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Brody C

MySpace - Wikipedia, the free encyclopedia - 0 views

shared by Brody C on 28 Sep 10 - Cached
  • MySpace is a social networking website. Its headquarters are in Beverly Hills, California[5] where it shares an office building with its immediate owner, News Corp. Digital Media, owned by News Corporation. MySpace became the most popular social networking site in the United States in June 2006.[6] According to comScore, MySpace was overtaken internationally by its main competitor, Facebook, in April 2008, based on monthly unique visitors.[7][8] MySpace employs 1,000 employees, after laying off 30 percent of its workforce in June 2009;[9] the company does not disclose revenues or profits separately from News Corporation. The 100 millionth account was created on August 9, 2006,[10] in the Netherlands.[11]
Kaleb B

MySpace - Wikipedia, the free encyclopedia - 0 views

  • MySpace is a social networking website. Its headquarters are in Beverly Hills, California[5] where it shares an office building with its immediate owner, News Corp. Digital Media, owned by News Corporation. MySpace became the most popular social networking site in the United States in June 2006.
  • MySpace employs 1,000 employees, after laying off 30 percent of its workforce in June 2009;[9] the company does not disclose revenues or profits separately from News Corporation. The 100 millionth account was created on August 9, 2006,[10] in the Netherlands.[11]
brooke s

News Flash: Social Networks Are About Connecting People: Tech News « - 1 views

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    "This weekend saw a number of prominent technology observers questioning the value of social networks, including This Week in Tech host Leo Laporte, who penned a thoughtful post on why he's leaving Google Buzz behind. Laporte said he feels that his last four years of social networking use have been an "an immense waste of time," but I think he and others are missing the larger point. Too many people seem to be trying to use social networks for media and marketing activities instead of the core reason such networks exist: namely, to connect people."
EVELYN B

Zynga: "Connecting the World Through Games"…and Social Media | Brand-Yourself... - 0 views

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    Farmville's origins
Tori N

All sizes | Elgg -- a personal learning landscape | Flickr - Photo Sharing! - 0 views

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    Personal Learning Environments through social media/networking
Tori N

http://flickrcc.bluemountains.net/flickrCC/index.php?terms=social_networking&com=yes&pa... - 1 views

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    Social Media Process (photo)...shows the different ways that social networks are linked together.
Vicki Davis

Miley Cyrus Dead Rumor Not True - 0 views

  • The problem is that regardless of how many times it’s reported that the car accident didn’t happen and the 15 year old Hannah Montana star is still alive and well, people are still believing that it happened.
  • It doesn’t matter where they come from, it just says a lot about the state of our educational system
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    An example of how the Internet often "makes" news. Although many people believe online sources above traditional media, verifying sources is still something that should happen. Again... don't believe everything you read, ANYWHERE!
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    Example of how the Internet often makes news and that sources AREN'T always accurate with this example of the rumor that Miley Cyrus was dead.
Julie Lindsay

NSTA :: Bans Stifle Social Media's Potential - 0 views

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    Are you LinkedIn? Do your students Tweet during a field trip? If you're like many NSTA members, the answer is "yes" with a caveat: Not in school. Excellent article featuring James gates, includes brief info about Flat Classroom and use of social media tools
Julie Lindsay

No Future Left Behind - 0 views

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    This film was created as the Keynote for Net Generation Education Project: http://netgened.wikispaces.com When kids at the Suffern Middle School were asked to talk about education and their future, they gave Peggy Sheehy, the SMS media specialist, an earful. Listen and learn the bits of wisdom that can be gleaned from the students, if we only dare to ask them. Students from The Elisabeth Morrow School Tech Club contributed machinima created in Quest Atlantis. Marianne Malmstrom (aka Knowclue) worked remotely with the students of Suffern to create machinima of their avatars on Teen Second Life. Original music, "Harpsicord" was created by a former Suffern Middle School student, Larry Bordowitz. All editing was done by Peggy Sheehy and Marianne Malmstrom.
Julie Lindsay

YouTube - No Future Left Behind - 0 views

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    This film was created as the Keynote for Net Generation Education Project: http://netgened.wikispaces.com When kids at the Suffern Middle School were asked to talk about education and their future, they gave Peggy Sheehy, the SMS media specialist, an earful. Listen and learn the bits of wisdom that can be gleaned from the students, if we only dare to ask them. Students from The Elisabeth Morrow School Tech Club contributed machinima created in Quest Atlantis.
Julie Lindsay

Confronting the challenges of participatory culture - 0 views

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    Media education for the 21st century Jenkins White paper McArthur Foundation
Julie Lindsay

Social Media and Young Adults | Pew Research Center's Internet & American Life Project - 0 views

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    "Two Pew Internet Project surveys of teens and adults reveal a decline in blogging among teens and young adults and a modest rise among adults 30 and older. In 2006, 28% of teens ages 12-17 and young adults ages 18-29 were bloggers, but by 2009 the numbers had dropped to 14% of teens and 15% of young adults. During the same period, the percentage of online adults over thirty who were bloggers rose from 7% blogging in 2006 to 11% in 2009. "
Julie Lindsay

2010 Horizon Report - 1 views

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    Recently released Horizon Report 2010, from the New Media Consortium and Educause. Emerging Technologies: 1-2 years: Mobile Computing and Open Content 2-3 years: Simple Augmented Reality and Electronic Books 4-5 yersr: Gesture-based Computing and Visual Data Analysis
anonymous

Horizon Report 2010 K-12 Edition - 0 views

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    The Horizon Report series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the 2010 Horizon Report: K-12 Edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education.
Suzie Nestico

Pew Study Says Internet Users More Social, Civically Engaged - 0 views

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    Pew research - Social media and people involved in online communities more likely to be more socially engaged and has an impact on the ability of groups to bring attention to issues.
Steve Madsen

CogDogRoo - 50 Ways - 0 views

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    Article describes several tools that can be used to tell a story.
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    What is a "story" here consists of more than one type of media (images + text, audio + images, etc) that are assembled on the web, and can be presented on the web or embedded into other web sites.
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