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ExergameLab

The effect of active video games on cognitive functioning in clinical and non-clinical ... - 0 views

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    "Physically-active video games ('exergames') have recently gained popularity for leisure and entertainment purposes. Using exergames to combine physical activity and cognitively-demanding tasks may offer a novel strategy to improve cognitive functioning. Therefore, this systematic review and meta-analysis was performed to establish effects of exergames on overall cognition and specific cognitive domains in clinical and non-clinical populations. We identified 17 eligible RCTs with cognitive outcome data for 926 participants. Random-effects meta-analyses found exergames significantly improved global cognition (g = 0.436, 95% CI = 0.18-0.69, p = 0.001). Significant effects still existed when excluding waitlist-only controlled studies, and when comparing to physical activity interventions. Furthermore, benefits of exergames where observed for both healthy older adults and clinical populations with conditions associated with neurocognitive impairments (all p 
ExergameLab

Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure - 0 views

Raina Casarez

dailymile | Popular - 0 views

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    Any body else using exergaming to exercise?
befitt :)

fitness-kit.net story details: Nintendo Wii and Fitness First join forces to create NewU - 0 views

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    We hope this product will not only complement what members find when they come to a Fitness First, but also encourage the 'new to exercise' person to take the next step and join a gym.''
befitt :)

exergaming / FrontPage - 0 views

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    Richard's exergaming wiki
befitt :)

Video Game Fitness Reviews | Get Healthy | Best Health - Live Better. Feel Great. - 0 views

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    Editor's note: While we attempted to contact other gaming companies for similar titles, only Nintendo was able to supply us with any at this time. Let's hope newer and even better fitness games become a reality across all platforms! Editor's note: While we attempted to contact other gaming companies for similar titles, only Nintendo was able to supply us with any at this time. Let's hope newer and even better fitness games become a reality across all platforms!
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    AGSNTBM
Judy Shasek

Welcome to Generation FIT - 0 views

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    Generation FIT™ is the premier solution for k-12 exerlearning curriculum with active exercise and fitness using innovative technology (like dance video games) into their curriculum and throughout their school. The "magic" of this program is that it harnesses the technology of exergames and the energy of students who lead and manage the program. Empowered students save teachers time while becoming Exerlearning leaders for peers, parents and the larger community.
Judy Shasek

FootGaming with FootPOWR - 0 views

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    Our patented computer peripheral can do anything a mouse can do. You simply stand and move your feet to move the mouse (or input keyboard strokes, arrows, spacebar, etc). The FootPOWR pad works with thousands of existing games and virtual worlds. It adds physical activity to computer time - it provides a choice for casual gamers at home, at work and at school.
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