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Contents contributed and discussions participated by Anthony Mirabile

Anthony Mirabile

Think New York Has a Small Carbon Footprint? Watch This [VIDEO] - 0 views

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    This article details a video released by Michael Bloomberg's (the Mayor of New York) office: the video compiles some data from a study on how to reduce New York's CO2 emissions by "The mayor's Office of Long Term Planning and Sustainability." Those science nerds calculated that one tonne of CO2 would equate to a sphere with a 33-foot diameter, and knowing that New York as a city produces almost 2 tonnes of CO2 every second, the virtual simulation shows that over the course of one year, New York would produce more than 54 million metric tonnes of CO2; by those pre-determined facts, we would see that the entire island of Manhattan would be buried under a pile of those 33-foot diameter spheres. This relates to 'Environment' because as we progress in technology, our emissions of fossil fuel bi-products (especially CO2) increase rapidly. This relates to ICS20 because we often argue about the tech industry's impact on the environment, the most recent of debates being 'Cloud Computing' (which we all agree has a less minimal impact than a multitude of servers.) This video was released as an open forum to discuss the matters of New York's ecological impact, and since the video is quite self-explanatory, I recommend that you watch it at http://www.youtube.com/watch?v=DtqSIplGXOA.
Anthony Mirabile

Where America's Racist Tweets Come From - 0 views

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    *Disclaimer: Article above contains profane/vulgar language This article details the findings of the blog 'Jezebel', who compiled a series of racist, anti-Obama tweets following the U.S election, and 'Floating Sheep' who trended those tweets and imposed them over a map of the United States. Using the knowledge of geo-coded tweets and the Twitter search bar, Floating Sheep was able to trend racist anti-Obama tweets from November 1-7. They used an 'LQ' algorithm which compared a state's ratio of racist to normal tweets to the entire country's ratio of racist to normal tweets. States with an LQ score of 1 were on par with the country, while those 1 had more racist tweets on average. After trending the reassuringly low 395 tweets, the study found (unsurprisingly) that higher LQ scores came from South-Eastern states, with Alabama at 8.1 and Mississipi at 7.4. This relates to Privacy and Security because Floating Sheep used geo-coding to find out where the cruel tweets originated from. This relates to eLifestyle because the internet harbours some of the most ignorant/hateful people who make callous remarks without realizing everything that you do can be and often is tracked. This relates to ICS20 because we promote a positive online environment and we frown upon things like racism and vulgar language; the very opposite of what these people mentioned in the article are portraying. If there is a silver lining to this study, it is that in this technological era, we are able to publicize ignorance and judge/analyze those who advocate awful messages.
Anthony Mirabile

Twitter to Add Photo Filters to Compete With Instagram - NYTimes.com - 0 views

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    Following Facebook's purchase of Instagram for almost $1 Billion in April 2012, it seems appropriate that Twitter would integrate something similar into their users' experience. 'Inside sources' say that Twitter is working on a photo-filter system that will be integrated directly in the site and mobile apps that hopes to bypass third-party services (such as Instagram.) While Instagram is a social network that focuses on social images with limited text, Twitter is renowned for its 140 character text-based updates with occasional images. An advantage of Twitter's supposed photo filtering system would be that there would most likely be a website equivalent to the mobile app, a problem that has plagued Instagram users who want a PC experience. As of now, there have been no official confirmations by Twitter, but the idea of a Twitter-exclusive photo sharing system seems interesting; although the market is currently saturated by Instagram, which can export images to other social networks, including Twitter. Legally, Facebook and Instagram may be able to take action against Twitter, depending on how similar their filtering system will be. This relates to eLifestyle and ICS20 because as social network users, we are always searching for ways to monetize our networks to one cohesive experience; another photo-sharing application seems arbitrary when there is already a capable system (Instagram.)
Anthony Mirabile

251 Million People Are Gaming on Facebook, Up 35 Million From 2011 - 0 views

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    This article (by Emily Price) details a few interesting facts surrounding the social media giant 'Facebook', particularly around gaming. We are all familiar with social games, such as Mafia Wars and Farmville, and Facebook has been recently seeing most of their income from in-game advertisements and in-app purchases. Facebook has seen a 13% growth in gaming users since September 2011 (226 million - 251 million.) Facebook now has over 900 million users, and over 500 million users are utilizing Facebook via a mobile platform. Facebook says that games grow on the network in five different ways: App Center, Notifications, News Feed, Timeline, and games users have Bookmarked. 8 out of the 10 top iOS games have Facebook integrated, and the top two categories of games users play on Facebook are 'Simulation' and 'Games and Puzzles.' This relates to Portable Computing because Facebook has recently taken large steps to improve the user's mobile experience, understanding that most of their core audience is on smart devices. This relates to eLifestyle because we see these social networks like Facebook integrating gaming into the user's social feed, allowing them to spend more time on the site. This relates to Economics because as games become cheaper and more accesible, we see that most of the gaming market is taken by mobile games; no longer do we have to go to an electronics boutique to purchase a $60 triple-A game, when we can buy the $0.99 version of said game or another digitally. Mobile games are the consumer conscious choice because you get the most "bang for your buck." This relates to ICS20 because although most of us say that our time on Facebook is deteriorating, we still are entrenched in the social gaming environment; this is demonstrated by Facebook's 65 million user growth in 2012 alone.
Anthony Mirabile

Twitter Boosts Class Participation and Writing Skills Among Students : Counsel & Heal - 1 views

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    As a social generation, we use various online 'social networks' to connect with others and share information (e.g. photos, text, videos.) But has anyone ever considered integrating one of these networks into a scholastic environment? This is exactly what Assistant professor of education at Michigan State University, Christina Greenhow has found in a recent study. While most say that social networks like Twitter are poisoning the minds of our youth, destroying their grammar and face-to-face skills, Greenhow finds that using Twitter in her class has allowed for more engaged students proven to attain higher grades. By integrating Twitter into some of the class' exercises, Greenhow was able to contextualize the material into something the students could relate to, "The students get more engaged because they feel it is connected to something real, that it's not just learning for the sake of learning." Twitter; something bored students would initially hide from teachers in class is now seeing some valid and practical applications in the classroom. This article relates to the tag "eLifestyle" because teachers are constantly trying to integrate web-based teaching into their classrooms in this constantly evolving technological age. This relates to ICS20 because we are one of the classes in the school on the forefront of technology, integrating web services such as Codeacademy, Diigo and even Twitter to enhance our learning experience. This article is not meant to give students excuses to wander off to Twitter during class, but to show teachers the validity in using a web-based social network to improve their teaching methods in the classroom.
Anthony Mirabile

Talk is cheap: Cell phones hit six billion worldwide | Ars Technica - 0 views

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    The above article (by Cyrus Favriar) details various interesting facts about the concentration of cellphone subscriptions on the planet - over 6 billion. At first the idea of 85% of the global population having access to a mobile phone seems outrageous, but 6 billion subscriptions does not necessarily mean 6 billion individual mobile phone owners. Many people living in third world countries will have multiple phones in order to take advantage of cheap calls within the carrier to and from a specific other party. Another interesting fact detailed in the article is that over 1/3 of the world's cellphone subscriptions is attributed to China and India, with over 2 billion subscriptions combined. A study from Gartner predicts that 1 billion smartphones will ship worldwide in 2014, and data from Canalys showed that more smartphones were sold in 2011 than personal computers. Between July 2011 and June 2012, Americans used 1.1 billion GB (> 10 000 TB) of mobile data, and over the last year Americans collectively spent 2.321 trillion minutes on the phone and have sent 2.273 trillion text messages. So, why should we be interested in all of these arbitrary facts? We understand that as smartphone prices become exponentially less expensive and other parts of the world gain access to data services, mobile broadband continues to grow at a rapid pace. There is a global trend from fixed-broadband to mobile-broadband subscriptions, simply because it is more cost-effective. As global bandwidth increases we can supposedly pump an infinite amount of data to billions of customers around the world. This relates to eLifestyle because it shows that although we talk about poverty and oppression around the world, one thing unites us: technology. This relates to Economics because of the decreasing cost of smartphones and the accessibility of cheap subscriptions becoming more prominent. This relates to the ICS20 class because as most of us own mobile phones and have mobile plans with various car
Anthony Mirabile

Universal Video Chat? Polycom Is Getting Close - 0 views

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    For a service that had such an artificially high demand, the tech industry has not really capitalized on Video Chat. When Apple unveiled their video chat service 'FaceTime' in June of 2010, many thought that this would become the primary standardized service used by all. In practice, FaceTime is a clunky system that is evidently less productive and convenient than just vocal or text communication. So why hasn't video conferencing taken off as the industry had hoped? The answer is most likely because there is no standardized system and the market is too saturated; Polycom Inc. hopes to adress this issue by introducing a Universal Video Chat in early 2013. The product (called RealPresence CloudAxis) monetizes all of your contacts from Skype, Facebook, Google Talk and other apps into one place - all hosted on a web browser. This is a very ambitious task and if it delivers on what Polycom says (with the "same security and reliability as enterprise systems"), then there may be some validity to the video conference service. This relates to Privacy and Security because when monetizing a group of services, there is a chance for data leak and possible identity theft; Polycom promises to adress all security issues in order to make a safe and immersive experience for its users. This relates to eLifestyle because companies and their consumers have been trying for the past years to create a universal video chat service that actually worked in order to establish a multi-faceted social network: it might be too early to tell if Polycom has something that will fulfill the needs of consumers. This relates to ICS20 because as a class, we are no stranger to multiple accounts that often times serve the same purpose. As consumers, we hope for a streamlined service that can connect all of our multiple accounts into one place, preferably on a browser. It will be hard for Polycom, both legally and economically, to convince all of these pre-existing video chat developers to allow Polycom to
Anthony Mirabile

Apple's Biggest Blunders of the Post-Steve Jobs Era - 0 views

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    In the recent weeks, it seems to be the societal trend to chastise Apple Inc. for their mistakes, the most recent of them being their native iOS 6 'Maps' application. Earlier in the week, CEO Tim Cook published a letter on the Apple website apologizing for the poor quality of the app, saying that "At Apple, we strive to make world-class products that deliver the best experience possible to our customers. With the launch of our new Maps last week, we fell short on this commitment." However, this is not a first for Apple admitting their mistakes and apologizing; one example is in June of 2012, Bob Mansfield (SVP) expressed remorse for Apple's withdrawal of the EPEAT rating system, which ensured the company met an eco-friendly standard. They later recanted their actions and went back on to the rating system. Many people attribute Apple's recent downfall to the shift of power from Steve Jobs to Tim Cook. Apple has also come to fire for their general decreasing of employees per Apple store to increase profitability, their standalone podcast app and ultimately the widely regarded inadequate 'Siri', supposedly improved in iOS6. This relates to the tag 'eLifestyle' because when Apple limits the users experience by introducing faulty software and refuses to adress things because of pride, evidently the customers suffer. This relates to 'Environment' because of Apple's debacle with the EPEAT, and society's increasing desire for products that are eco-friendly, and Apple's supposed "higher environmental standards" that they operate under. Legally, Apple has actively been taking and giving lawsuits over the past years, including Samsung and Adobe (a lawsuit directly following Steve Jobs' choice to abandon flash on iOS devices.) From an economics standpoint, Apple seems to be making all the wrong choices, being that they abandon things that work (e.g. Google Maps, third-party podcast apps, EPEAT) and tries to 'reinvent the wheel' and many people argue that without the direction o
Anthony Mirabile

Need a Job? You'd Better Learn to Code - 0 views

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    This article (written by Lorenzo Franceschi-Bicchierai) is an interesting analysis of a general trend in the tech industry and demand for people with coding experience. The article states that now is the best time to dive in to coding because it has never been cheaper/easier to do so, with the introduction of Codeacademy - used in ICS20 - in early 2012. In less than 5 months, Codeacademy had stated that it reached over 1 million registered accounts, including New York City Mayor Michael Bloomberg. Many web-based companies, even the titans that are Facebook and Google, are always looking for people with coding experience. Jobs in programming are also more lucrative than most jobs, even at entry level positions (15 of 21 San Fransisco Developer Bootcamp students were offered jobs in coding, with an average annual pay of $79 000.) The industry is severely lacking in female programmers as well, with only 1:10 ratio of women to men in the industry. This relates to Economics, eLifestyle and ultimately the ISC20 class because as the industry develops, there will be a higher demand for people with experience in coding; 2012 has been widely concerned as the best year for coding because many people who start coding now will most likely be secured for a positon right out of University, which can be very securing to young people who may not be sure of their future. Evidentally, the title says it all; if you are looking for a job, it would be wise to pick up coding because this a newly establihed market; most jobs in computers didn't exist twenty years ago so many people believe that coding will eventually become a societal necessary education, like math or grammar skills. This article shows how we are in a somewhat technological revolution, where we are creating new jobs where all the others are already full.
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