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Cell Phones in the Classroom: Distraction or Undervalued Teaching Tool?
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Kindle at School [Case Studies] - AvatarGeneration
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This article is from 2005, but there is some interesting material reviewed. Of course, the article mentions Jim Gee. One part that I found interesting was where Jim Brazell, a consulting analyst at the Digital Media Collaboratory, basically says that the only way someone can make an effective simulation game is to understanding thoroughly that which is being simulated. Thus, creation of games has the "potential to lead to new knowledge and new ways to do things through emergent behavior." This is the first time I've seen such a clear description of how game design can be used to build knowledge.
http://theinnovativeeducator.blogspot.ca/2012/11/cell-phones-in-classroom-distraction-o... - 1 views
Cell Phones in the Classroom: Distraction or Undervalued Teaching Tool?