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Glenn Hervieux

Synchronous Sessions, Asynchronously: Blending Meetings, Learning, and Digita... - 2 views

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    What is the relationship between synchronous and asynchronous experiences? The opportunity to learn more about digital literacy by treating both sessions as one continuous "meeting" helps define what digital literacy actually implies (the ability to move seamlessly within these various digital platforms to create one cohesive experience). How we define "meetings" is being transformed with the advent of the blending of synchronous and asynchronous experiences and I think will have a profound effect on education and professional development. What literacies will be needed to learn in these settings?
Glenn Hervieux

Infographic: 7 Myths and Facts About Online Learning - 5 views

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    Helpful look at some of the reasons we need to help students learn how to engage in online content through blended and asynchronous learning environments.
Glenn Hervieux

Blended Learning - Denver Public Schools - 2 views

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    Innovative use of blended learning, using a  rotating centers approach: Teacher instruction, Group work, Technology group. They are able to do more differentiated instruction within this model and looks like they're using some digital curriculum or an LMS. 
Glenn Hervieux

The California Open Campus Initiative :: CUE Video Collection - 0 views

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    Great presentation on the place/value of blended/online learning & the CA Open Campus Initiative. The Initiative was Federally-funded to develop the curriculum which is shared to schools that want to use it. Embedded in the HaikuLMS. 
Glenn Hervieux

Why today is my last day teaching online… | The Edublogger - 4 views

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    The post really points to the possible pitfalls of online courses. It also suggests the importance of examining & evaluating the effectiveness of online courses - including the teacher's pedagogy and instructional methods - and student receptiveness, level of engagement, and success in courses. The comments after the post provide a lively discussion. Blended learning seems to get high marks.
Glenn Hervieux

Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KI... - 1 views

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    "ames are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game mechanics like points, badges and leaderboards to websites and apps. But that's not what makes games truly compelling. Good games take players on a journey, giving them something to learn, master and share. Gamification 2.0 is about creating game-like digital services that shape real-world behavior and deliver deep value to players, -- using a blend of intrinsic and extrinsic motivations. In this talk, we'll do a teardown of the biggest and most influential social gaming services, and distill those lessons into these Seven Core Concepts for Smart Gamification. "
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