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Contents contributed and discussions participated by Steven Isaacs

Steven Isaacs

Teach At-Risk Students in Leadership and Language Arts with. . . World of Warcraft? - 0 views

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    Todd Finley speaks with Lucas Gillispie about the Wow in Schools project and using games like World of WarCraft in a school setting.
Steven Isaacs

Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series) - 0 views

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    University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter. Steinkuehler is currently serving as a White House policy analyst, shaping the Obama administration's efforts to encourage development of games that improve health and education.
Steven Isaacs

Understanding Quest Based Learning » White paper by Dr. Chris Haskell - 1 views

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    This white paper by Dr. Chris Haskell highlights the benefits of incorporating gamification principles through quest based learning in schools.
Steven Isaacs

Games and Learning: Introduction to Game Based Learning - 0 views

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    This blog post discusses the basics of game based learning and takes a look at current game based learning projects incorporating games designed for education as well as popular off the shelf titles.
Steven Isaacs

Fun, Flow, and Fiero: Reflections on Week 1 of the Games Based Learning MOOC - 0 views

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    As mentioned in my last post, I am planning to gamify next Fall's first-semester FYC course, using Interactive Fiction (IF) and the multiplayer classroom model. The decision to do so came completely independently of a new MOOC that started this past week that focuses on Games Based Learning (GBL).
Steven Isaacs

Richard A. Bartle: Players Who Suit MUDs - 0 views

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    Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium.
Steven Isaacs

World of WarCraft finds its way into the classroom - 0 views

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    This blog posts discusses the WoWinSchools project and the celebration of failure that is part of the learning through gaming.
Steven Isaacs

Top 10 Online Communities for Educators of Game-Based Learning - 1 views

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    This blog post features the top 10 online learning communities for educators involved and interested in game-based learning. Join a community and get involved :)
Steven Isaacs

Gamer Psychology 101: Flow vs. Fiero - 1 views

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    This blog post does a nice job of defining flow and fiero, two key concepts for game designers to keep in perspective.
Steven Isaacs

Gridjumper's Blog: Collaborative 3D Environments for Teaching and Learning - 2 views

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    Gridjumper's Blog is full of great posts on teaching and learning in 3D environments. Great resources on books, research, Machinima, and more.
Steven Isaacs

eSchool News: How to engage girls with gaming - 0 views

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    The topic of involving girls in game based learning and creating games that appeal to girls for a variety of reasons are discussed in this article.
Steven Isaacs

eSchool News: How mainstream video games are being used as teaching tools - 1 views

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    This article highlights some of the ways video games are being used in the classroom. Trish Cloud and Lucas Gillispe are featured in the article.
Steven Isaacs

Games in Learning Alliance - 2 views

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    GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the support to deployment in the actual educational and training settings; the fostering of innovation and knowledge transfer through research-business dialogue; the development high-quality didactics on SG by promoting and supporting courses at Master and PhD level.
Steven Isaacs

Game to Learn Youtube Channel - 1 views

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    Game to Learn supports learning in the classroom and is reaching out to educators across the globe for anecdotal accounts of successful uses for games in education.
Steven Isaacs

Mining Minecraft, Part 1: Little gamers' digital play through a teacher's eyes - 1 views

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    Guest post By Marianne Malmstrom: insight regarding students experiences using minecraft in education.
Steven Isaacs

20 best blogs about game based learning - 0 views

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    20 blogs dedicated to game based learning.
Steven Isaacs

Minecraft in Schools Wiki - 0 views

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    This wiki provides information and lesson ideas pertaining to the use of Minecraft in the learning environment.
Steven Isaacs

Digital Game-Based Learning by Mark Prensky - 1 views

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    From Digital Game-Based Learning (McGraw-Hill, 2001)
Steven Isaacs

50 Awesome Videos for Gaming Teachers - Online Universities - 0 views

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    Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning. Check out #49.
Steven Isaacs

The role of Video Games in the English Classroom - 0 views

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    This blog post speaks to a variety of benefits and ways to introduce video games in the English Classroom. Several games are discusses as well as gamification principals.
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