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Contents contributed and discussions participated by Judy Shasek

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Welcome to Generation FIT - 0 views

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    Generation FIT™ is the premier solution for k-12 exerlearning curriculum with active exercise and fitness using innovative technology (like dance video games) into their curriculum and throughout their school. The "magic" of this program is that it harnesses the technology of exergames and the energy of students who lead and manage the program. Empowered students save teachers time while becoming Exerlearning leaders for peers, parents and the larger community.
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ExerLearning - 1 views

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    Recent brain research and more than 200 independent studies indicate that 1-15 minutes of oxygen-delivering exercise every few hours leads to academic success, increased productivity, stress reduction and engagement among K-12 students. This discussion blog is a valuable resource for teachers, parents and anyone seeking to reach the education customer.
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FootGaming with FootPOWR - 0 views

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    Our patented computer peripheral can do anything a mouse can do. You simply stand and move your feet to move the mouse (or input keyboard strokes, arrows, spacebar, etc). The FootPOWR pad works with thousands of existing games and virtual worlds. It adds physical activity to computer time - it provides a choice for casual gamers at home, at work and at school.
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Workplace ExerGames - Possibilities and Strategies - 10 views

started by Judy Shasek on 04 Nov 08 no follow-up yet
  • Judy Shasek
     
    I am in the midst of field testing the addition of physical activity, agility and eye-foot coordination to some of the 60-90 minutes of casual game play that occurs at computers daily in the workplace (from upper management to clerical and beyond). Can we consolidate our efforts in some way? I am using FootPOWR pad and will add Gamercize very soon.
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http://www.gamasutra.com/view/feature/3692/combating_child_obesity_helping_.php?print=1 - 0 views

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    This is an interesting perspective on childhood obesity and exergames/sedentary games
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