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Ruth Cuadra

▶ RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Came... - 0 views

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    Star Trek's holodecks are almost here:  RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience.  How could museums use this technology?
Emily Holm

The British Library Big Data Experiment - Digital scholarship blog - 0 views

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    "The British Library Big Data Experiment"
Ruth Cuadra

Muslim Women, YouTube, and Third Space - 1 views

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    New media technology provides a "Third Space" where some Muslims who are using social media to contest gender assumptions, normative aspects of religious practice, and cultural experience. In this context, YouTube offers such a space as an informal meeting place to create community and to express new identities.
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    Interesting! And great to know about in the context of our soon-to-launch online exhibition, Muslima: Muslim Women's Art & Voices.
Ruth Cuadra

Can digital scents go primetime? - 0 views

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    Scent technology promises deeper immersion in virtual experiences, but it's still very hard to do.
Ruth Cuadra

The value of data - 0 views

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    61% of respondents globally are more likely to buy from a brand that allows them to touch and feel the products wherever they are: in a store or on the net. What this reflects is that technology is delivering - and will more so in the future - a more complete and engaging sensory experience through a combination of graphics, sound, and even scent.
David Bloom

TommyEdisonXP - YouTube - 2 views

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    Folks at any museum who are thinking about incorporating experiences for the blind should watch these videos - especially Describing Colors to Blind People, Intangible Concepts to a Blind Person, and How a Blind Person Uses a Computer. Lots of other good stuff here too, plus you gotta love Tommy's attitude.
Ruth Cuadra

Le Laboratoire's Ophone Is A Smartphone For The Nose That Knows - 0 views

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    Ophone? Olfactory experiences to be delivered digitally like email or instant messages. Can you smell the sympohony?
Johanna Fassbender

Swashbuckling CT scanner gets kids to walk the plank | Springwise - 2 views

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    It's all about the experience
Ruth Cuadra

Beyond the UX Tipping Point - 1 views

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    Surprisingly, few are talking about what could be the biggest user experience story of 2014: The introduction of the Disney Magic Band. Once activated, park Guests use the Magic Band to gain access to the park, get in priority queues for the attractions, pay for their purchases at the concession stands, and even get into their hotel room.
Ruth Cuadra

The DNA Association - Edutainment - 0 views

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    New Models and Opportunities for 4D/5D Experiences in Leisure Facilities
Ariane Karakalos

The future museum and the future school at newlearningonline - 0 views

  • A team of researchers across Europe is conducting an experiment to bring the museum into the school using virtual reality technology.
  • CONNECT project
  • The CONNECT project team believes that by linking the classroom with science centres, museums, planetariums and observatories, it can marry the best elements of formal curricula with informal learning.
  • ...4 more annotations...
  • Heads covered by virtual-reality visors,
  • link four science centres with participating classrooms in each country.
  • demanding technical challenges. A museum needs a series of access points around the various exhibits, for example, so students can really ‘visit’ the museum instead of watching a series of presentations. ‘In some museums that’s easy because there are high ceilings to fix the access points, in others it’s quite a challenge,’ explains Sotiriou …
  • In its software, CONNECT has produced a stunning virtual museum, featuring colourful, exciting graphics that allow a student to try experiments and then view the results. This advanced learning environment is called the CONNECT Virtual Science Thematic Park –
Ruth Cuadra

Watch as swarms of micro-robots run around making stuff - 0 views

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    Can be used for prototyping parts, electronics assembly, biotech lab-on-a-chip experiments, and assembling small mechanical systems in hostile environments -- like museums?  :-)
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