A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics.
* Decision Trees: AI In Most RTS Games
* Decentralized Intelligence
* Strategic Tiers
* Sub-Commanders
* Fuzzy Logic
* Intelligent Mistakes
* Skipping The Economic Simulation
* Asymetrical AI