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Mark A.M. Kramer

Mobile Augmented Reality voor het onderwijs | CELSTEC - 1 views

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    In March 2010 the report Mobile Augmented Reality voor het onderwijs has been published. CELSTEC researchers wrote this report (in Dutch) for SURFnet/Kennisnet. It's a technology survey of augmented reality on smartphones and its possibilities for education.
Mark A.M. Kramer

Online Round Table / Session #3 - mLearning | EduCamp - 0 views

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    Abstract: The application of computer-generated imagery in live-video streams on mobile devices, as a way to expand the real-world, is finally available for the masses on an affordable basis. Augmented and mixed-reality scenarios are now a common fixture of our technology arsenal of methods to acquire information about our surroundings. This emergence of augmented reality (AR) also has great potential to support individual and group learning. I will share thoughts and experiences on how AR will change the way we view and experience learning in a situated context."
Mark A.M. Kramer

MIT Media Lab: Reality Mining - 0 views

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    "Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughout large communities of individuals. Mobile phones (and similarly innocuous devices) are used for data collection, opening social network analysis to new methods of empirical stochastic modeling."
Mark A.M. Kramer

Mobile Reality (A Tale of Two Experts) - 2005 - ASTD - 1 views

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    The term has been bandied about for years now. Mobile learning, aka m-learning, seems to be on everyone's lips but few people's mobile devices. Learning Circuits's associate editor Eva Kaplan-Leiserson talks to two of the field's foremost experts to sort the reality from the hype. What's currently working in m-learning, and why? What's been stopping its widespread adoption? And what's necessary to make it more pervasive?
Mark A.M. Kramer

Augmented reality: a new approach to learning - 0 views

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    "Augmented reality (AR) is a new and unfamiliar concept to most of us, but one which you can expect to hear a lot more of in coming months. AR enables users to handle, and interact with, virtual 3D objects in real time - not by using a mouse, keyboard or joystick but as if they were holding them in their hand."
Mark A.M. Kramer

MAMK@ meshed#2 Presentation Video - 0 views

shared by Mark A.M. Kramer on 28 Jul 10 - Cached
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    "Exploring the Socialnomic Potential of Augmented Reality", Wien, 2. Juni 2010, Aula der Wissenschaft " Mark A.M. Kramer @ meshed#2 Social Media Conference on Vimeo
Mark A.M. Kramer

Exploring Mixed Reality Learning Scenarios - 0 views

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    Visual Assets
Mark A.M. Kramer

Metaio - 0 views

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    As a pioneer in the area of augmented reality technology, metaio develops software products for systems driven by visual interaction in both real and virtual worlds. Our Unifeye software platform not only lets you place 3D animations directly into live video streams, but also supports the seamless integration of images from the external user environment.
Mark A.M. Kramer

junaio.com: Home - 0 views

shared by Mark A.M. Kramer on 11 Nov 09 - Cached
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    Junaio allows you to create, explore and share information in a completely new way using augmented reality. By combining innovative online and mobile technologies you will be able to see any kind of location-based content through the display of your mobile phone. junaio is bringing the Internet to the real world around you. So get ready for the Outernet experience and join in!
Mark A.M. Kramer

Futurelab Resources - Podcasts - 0 views

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    "Episode 2: Augmented reality"
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