The EDUCAUSE Library is the pre-emninent clearing house for information about timely topics and research supporting the use and management of technology in higher education. It aggregates over 20,000 resources submitted by EDUCAUSE, EDUCAUSE Center for Analysis Research (ECAR), EDUCAUSE Learning Initiative (ELI), Higher Education Information Security Council (HEISC), Grant programs and our members.
The STEM Network's purpose is to connect science, technology, engineering and math educators to discuss, explore and share best practices and research in STEM teaching and student learning through the use of technology.
August 18, 2014 I love rubrics and I find them particularly helpful in lesson plan designing as well as in assessing students work. I know some teachers and educators think of them as "so yesterday" but we need to view them as roadmaps that can guide you towards achieving your teaching/learning goals.
Assistive technology and and adaptive tools can help kids with learning and attention issues. Here are common ways assistive technology and adaptive tools can help with reading, writing and more.
The Clayton Christensen Institute is a nonprofit, nonpartisan think tank dedicated to improving the world through disruptive innovation. Founded on the theories of Harvard professor Clayton M. Christensen, the Institute offers a unique framework for understanding many of society's most pressing problems. Our mission is ambitious but clear: work to shape and elevate the conversation surrounding these issues through rigorous research and public outreach. With an initial focus on education and health care, the Christensen Institute is redefining the way policymakers, community leaders, and innovators address the problems of our day by distilling and promoting the transformational power of disruptive innovation. The Christensen Institute is based in the San Francisco Bay Area in California.
The Connected Educator Month (CEM) initiative networks educators and education stakeholders through connected professional learning experiences worldwide. Over the past three years, millions of educators and others around the world have participated in hundreds of professional development and other educational opportunities, offering highly distributed, diverse, and engaging activities to all stakeholders at all levels.
One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers. The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine.