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Harry Keller

The future of Gamificationi - 6 views

Plate tectonics is one of the more difficult science concepts to have a lab in. However, it's not necessary to have labs in every topic. Labs, beyond elementary school, are really for understandi...

games in the classroom gamification Pew. game elements

Claude Almansi

Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - T... - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st
Bonnie Sutton

Students Use Virtual Tools to Collaborate Across the Globe on Real World Environmental ... - 0 views

With the help of the Field Museum, students in Chicago and Fiji work together to dive on coral reefs, examine living species, and learn about biodiversity and conservation. http://spotlight.macfoun...

Civic Engagement Games Digital Media and Learning Competition Museums Social

started by Bonnie Sutton on 15 Jun 11 no follow-up yet
Bonnie Sutton

Star Wars: The Old Republic's lead writer on good Sith, evil Jedi - 1 views

By Ben Kuchera http://arstechnica.com/gaming/news/2011/06/the-old-republic-interview.ars It's hard to show off an MMO title within the constraints of a trade show, so I rarely feel like I walk aw...

games gaming technology

started by Bonnie Sutton on 10 Jun 11 no follow-up yet
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