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janislwahl

Get Active Giveaway | K-12 Blueprint - 1 views

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    Seeing this in action in my school is really awesome. A traditional classroom would never allow students to have this much creativity. Think about it, would you want to sit in an uncomfortable chair for 6 hours a day? #eme5050
janislwahl

10 Emerging Education Technologies | Edudemic - 0 views

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    This goes right along with our course. I loved that they included Gamification and the 3-D Printing. #eme5050  . 
Erin Wasson

UCF Research Article about "Taking Educational Games Seriously" - 1 views

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    This is a link to the full-text research article authored by Glenda A. Gunter, Robert F. Kenny and Erik H. Vick. The title is "Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games". The authors argue that for educational games to be effective, a new design paradigm needs to be utilized. They recommend the RETAIN design and evaluation model. The article is published in Education Tech Research Dev (2008) 56:511-537 and the DOI is 10.1007/s11423-007-9073-2.
Ariana Santiago

7 Things You Should Know About | EDUCAUSE.edu - 0 views

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    The "7 Things You Should Know About..." series provide quick reads with concise information about emerging technologies and practices. The Campus-Wide IT section addresses professional challenges in higher education, while the Learning Technology section discusses individual technologies or practices. I could bookmark at least a dozen of these relevant articles (microlectures, social content curation, educational design research, e-readers, cloud computing, and so on), which is why I'm saving the main page instead.
chillskills

Overwhelming proof? Research shows 3 ways going digital improves student performance - ... - 0 views

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    Research proves digital tools improve academic performance.
Erin Wasson

Interesting Research Article - Transformative Learning Experience: Aim Higher, Gain More - 1 views

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    This research article provides an overview of how transformative learning experiences can be created through instructional design.  The aim is to use instruction to make learning more experiential, personally relevant and transformative to students.  The authors explain a framework for providing transformative learning experiences, including several indicators that fall into the categories of developing personal meaning, competence with the subject and relationships.  The authors also present guidelines for designing these experiences, including applying design fundamentals, crafting the learning experience and teaching and facilitating to inspire learning. A quick, but worth while read! Wilson, B. G., & Parrish, P. (2011). Transformative learning experience: Aim higher, gain more. Educational Technology, 51 (2), 10-15.
Paul Haberstroh

International Review of Research in Open and Distance Learning - 0 views

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    "The International Review of Research in Open and Distance Learning is a refereed, open access e-journal that disseminates original research, theory, and best practice in open and distance learning worldwide."
Cynthia Cunningham

2009 Educational Technology Standard Articulated by Grade Level Implementation Guides - 0 views

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    All standards information for Arizona on edtech for all grade levels
Beth Downing

Office of Educational Technology - 0 views

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    The Office of Educational Technology is involved in a variety of projects and initiatives that leverage technology to improve teaching and learning and create opportunities for innovation.
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    Great link to research, report, and grants through the Office of Educational Technology
Meghan Starling

Resisting Technology Is Soooo 20th Century - Finding Common Ground - Education Week - 0 views

  • If you believe that technology is a distraction and not a way to enhance educational practices, you're probably not using it correctly.
  • When we were kids, did we leave school every day thinking that we had to go home and do research. Homework was something that got in the way of our play. We wanted to go outside and play games or stay inside and play video games. As we grew older we wanted to connect with our friends by playing sports or talking on the phone. Suddenly, we became adults and expect all students to want to go home and do research.
  • Our job as educators is to build a bridge between what they use it for and what we want them to use it for.
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  • The reality is that it plays an important part in our lives and keeps us connected. We live busy lives so having multiple ways to connect with people is a strength and not a weakness. It's how we communicate that matters. Teaching students about the benefits and the pitfalls is important.
  • Being the barrier because it doesn't coincide with your views isn't helping anyone
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    A great read about technology integration in the classroom and using technology in general.
melsmithucf

Evaluation of Evidence-Based Practices in Online Learning A Meta-Analysis and Review of... - 0 views

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    A great research document that compares research with online learning and face-to-face learning.
laurenelliottucf

Instagram QR Codes - 0 views

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    Great way to embed links to articles for kids to do research
rupes23

Spitting Rhymes for Flashy Grades: The Link Between Hip Hop Curriculum and Improved Lea... - 0 views

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    One, two, three, four - give your algebra class a hip hop beat score! Researchers have been studying the link between music and learning for decades, and recent research suggests that listening to music does indeed enhance the brain's ability to absorb new information.
Erin Wasson

Videos, Common Core Resources And Lesson Plans For Teachers: Teaching Channel - 1 views

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    Teacher videos, resources and lesson plans. Discover great ideas and strategies to use as a teacher with this collection of videos covering Math, Science, English, History and more.
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    This is the Teaching Channel's website filled with educator resources.  I have found several Science lab ideas from this site.  Many resources are standards based and grounded in STEM research, but there are resources for all subject areas.  There are also videos available that show lessons in practice.  
pbarbur

Digital-Simulation Game on U.S. Slave Experience Sparks Debate - 0 views

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    Interesting article on a well researched program now under fire
sharonw79

Apps in the Elementary Classroom - 0 views

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    A great article regarding apps and BYOD in the elementary classroom. This article also links to other resources and research.
Paul Haberstroh

Best Evidence Encyclopedia -- Empowering Educators with Evidence on Proven Programs - 1 views

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    "Best Evidence Encyclopedia is a free web site created by the Johns Hopkins University School of Education's Center for Data-Driven Reform in Education to give educators and researchers fair and useful information about the strength of the evidence supporting a variety of programs available for students in grades K-12."
Paul Haberstroh

Free reference manager and PDF organizer | Mendeley - 0 views

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    Easily organize your papers, read & annotate your PDFs, collaborate in private or open groups, and securely access your research from everywhere.
Hasnaa Ameur

10 Great American Presidents' Sites & Apps - 0 views

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    This page contains presidential sites and apps to gather facts, biographies, speeches, photos, audio & video files, election results, color pages, interactive games and much more
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