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Imagine the implications of the future that most technology experts foresee: Wireless devices are embedded in everything-including us; cameras record activity in all public spaces; databases catalogue our online moves; massive data centers allow our information to be sorted and understood in new ways; the physical environment changes as "the Internet of things" and "everywhere" applications are widespread; projection of digital material is possible on all kinds of surfaces; immersive, invisible, ambient networked computing makes us available to more people in more ways; software exhibits humanlike thinking; and a direct brain-to-computer interface is possible."
G3ict, the Global Initiative for Inclusive Information and Communication Technologies, is a flagship advocacy initiative of UN-GAID, the United Nations Global Alliance for ICT and Development. Initiated in December 2006 by W2i, the Wireless Internet Institute, G3ict is a public-private partnership dedicated to facilitating the implementation around the world of the Digital Accessibility Agenda defined by the Convention on the Rights of Persons with Disabilities.
"The Accessibility Imperative" is the first attempt made to present in one comprehensive volume the challenges and opportunities of implementing the Convention on the Rights of Persons with Disabilities in matters of accessibility to Information and Communication Technologies. The Convention at large - and more specifically its Article 9 - creates the first universal framework specifically addressing these issues which affect over 600,000,000 persons living with disabilities worldwide
"Exploring the Socialnomic Potential of Augmented Reality",
Wien, 2. Juni 2010, Aula der Wissenschaft "
Mark A.M. Kramer @ meshed#2 Social Media Conference on Vimeo
The Web is no longer a collection of static pages of HTML that describe something in the world. Increasingly, the Web is the world - everything and everyone in the world casts an "information shadow," an aura of data which, when captured and processed intelligently, offers extraordinary opportunity and mind bending implications. Web Squared is our way of exploring this phenomenon and giving it a name.
In short, Orb provides the ability to "MyCast". MyCasting gives the user instant access to photos, music, videos, live television, and other digital content on their home PC at anytime and from any internet-connected device, such as a mobile phone, PDA or laptop. MyCasting is media anywhere.
We live in an urban age. The Future of Cities is a series in which the FT explores the appeal of the city and the problems that come with rapid urbanisation, such as health challenges, conflict, development and conservation
literacy is the "ability to identify, understand, interpret, create, communicate, compute and use printed and written materials associated with varying contexts.
"Sideloading is a term used in Internet culture, similar to "upload" and "download", but in reference to the process of transferring data between two local devices, in particular between a computer and a mobile device such as a cellphone, smartphone, PDA, or portable media player.
Sideloading typically refers to media file transfer to a mobile device via USB, Bluetooth or by writing directly to a memory card for insertion into the mobile device."
The mission of The Joan Ganz Cooney Center is to catalyze and support research, innovation and investment in digital media technologies to advance children's learning.
David Buckingham is Professor of Education at the Institute of Education, London University, and Director of the Centre for the Study of Children, Youth and Media. His research focuses on children's and young people's interactions with electronic media, and on media education.
"The advent of constant internet connectivity and mobile communication have transformed the way that many businesses and organizations function. There has been a focus upon the technological aspects and opportunities. This book takes a look into the future at the human aspects of mobile technology in terms of the ways that people will work and communicate in the mobile marketplace."