Skip to main content

Home/ Game Based Learning Research/ Group items tagged classroom

Rss Feed Group items tagged

Aut Nes

GAMIFY THE CLASSROOM · Mightybell - 1 views

  •  
    Oct 26, 2012 and Nov 15, 2012 - I created this webpage as part of my Oct 26, 2012 Metro State University's Teaching and Learning with Technology Conference Workshop titled: "Gamify the Classroom," and my Nov 15, 2012 webinar presentation for the G.A.M.E. (Gamers Advancing Meaningful Education" webinar series: "It Takes a Guild Episode 4" http://youtu.be/UTva4mpLZBI
LeeDale Shepherd

Education Levels Up! - A noObs guide to Gamifying your Classroom " MrDaley.com | MrDale... - 0 views

  •  
    "A new way to manage classroom instruction is slowly creeping into the world of education: " Gamification ". Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition." This page is more useful for K-12 educators, but there are a LOT of resources that will still be helpful for post-secondary educators as well. This is more of a list of resources and definitions than any kind of critical discussion or a list of practical suggestions, but it's still very useful.
Alina Horlescu

http://theinnovativeeducator.blogspot.ca/2012/11/cell-phones-in-classroom-distraction-o... - 1 views

Cell Phones in the Classroom: Distraction or Undervalued Teaching Tool?

cellphones distraction

started by Alina Horlescu on 13 Nov 12 no follow-up yet
Cherry Emerson

Math Professor Teaches High School Classes (Darryl Yong) | Larry Cuban on School Reform... - 0 views

  •  
    Really nice journal on teaching
Cherry Emerson

Looking for FREE MMORPG or other GAMES? Here are 47 - 1 views

  •  
    Glad to see so many of you on the list. If you running out of game possibilities or want to expore more, here is a list of 47 FREE games available through STEAM, there is no cost to have an account, but whatever you do don't lose your STEAM password, it is very difficult to get it back... trust the "grasshopper98" on this. They have quite a few games I am looking at for possible use in my classroom. Some can be played within STEAM and others need a free-download to play, but may need strong graphics, ram memory and high-speed internet, others will work just fine within STEAM. No I haven't played them all. [Wink] So many games so little time.
LeeDale Shepherd

Google Hangouts for teachers - 1 views

  •  
    100 Google Hangouts for teachers, including flipped classrooms and gamification!
caryn swark

Using Professor Layton in the Classroom - 3 views

  •  
    How I used Professor Layton and the Curious Village in my class Related post: http://gamesmooc.shivtr.com/forum_threads/1257139?post=6841372#forum_post_6841372
Alina Horlescu

http://www.bamradionetwork.com/index.php?option=com_content&view=article&id=904:jackstr... - 0 views

Cell Phones in the Classroom: Distraction or Undervalued Teaching Tool?

started by Alina Horlescu on 12 Nov 12 no follow-up yet
Cherry Emerson

Assessment of Games | Games Based Learning MOOC - 0 views

  •  
    Grasshopper comments on student motivation
Cherry Emerson

Tarot History - Origin of Tarot - 3 views

  •  
    Interesting site on the history of Tarot as a GAME
Cherry Emerson

Icebreakers, Warmups, Energerizers, & Deinhibitizers: Activities for getting groups going - 0 views

  •  
    Ice breakers, may not all work with college.
Cherry Emerson

Grades Out, Badges In - College, Reinvented - The Chronicle of Higher Education - 0 views

  •  
    Even Chronicle of Higher Education comes on board with badges.
Cherry Emerson

ATLAS | ATLAS Speaker Series: Designing Coursework as a Game - 1 views

  •  
    This is fantastic if you only can watch one video this should be it.
Hawkye Narasumas

Open Badges FAQ - 0 views

  •  
    Badges What is a badge? A badge is a symbol or indicator of an accomplishment, skill, quality or interest. Badges can be used to represent achievements, communicate successes, set goals, and motivate behaviors. They can support learning that happens in new ways and new spaces beyond the traditional classroom.
1 - 19 of 19
Showing 20 items per page