=-Costs:15000 Galleons 15 Gem(s) 600 Galleons (Feeding Costs)Special Abilities:Blast off 40 Rounds +200% Attack +200% Defense 20 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 2
  • -=Peruvian Vipertooth=-Costs:15000 Galleons 25 Gem(s) 180 Galleons (Feeding Costs)Special Abilities:Swift Venom 60 Rounds +400% Attack +400% Defense 15 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 10
  • -=Comet 140=-Costs:40000 Galleons 40 Gem(s) 360 Galleons (Feeding Costs)Special Abilities:Flaming Comet 60 Rounds +350% Attack +350% Defense +20HP Regen Per Round 30 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 7
  • -=Nimbus 2010=-Costs:2000000 Galleons 7000 Gem(s) 500 Donation Point(s) 1200 Galleons (Feeding Costs)Special Abilities:Swift Reflexes 160 Rounds +2500% Attack +2500% Defense +5000HP Regen Per Round 150 Extra Turn(s) Per Day
  • -=Firebolt=-Costs:5000000 Galleons 3000 Gem(s) Special Abilities:Super Speed 100 Rounds +1400% Attack +1400% Defense +400HP Regen Per Round 80 Extra Turn(s) Per Day
  • -=Moontrimmer=-Costs:10000 Galleons 10 Gem(s) 180 Galleons (Feeding Costs)Special Abilities:Fly me to the Moon 50 Rounds +200% Attack +200% Defense +5HP Regen Per Round 20 Extra Turn(s) Per Day
  • -=Chinese Fireball=-Costs:500000 Galleons 1000 Gem(s) 4200 Galleons (Feeding Costs)Special Abilities:Liondragon 75 Rounds +1400% Attack +1400% Defense 90 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 45
  • -=Hebridean Black=-Costs:30000 Galleons 50 Gem(s) 240 Galleons (Feeding Costs)Special Abilities:Dragon Fire! 75 Rounds +600% Attack +600% Defense 25 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 15
  • -=Ukrainian Ironbelly=-Costs:50000 Galleons 150 Gem(s) 300 Galleons (Feeding Costs)Special Abilities:Crushing Weight! 60 Rounds +700% Attack +700% Defense 50 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 20
  • -=Silver Arrow=-Costs:20000 Galleons 20 Gem(s) 240 Galleons (Feeding Costs)Special Abilities:Arrow of Truth 55 Rounds +300% Attack +300% Defense +10HP Regen Per Round 25 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 5
  • -=Shooting Star=-Costs:2000 Galleons 3 Gem(s) 60 Galleons (Feeding Costs)Special Abilities:Guiding Star 50 Rounds +5HP Regen Per Round +100% HP Leech 5 Extra Turn(s) Per Day
  • -=Antipodean Opaleye=-Costs:70000 Galleons 300 Gem(s) 600 Galleons (Feeding Costs)Special Abilities:Fierce Beauty 50 Rounds +900% Attack +900% Defense 60 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 25
  • -=Cleansweep 11=-Costs:70000 Galleons 70 Gem(s) 480 Galleons (Feeding Costs)Special Abilities:Mischief Maker 60 Rounds +550% Attack +550% Defense +30HP Regen Per Round 37 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 15
  • -=Female Unicorn=-Costs:70000 Galleons 60 Gem(s) 360 Galleons (Feeding Costs)Special Abilities:Mystical Powers 50 Rounds +500% Attack +550% Defense +200HP Regen Per Round 30 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 12 Female Owners Only
  • -=Cleansweep 5=-Costs:60000 Galleons 60 Gem(s) 360 Galleons (Feeding Costs)Special Abilities:Mischief Maker 60 Rounds +400% Attack +400% Defense +20HP Regen Per Round 35 Extra Turn(s) Per Day Ownership Requirements:Voldemort Encounters: 10
Sunny Jackson

Torchlight/Transmutation - StrategyWiki, the video game walkthrough and strategy guide ... - 0 views

  • Transmutation is the process of turning items into other items (typically of greater power or value)
  • Duran The Transmuter
  • Transmutations are free
  • ...6 more annotations...
  • 3 necklaces of the same rarity 1 new necklace of that rarity
  • 3 rings of the same rarity 1 new ring of that rarity
  • Any 4 magic items 1 random cracked gem or 1 random dull gem
  • Any 4 rare items 1 random dull gem
  • 2 gems of the same type and level 1 next-level gem of that type
  • 3 potions of the same type and level 1 next-level potion of that type
James Cothern

Fallout 4 Best Weapons: Which Are They? - 0 views

  •  
    Fallout 4 has a variety of weapons that players can choose from and we've listed some of the best weapons that can achieve greater milestones.
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