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web2write Idensen

1.5 Methods and Strategies - 0 views

    This site is supplemental to section 1.5 Methods and Strategies of chapter 8 (A Framework for Web-Based Learning by Badrul Khan) of the book entitled Web-Based Training.
web2write Idensen

eLearning zwischen Exploration und Nürnberger Trichter (slideshare) - 0 views

    Claudia Bremer
    studiumdigitale - Goethe-Universität Frankfurt am Main
web2write Idensen

Big Dog, Little Dog: ADDIE is the Scavenger of Instructional Design, Not the Bitch Godd... - 0 views

    3. Marzano's New Taxonomy

    In The Need for a Revision of Bloom's Taxonomy, Marzano describes six levels:

    Level 6: Self-system
    Level 5: Metacognitive System
    Level 4: Knowledge Utilization (Cognitive System)
    Level 3: Analysis (Cognitive System)
    Level 2: Comprehension (Cognitive System)
    Level 1: Retrieval (Cognitive System)
    It is made up of three systems and the Knowledge Domain. The three systems are the Self-System, the Metacognitive System, and the Cognitive System. When faced with the option of starting a new task, the Self-System decides whether to continue the current behavior or engage in the new activity; the Metacognitive System sets goals and keeps track of how well they are being achieved; the Cognitive System processes all the necessary information, and the Knowledge Domain provides the content (see

    What are your replacements for Bloom's Taxonomy?
web2write Idensen

Ulf Klein: Szenische Moderation - 0 views

    Ulf Klein: Coaching & Supervision · Training · Organisationsberatung
    Ulf Klein Szenische Moderation
    1. Grundlagen 2
    1.1. Gruppe als Soziales System 2
    1.2. Standardmodell der Gruppendynamik 3
    1.3. Granita-Effekt 4 2. Soziometrie: Methoden der Szenischen Moderation 6
    2.1. Feedback-Kreis 6
    2.2. Feedback-Karussell 7
    2.3. Skalenarbeit: Rangreihenbildung 8
    2.4. Skalenarbeit: Spektrogramme9
    2.5. Dreieck der Gegensätze 11
    2.6. Begriffs-Landschaft 12
    Zeitlinie [Strasse der Erinnerung] 12 3. Arbeit in der Gruppe: 13
    3.1. Interaktionsspiele 13
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