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anonymous

Love and envy linked by same hormone, oxytocin - 0 views

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    "A new study carried out at the University of Haifa has found that the hormone oxytocin, the "love hormone," which affects behaviors such as trust, empathy and generosity, also affects opposite behaviors, such as jealousy and gloating. "Subsequent to these findings, we assume that the hormone is an overall trigger for social sentiments: when the person's association is positive, oxytocin bolsters pro-social behaviors; when the association is negative, the hormone increases negative sentiments," explains Simone Shamay-Tsoory who carried out the research."
anonymous

The dark side of oxytocin - 0 views

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    "For a hormone, oxytocin is pretty famous. It's the "cuddle chemical" -- the hormone that helps mothers bond with their babies. Salespeople can buy oxytocin spray on the internet, to make their clients trust them. It's known for promoting positive feelings, but more recent research has found that oxytocin can promote negative emotions, too. The authors of a new review article in Current Directions in Psychological Science, a journal of the Association for Psychological Science, takes a look at what oxytocin is really doing."
anonymous

Violent video games alter brain function in young men | ScienceBlog.com - 1 views

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    "A functional magnetic resonance imaging (fMRI) analysis of long-term effects of violent video game play on the brain has found changes in brain regions associated with cognitive function and emotional control in young adult men after one week of game play. The results of the study were presented today at the annual meeting of the Radiological Society of North America (RSNA). The controversy over whether or not violent video games are potentially harmful to users has raged for many years, making it as far as the Supreme Court in 2010. But there has been little scientific evidence demonstrating that the games have a prolonged negative neurological effect. "For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home," said Yang Wang, M.D., assistant research professor in the Department of Radiology and Imaging Sciences at Indiana University School of Medicine in Indianapolis. "These brain regions are important for controlling emotion and aggressive behavior." For the study, 22 healthy adult males, age 18 to 29, with low past exposure to violent video games were randomly assigned to two groups of 11. Members of the first group were instructed to play a shooting video game for 10 hours at home for one week and refrain from playing the following week. The second group did not play a violent video game at all during the two-week period. Each of the 22 men underwent fMRI at the beginning of the study, with follow-up exams at one and two weeks. During fMRI, the participants completed an emotional interference task, pressing buttons according to the color of visually presented words. Words indicating violent actions were interspersed among nonviolent action words. In addition, the participants completed a cognitive inhibition counting task. The results showed that after one week of violent game play, the video game group members s
anonymous

The seven sins of memory - 0 views

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    "Despite memory's obvious benefits, it can also let us down, said Daniel Schacter, PhD, longtime memory researcher and chair of Harvard University's psychology department, at an APA 2003 Annual Convention session honoring the publication of his book, "The Seven Sins of Memory: How the Mind Forgets and Remembers" (Houghton Mifflin, 2001). "Memory, for all that it does for us every day...for all the feats that can sometimes amaze us, can also be a troublemaker," said Schacter of his book, which describes the seven major categories of memory foibles being investigated by psychologists. However, noted Schacter, the same brain mechanisms account for memory's sins as well as its strengths, so investigating its negatives exposes its positives. "We shouldn't think of these fundamentally as flaws in the architecture of memory," he explained, "but rather as costs we pay for benefits in memory that make it work as well as it does most of the time." At the session, during which Schacter received the APA Div. 1 (Society for General Psychology) William James Book Award, he defined his book's seven sins. The first three are "sins of omission" that involve forgetting, and the second four are "sins of commission" that involve distorted or unwanted recollections."
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