Skip to main content

Home/ Humanities Computing/ Group items tagged McLuhan

Rss Feed Group items tagged

Eric Wardell

Marshall Mcluhan Full lecture: The medium is the message - 1977 part 1 v 3 - YouTube - 0 views

shared by Eric Wardell on 16 Feb 12 - No Cached
  •  
    This is a video of Marshall Mcluhan discussing how the medium is the message in 1977. It's interesting to both see him and hear his voice while he talks about his opinions we've already discussed in his book.
Aaron Dawson

Shoulder Tablet - 0 views

  •  
    The McLuhan understanding of technology as an extension of ourselves immediately came to mind when I saw the first image here. Also, if this thing had camera capabilities (the ability to Skype, say) we could reasonably apply ideas of autoamputation.
Mikenna Pierotti

Our Media, Ourselves: Are We Headed For A Matrix? : NPR - 0 views

  • And here we are, catching up to that vision of the future. Sales of physical books dropped 30 percent last year, while e-book sales more than doubled. Sales of DVDs fell during that same period, while online streaming rose. And in 2011, for the first time, digital music downloads overtook sales of CD
  • Nothing physical to establish that one person is different from another. It's a horror story in which humanity has abandoned all of what makes us human.
  •  
    Interesting in terms of McLuhan and discussions last class.
Bonnie Thibodeau

Peter Jackson's 'The Hobbit': High-def look gets dim reaction | Inside Movies | EW.com - 0 views

  •  
    So this isn't directly related to computer technology, but the review is reminiscent of McLuhan and how the medium is the message. The quality and style of the actual film seems to be on par with the ground breaking trilogy that precede it, but the look of the movie on screen is having some negative effects on viewers' reactions. With the move towards HD and now 3-D, it seems higher resolution doesn't always guarantee a better viewing experience.
Mikenna Pierotti

Open Source Ecology - 0 views

  •  
    Really fascinating take on McLuhan and many of the other writers we've been discussing. It also pertains to my interest in both sustainability and digital media.
jessi lew

The Opte Project - 1 views

  •  
    Consider Mcluhan's concept that electronic media creates a construct of the human nervous system. Here you'll see it in its literal form as the mapped out Internet.
Jessica Murphy

Gamification: Green Tech Makes Energy Use a Game-and We All Win. - 1 views

  •  
    McLuhan and Bogart would probably enjoy this article because it involves procedural rhetoric. It examines how "gamification strategies"--using games to change behavior in real life--can promote energy efficiency. Companies like SimpleEnergy are creating apps that let users track their energy usage, find ways to improve, and compete with friends and neighbors for spots on a leaderboard. Gamification succeeds because apparently social pressure can motivate people even more than monetary incentives, and these initiatives combine both types of incentives: An energy usage competition at the University of Hawaii led to some dorms cutting energy usage by up to 20 percent. This specific method also allows users to save money and conserve energy without "radical infrastructure changes" or the corruption and waste that often results from government subsidies to politically-connected "green" companies like Solyndra and possibly Sapphire Energy. In addition, the apps provide large-scale energy usage data that researchers can use to measure both change over time and the impact of energy usage on other variables.
1 - 7 of 7
Showing 20 items per page