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Liz Trimble

New Twitter Service Hopes to Capture Musical Trends - NYTimes.com - 0 views

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    This article discusses the how Twitter, one of the most popular social networks, released a music service. #Music's goal is to recommend music that you might be interested in, or new musical acts.
Toni H.

Napster - Wikipedia, the free encyclopedia - 0 views

  • Napster was an online music peer-to-peer file sharing service created by Shawn Fanning while he was attending Northeastern University in Boston. The service operated between June 1999 and July 2001.[1] Its technology allowed people to easily share their MP3 files with other participants, bypassing the established market for such songs and thus leading to massive copyright violations of music and film media as well as other intellectual property. Although the original service was shut down by court order, it paved the way for decentralized peer-to-peer file distribution programs, which have been much harder to control. The service was named Napster after Fanning's hairstyle-based nickname. Napster's brand and logo were purchased after the company closed its doors and continue to be used by a pay service.
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    Napster was an online music peer-to-peer file sharing service created by Shawn Fanning while he was attending Northeastern University in Boston. The service operated between June 1999 and July 2001.[1] Its technology allowed people to easily share their MP3 files with other participants, bypassing the established market for such songs and thus leading to massive copyright violations of music and film media as well as other intellectual property. Although the original service was shut down by court order, it paved the way for decentralized peer-to-peer file distribution programs, which have been much harder to control. The service was named Napster after Fanning's hairstyle-based nickname. Napster's brand and logo were purchased after the company closed its doors and continue to be used by a pay service.
mitch g

Scott Hyten - LinkedIn - 0 views

  • CEO at Wild Brain
  • the largest independent animation studio at Wild Brain
  • building more than 100 computer-generated television shows and music videos for the Walt Disney Company, Hyten has pioneered the use and integration of technology utilizing a worldwide supply chain while producing product for a global market.
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  • World is Flat.
  • He is featured in Pulitzer Prize-winning author Tom Friedman’s book, “The
  • Indonesia
  • Over the last 25 years, Scott Hyten has either been a founding employee, founded, co-founded or provided startup capital for some of the world’s leading companies and practices, including technology practice Computer Sciences Corporation (NYSE:CSC) (Continuum outsourcing), the world’s leading healthcare technology practice at Perot Systems (NYSE:PER);
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    worked for wild brain, an animation studio that created stuff for the Disney channel.
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    Over the last 25 years, Scott Hyten has either been a founding employee, founded, co-founded or provided startup capital for some of the world's leading companies and practices, including technology practice Computer Sciences Corporation (NYSE:CSC) (Continuum outsourcing), the world's leading healthcare technology practice at Perot Systems (NYSE:PER); the largest independent animation studio at Wild Brain; and the world's leading managed hosting and internet broadcast compan at ThePlanet.com. Whether through managing 3-D Seismic exploration in the North Sea, Indonesia and Africa for Mobil Oil or building more than 100 computer-generated television shows and music videos for the Walt Disney Company, Hyten has pioneered the use and integration of technology utilizing a worldwide supply chain while producing product for a global market. He is featured in Pulitzer Prize-winning author Tom Friedman's book, "The World is Flat." and has latterly received the Albert Einstein Award for technology, Scott Hyten's Specialties: Technology, Entertainment, Digital Content Distribution and Music
Ben S

The Evolution of Music Markets - 0 views

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    Describes how listening an downloading music has changed over the generations.
TaylorJ j

Resource #1 - 0 views

  • In the 2000s the Internet grew to an astounding level not only in the number of people who regularly logged on to the World Wide Web (WWW) but in the speed and capability of its technology. By December 2009, 26 percent of the world’s population used the Internet and “surfed the web.
  • The rapid growth of Internet technology and usage had a drastic cultural effect on the United States. Although that impact was mostly positive, the WWW caused many social concerns. With financial transactions and personal information being stored on computer databases, credit-card fraud and identity theft were frighteningly common.
  • Hackers accessed private and personal information and used it for personal gain. Hate groups and terrorist organizations actively recruited online, and the threat remained of online terrorist activities ranging from planting computer viruses to potentially blowing up power stations by hacking computers that ran the machinery. Copyright infringement was a growing concern
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  • At the turn of the century, most users accessed the Internet by a dial-up connection in which computers used modems to connect to other computers using existing telephone lines. Typical dial-up connections ran at 56 kilobytes per second.
  • raditional communications media such as telephone and television services were redefined by technologies such as instant messaging, Voice over Internet Protocol (VoIP), mobile smartphones, and streaming video.
  • The Internet changed the production, sale, and distribution of print publications, software, news, music, film, video, photography, and everyday products from soap to automobiles.
  • With broadband, Internet users could download and watch videos in a matter of seconds, media companies could offer live streaming-video newsfeeds, and peer-to-peer file sharing became efficient and commonplace. News was delivered on websites, blogs, and webfeeds, and e-commerce changed the way people shopped. Television shows, home movies, and feature films were viewed on desktop or laptop computers and even on cell phones. Students researched online, and many parents began working from home for their employers or started their own online businesses.
  • It was also becoming increasingly easy for users to access it from Internet cafés, Internet kiosks, access terminals, and web pay phones. With the advent of wireless, customers could connect to the Internet from virtually any place that offered remote service in the form of a wireless local area network (WLAN) or Wi-Fi router.
  • In January 2001 Apple launched the iPod digital music player, and then in April 2003 it opened the iTunes Store, allowing customers to legally purchase songs for 99 cents. Although federal courts ordered that music-sharing services such as Napster could be held liable if they were used to steal copyrighted works, Fanning’s brainchild realized the power of peer-to-peer file sharing and the potential success of user-generated Internet services.
  • Email was the general form of internet communication and allowed users to send electronic text messages. Users could also attach additional files containing text, pictures, or videos. Chat rooms and instant-messaging systems were also popular methods of online communication and were even quicker than traditional email. Broadband made other popular forms of Internet communication possible, including video chat rooms and video conferencing. Internet telephony or VoIP became increasingly popular f
  • or gaming applications.
Alan K

Dropbox - Simplify your life - 0 views

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    Dropbox is an online storage gallery where you can store documents, pictures, videos, music, etc.
Haley Salmon

Music Promotion & Music Video Promotion from Artistecard - 0 views

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    This web page gives an example of how musical artists can use uploading to their advantage.
Vicki Davis

Songbird - Open Source Music Player - 1 views

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    Excellent music player that I enjoy using.
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    songbird is an open source audio player and a way that many are finding and sharing mp3's - it has done a nice job of being a very respectable alternative to itunes.
Bulldog Sharpie

HowStuffWorks "How the Old Napster Worked" - 0 views

  • redefine the Internet, the music industry and the way we all think about intellectual property.
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    In Friedman's book (p 191) he talks about how Napster was perhaps "the most popular website ever created. In less than a year, it went from zero to 60 million visitors a month." This article has a great picture and says that Napster, "redefine the Internet, the music industry and the way we all think about intellectual property. "
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    Background on Napster - important for virtual communications group.
Ben S

Music technology - Wikipedia, the free encyclopedia - 1 views

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    Talks about how music technology has improved.
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    Ben Please put the information you find on that webpage into your own words, and consider carefully your school's policy on using any wikipedia information. It is not acceptable to use in most high schools, any universities, and not in any doctoral level programs. Can you back it up with two or three other sources?
Haley Salmon

Best free and legal music download sites - 1 views

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    This website talks about and lists multiple websites one could use to download music online.
Lexi S

Pandora aims for SOPA repeat in battle over online radio royalties - 0 views

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    An article about SOPA and online radio royalties. How has the internet influenced the way people listen to music?
alex lapaglia

How Has the Internet Affected the Music Industry? - 0 views

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    Check Manuel Career's News! --> Manuel Marino Official This article is written by web designer Josh Gutteridge who runs Skyte Media. Skyte Media is based in the Midlands (England) and is a professional web design company that specialises in web design and development. Josh would like to receive comments about this article on his blog.
Haley Salmon

Free Music Downloads - 0 views

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    This website allows users to download music legally and for free, which can be useful when talking about uploading since these songs and videos were once uploaded to this site.
Morgan Bordelon

Outsourcing 2.0: India May Now Become a Hub for Creative Work | Public Radio International - 1 views

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    This article explains how some outsourcing has also begun to take over cultural aspects rather than just economic ones. It talks about how a Canadian man has gone to India to film a music video for the fraction of the cost that it would be in North America.
Liz Trimble

Staten Island School Chorus Finds Fame on YouTube - NYTimes.com - 0 views

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    This article discusses how a staten island school became famous through youtube. This shows that people can spread the word about their musical acts through social media.
Angela Kouros

Android, the world's most popular mobile platform | Android Developers - 0 views

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    This article discusses what and how Android is and how it works. Because of Android, Apple, and other big companies that produce products that can download games, watch Tv, download music and even movies, society today has been affected drastically by technology,
Julie Lindsay

No Future Left Behind - 0 views

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    This film was created as the Keynote for Net Generation Education Project: http://netgened.wikispaces.com When kids at the Suffern Middle School were asked to talk about education and their future, they gave Peggy Sheehy, the SMS media specialist, an earful. Listen and learn the bits of wisdom that can be gleaned from the students, if we only dare to ask them. Students from The Elisabeth Morrow School Tech Club contributed machinima created in Quest Atlantis. Marianne Malmstrom (aka Knowclue) worked remotely with the students of Suffern to create machinima of their avatars on Teen Second Life. Original music, "Harpsicord" was created by a former Suffern Middle School student, Larry Bordowitz. All editing was done by Peggy Sheehy and Marianne Malmstrom.
Julie Lindsay

FreshBrain - 1 views

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    At the core of FreshBrain is an open and free web site freshbrain.org that provides teens with the opportunity to explore, engage, and create through activities and projects. FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects. This experience is enhanced with Advisors, available to support and mentor teens who are working on projects, with the intention of increasing the likelihood of success. In addition, FreshBrain provides teens with tools and training in the latest technologies to complete these projects. Providing the latest tools in technology, and a social interactive networking environment, has enabled teens to explore, create, and share with others. A result of pulling these two key online arenas together into one solution has enabled FreshBrain to attract teens comfortable with technology and communicating online. Creations from FreshBrain users range from music videos to logo designs.
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