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aearhart

PressForward » Blog Archive » Journal of Digital Humanities 1.3 - 1 views

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    This post gives a brief overview of the various topics and articles presented in the third issue of the Journal of Digital Humanities. The focus for this third issue is more on the process of the transition from analog to digital rather than just focusing on the starting points and the end products. Inside, Craig Mod tells how analog to digital is more of a two-way street rather than a one-way street while discussing physical books and ebooks. Matthew Booker shows how digital productions can be used to better understand the past. Three new projects in the digital humanities are also showcased in a special section of the publication.
aearhart

For Andrew Stauffer, expert in Digital Humanities : McGill Reporter - 1 views

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    This is an interview with Andrew Stauffer, the director of the Networked Infrastructure for Nineteenth-Century Electronic Scholarship at the University of Virginia, which is one of the most important projects in the Digital Humanities field. Through this project, he is exploring how books where written in the past by looking at the human interaction taking place on the pages. That is, he examines messages recorded through annotations by both readers and authors. He is also currently working on examining the effect that Google Books is having on libraries and what information is being lost as we move from analog to digital. Despite the push towards the digital age, Stauffer believes that we will still be reading physical books for many more years.
Andrea Verner

Press Start to Continue: Toward a New Video Game Studies - 1 views

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    This blog addresses how video games contribute to Digital Humanities. It is a new study that raises questions to how to go about researching and developing this topic. This study can eventually bridge the gap between analog and digital archives, and culture criticism and methods. It can also show how video games are used as a teaching method and the benefits and challenges it entails. This can also encourage discussion about the role of video games in digital humanities.
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