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Cyberlearning Research Summit - 2 views

started by Bonnie Sutton on 11 Dec 11 no follow-up yet

Get With the Computer Program - 2 views

started by Bonnie Sutton on 08 Oct 12 no follow-up yet

Why Johnny Can't Program - 1 views

started by Bonnie Sutton on 05 Aug 11 no follow-up yet
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Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - T... - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st

Struggling with information overload - 1 views

started by Bonnie Sutton on 01 Aug 11 no follow-up yet

Teacher Survey Shows Morale Is at a Low Point - 1 views

started by Bonnie Sutton on 13 Mar 12 no follow-up yet

Getting more A's in school! ( From Storify- Dr. Thomas Ho) - 2 views

started by Bonnie Sutton on 25 Mar 12 no follow-up yet

The Drama! Teen Conflict, Gossip, and Bullying in Networked Publics - 1 views

started by Bonnie Sutton on 14 Dec 11 no follow-up yet

SmartPhone - Dumb School - 1 views

started by Bonnie Sutton on 07 Jul 11 no follow-up yet

Report: Social networking sites and our lives Pew Charitable Trust - 2 views

started by Bonnie Sutton on 16 Jun 11 no follow-up yet

Broadening Engagement in SC the Conference Application - 1 views

started by Bonnie Sutton on 30 Jun 11 no follow-up yet

Content is the New Currency - 1 views

started by Bonnie Sutton on 21 Oct 11 no follow-up yet

The New Academic Publishing: Digital First - 2 views

started by Bonnie Sutton on 16 Jul 11 no follow-up yet

NCLB - 1 views

started by Bonnie Sutton on 06 Aug 11 no follow-up yet
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