An essay I wrote inquiring into the notion of everyday creativity and its significance in its application in the education context. If you have time and are interested... :-)
Another paper questioning connectivist claims that it is a learning theory.
"It seems that here, thrown away false modesty, connectivism is putting forward its candidacy to represent a new paradigm, even if this application is not supplied with a consistent reference theoretical frame."
As games, particularly virtual worlds, become increasingly popular and as they begin to
approximate large scale social systems in size and nature, they have also become spaces
where play and learning have merged in fundamental ways. More important is the idea that
the kind of learning that happens in the spaces of these massively multiplayer online games
is fundamentally different than what we have come to consider as standard pedagogical
practice. The distinction the authors make is that traditional paradigms of instruction have
addressed learning as "learning about," while these new forms of learning deal with knowledge through the dynamic of "learning to be." It is the authors' contention that the experiences offered within virtual worlds provide a fundamentally different way of thinking about