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Mark A.M. Kramer

Internet evolution: Where hyperconnectivity and ambient intimacy take us | Pew Research... - 0 views

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    " Imagine the implications of the future that most technology experts foresee: Wireless devices are embedded in everything-including us; cameras record activity in all public spaces; databases catalogue our online moves; massive data centers allow our information to be sorted and understood in new ways; the physical environment changes as "the Internet of things" and "everywhere" applications are widespread; projection of digital material is possible on all kinds of surfaces; immersive, invisible, ambient networked computing makes us available to more people in more ways; software exhibits humanlike thinking; and a direct brain-to-computer interface is possible."
Mark A.M. Kramer

http://doi.acm.org/10.1145/159544.159617 - 0 views

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    Some computer science issues in ubiquitous computing
Mark A.M. Kramer

MobileHCI 2011 - Call for Papers | www.mobilehci2011.org - 0 views

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    13th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2011), August 30th - September 2nd, 2011, Stockholm Sweden
Mark A.M. Kramer

Literacy - Wikipedia, the free encyclopedia - 0 views

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    literacy is the "ability to identify, understand, interpret, create, communicate, compute and use printed and written materials associated with varying contexts.
Mark A.M. Kramer

Online Round Table / Session #3 - mLearning | EduCamp - 0 views

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    Abstract: The application of computer-generated imagery in live-video streams on mobile devices, as a way to expand the real-world, is finally available for the masses on an affordable basis. Augmented and mixed-reality scenarios are now a common fixture of our technology arsenal of methods to acquire information about our surroundings. This emergence of augmented reality (AR) also has great potential to support individual and group learning. I will share thoughts and experiences on how AR will change the way we view and experience learning in a situated context."
Mark A.M. Kramer

Sideloading - Wikipedia, the free encyclopedia - 0 views

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    "Sideloading is a term used in Internet culture, similar to "upload" and "download", but in reference to the process of transferring data between two local devices, in particular between a computer and a mobile device such as a cellphone, smartphone, PDA, or portable media player. Sideloading typically refers to media file transfer to a mobile device via USB, Bluetooth or by writing directly to a memory card for insertion into the mobile device."
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