Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers
Jason C. Allairea, Corresponding author contact information, E-mail the corresponding author,
Anne Collins McLaughlina,
Amanda Trujilloa,
Laura A. Whitlocka,
Landon LaPortea,
Maribeth Gandyb
a Department of Psychology, North Carolina State University, United States
b Interactive Media & Technology Center, Georgia Institute of Technology, United States
http://dx.doi.org/10.1016/j.chb.2013.01.014, How to Cite or Link Using DOI
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Quandary is a free, online game that engages your students in ethical decision-making and develops skills that will help them recognize ethical issues and deal with challenging situations in their own lives.