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Cherry Emerson

The Psychology of Video Games | Examining the intersection of psychology and video games - 0 views

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    Points out you play longer if you discover.
Cherry Emerson

Icebreakers, Warmups, Energerizers, & Deinhibitizers: Activities for getting groups going - 0 views

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    Ice breakers, may not all work with college.
Cherry Emerson

Grades Out, Badges In - College, Reinvented - The Chronicle of Higher Education - 0 views

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    Even Chronicle of Higher Education comes on board with badges.
Cherry Emerson

ATLAS | ATLAS Speaker Series: Designing Coursework as a Game - 1 views

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    This is fantastic if you only can watch one video this should be it.
caryn swark

Using Professor Layton in the Classroom - 3 views

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    How I used Professor Layton and the Curious Village in my class Related post: http://gamesmooc.shivtr.com/forum_threads/1257139?post=6841372#forum_post_6841372
Valary Oleinik

Eye of the Donkey & Techville as Big "G" Games - 0 views

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    Big "G" Games | Games Based Learning MOOC
LeeDale Shepherd

Proof of Learning: Assessment in Serious Games - 2 views

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    This article is from 2005, but there is some interesting material reviewed. Of course, the article mentions Jim Gee. One part that I found interesting was where Jim Brazell, a consulting analyst at the Digital Media Collaboratory, basically says that the only way someone can make an effective simulation game is to understanding thoroughly that which is being simulated. Thus, creation of games has the "potential to lead to new knowledge and new ways to do things through emergent behavior." This is the first time I've seen such a clear description of how game design can be used to build knowledge.
Cherry Emerson

MINECON Live-stream! - 2 views

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    November 24 and 25, 2012 - MINECON! Minecraft and Mojang Conference on Live Stream! Notch will be on live stream. ;)
Cherry Emerson

SPACE ALERT - Cooperative Board Game - First time Learners - YouTube - 0 views

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    Starting to learn a cooperative board game.
Cherry Emerson

Space Alert - Team Survival Board Game Where Chaos Reigns - YouTube - 0 views

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    Explanation of the game
Cherry Emerson

Assessment of Games | Games Based Learning MOOC - 0 views

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    Example of cooperative board game. SPACE ALERT
Cherry Emerson

Space Alert | Board Game | BoardGameGeek - 0 views

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    "It's a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship. On 2 CDs (or Scenario cards if you don't have a CD player available) are ten minute long soundtracks that represent central computer announcements about the presence of various threats. These vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles, etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety."
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