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Christopher Pappas

6 Elements for Awesome eLearning Games - 0 views

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    Elearning games are engaging and fun when done right. That is why understanding elements of gaming can dramatically take your course from lame to fame. Learn these 6 awesome eLearning game elements and be awesome. http://elearningindustry.com/6-elements-for-awesome-elearning-games
Christopher Pappas

Video as a learning tool: A mixed blessing? - 1 views

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    Video as a learning tool: A mixed blessing? Do you think the use of video during the instructional process helps or distracts the learner? Is video a mixed blessing? In our world of e-Learning, video has become an important element in the eLearning process as, according to research, visual demonstration of something new can lead to successful results. Yet, many eLearning developers hesitate to use this powerful tool. But is this hesitation an unfounded fear? http://elearningindustry.com/video-as-a-learning-tool-a-mixed-blessing
Christopher Pappas

How to design assessments that promote the learning process - 2 views

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    Assessments are critical elements of instruction; they determine accomplishment of lesson objectives. However, you can design assessments to be more than an evaluation of what has been learned. You can design them to be a part of the learning process itself. Authentic assessments require learners to apply their new knowledge and skills to real-world challenges, which promote retention and enhance problem-solving skills. An introduction to the practice of authentic assessment. How can you design assessments that promote the learning process?
Tesseract Learning

The ARCS Model of Motivational Design - Tesseract Learning - 0 views

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    When it comes to the efficacy of learning, other than course content and instructional design elements, what matters a lot is learner motivation. Well, you cannot control the learners' motivation but you can influence their levels of motivation for sure. You can either motivate the learners to learn or entirely kill their interest. As a learning experience designer, your influence is unlikely to be neutral. In this article, we will look at motivational design and specifically the ARCS model of motivational design.
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