Grockit is a social platform for learning that provides students with collaborative real-time study rooms and content aligned to K-12 curriculum and college entrance exams. With Grockit, schools can:
* Quickly assess students' academic skill levels
* Focus instruction on areas with the most need
* Continuously adapt study plans to each student"
Very nice 5x5 cell matrix measuring technology integration from Florida Center for Instructional Technology. There are quicktime videos of lessons available as well.
The Open High School of Utah is putting the focus where it should be - on the student. Our mission is to facilitate lifelong success by meeting the needs of the 21st century learner through individualized, student-centered instruction, innovative technology, service learning, and personal responsibility.
"This free confidential assessment helps district leaders measure their readiness to integrate technology into instruction and support teachers in a digital transition. The assessment evaluates a district's existing policies to determine how well those policies support the use of effective digital learning strategies. It is not an inventory of devices and bandwidth."
"Unique spaces allow children flexibility to move, collaborate, and express themselves in creative ways. And as a result of changing the learning environment, classroom instruction changed to fit students' needs too. The innovative spaces were a product of teachers changing how they taught and viewed student learning. Teachers realized that differentiated methods and changing their learning expectations for students required an environment that was radically different than rows or groups of desks. Creating comfortable spaces that reflected the world outside of the classroom began to take shape."
"School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience.
Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start."