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Learning Online with Games, Simulations, and Virtual Worlds: Strategies for ... - Clark... - 12 views

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    Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction Clark Aldrich 1 Resenha John Wiley & Sons, 02/10/2009 - 144 páginas Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." -- Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." -- Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount R
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Researching Learning in Virtual Worlds - Anna Peachey - Google Livros - 3 views

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    Springer FNAC Livraria Cultura Livraria Nobel Livraria Saraiva Submarino   Encontrar em uma biblioteca Encontrar livrarias locais Todos os vendedores » Minha biblioteca Meu histórico Livros no Google Play Researching Learning in Virtual Worlds Anna Peachey 0 Resenhas Springer, 15/03/2010 - 196 páginas Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.
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Digitisation Perspectives - Review | Subject Centre for Information and Computer Sciences - 2 views

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    Book Reviews Book title: Digitisation Perspectives Type: book Author: Ruth Rikowski Year: 2010 Edition: 1st ISBN: 9460912982 Publisher: Sense Publishers Publisher's Description: This book examines various views and perspectives on digitisation. As Simon Tanner, Director Digital Consultancy, King's College London says in the Foreword: "Digitisation has become a cultural, scholastic, economic and political imperative and raises many issues for our consideration." Furthermore, that the book: "...seeks to address and answer some of the big questions of digitisation... It succeeds on many levels..." There are 22 contributors in the book, all experts in their fields. The book is divided into six parts: Part 1: 'Background and Overview to Digitisation and Digital Libraries' Part 2: 'Digitisation and Higher Education' Part 3: 'Digitisation and Inequalities' Part 4: 'Digital Libraries, Reference Services and Citation Indexing' Part 5: 'Digitisation of Rare, Valued and Scholarly Works' Part 6: 'Futuristic Developments of Digitisation' Topics covered include electronic theses, search engine technology, digitisation in Africa, citation indexing, reference services, the Scholarly Publishing and Academic Resources Coalition, new media and scholarly publishing. The final chapter explores virtual libraries, and poses some interesting questions for possible futures. The book will be of particular interest to information professionals, educators, librarians, academics and I.T. and knowledge experts. Ruth Rikowski concludes by indicating that: "...hopefully, the book will provide a source of inspiration for further research, leading to some more effective ways to proceed with the digitisation process. Also, that it will be possible to do this within a framework that can be used for good rather than ill, and for the benefit of many." Reviewer: Eric Jukes (Formerly of College of Haringey, Enfield and North East London) Book Rating: 5/5 Buy this book from Amazon  Review Summary
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50 Interesting Ways To Use Skype In Your Classroom | Edudemic - 19 views

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    I'm a so-so fan of Skype. I've used it on an infrequent basis and have had more than a few dropped calls. Audio and video alike. However, it's a cheap way to make long distance calls and seems to work better over wi-fi and the video quality is improving on a regular basis. So therefore it's probably a great tool for the classroom. But how can you use Skype to do more than just make calls? Well, there's a pantload of interesting ways! Check out these fun ideas: Collaborate! Meet with other classrooms: One of the most common projects educators utilize Skype for is setting up exchanges with classrooms around the world, usually for cultural exchange purposes or working together on a common assignment. The program's official site provides some great opportunities to meet up with like-minded teachers and students sharing the same goals. Practice a foreign language: Connect with individual learners or classrooms hailing from a different native tongue can use a Skype collaboration to sharpen grammar and pronunciation skills through conversation. Peace One Day: Far beyond classroom collaborations, the Peace One Day initiative teamed up with Skype itself and educators across the globe to teach kids about the importance of ending violence, war, and other social ills. Around the World with 80 Schools: This challenge asks participating schools to hook up with 80 worldwide and report back what all they've learned about other cultures and languages. Talk about the weather: One popular Skype project sees participants from different regions make note of the weather patterns for a specified period of time, with students comparing and contrasting the results. Collaborative poetry: In this assignment, connected classrooms pen poetic pieces together and share them via video conferencing. Practice interviews: The education system frequently receives criticism for its failure to prepare students for the real world, but using Skype to help them run through mock-up
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Development - Is the 140 character 'micro interaction' enough? | Delta Publishing - Eng... - 7 views

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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
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PAR- How moving from LMS to virtual worlds changes instructors' roles, learner expectat... - 0 views

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    How instructors' roles are changing in virtual worlds.
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Questli Launches iOS App To Allow Users To Take On Virtual And Real World Quests | Tech... - 0 views

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    "Users can create both web and virtual Quests for others to participate in. So you could hide a $5 bill in JFK and create a series of complicated tasks that a player has to complete in order to find the money. A sample web-based Quest could involve connecting with a person online, and asking for an answer key."
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Virtual Learning Quality - Mastering ISO 9001 Quality Processes In Virtual Worlds - 0 views

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    ISO 9001 implementation for virtual learning & teaching
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Top 10 Free Online Tutoring Tools for 2012 | Edudemic - 40 views

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    Top 10 Free Online Tutoring Tools for 2012 Topics: education, free tools, guest, technology, technology for tutoring, tutoring resources, tutoring tools inShare Share 462 The Internet provides a wealth of resources for teachers, tutors, and students to go well beyond classroom learning. Whether you're a teacher preparing for tomorrow's lecture, a professional tutor working with one or two students, or you just want to help your cousin in Alabama with some trig homework, these free tools will help you interact with your student(s) sans the confines of the classroom. Skype with Idroo Idroo is an online educational whiteboard used in combination with Skype. Use it with as many students or fellow teachers as you want for tutoring sessions or meetings, as the whiteboard's "only limitations" are Internet connection speed and how fast everyone involved absorbs the material. All writing and drawing done on the whiteboard is visible to participants in real time, making it a true virtual classroom. It also allows for remote math tutoring with its professional math typing tool. Gchat Anyone with a gmail account can access Gchat. Teachers, tutors, and students can talk to one another in real time, as well as send and receive files instantly. Save chats for referral purposes in your gmail account, or download the Google Talk application for voice conferencing with multiple parties. WizIQ Teachers, students and organizations can create free accounts on WizIQ, another online education portal. Students have the option to attend online classes, download free tutorials, use free practice tests, or find teachers with certain expertise. Online classes are not free, however. Teachers and organizations can offer recorded classes through WizIQ or those in real time, create online tests, use live audio and video chat, and distribute course work in any standard format. Teachers must pay per month for this service, though WizIQ offers easy teacher payment collection from stu
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Pora Ora : The Online 3D Educational Game for Children - 0 views

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    This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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Welcome to Whyville! - 0 views

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    Whyville is a virtual world where boys and girls from all over the real world come to chat, play, learn, and have fun together. You design your face, earn clams by playing games, hang out at the beach, and go to town events at the Greek Theater. You can start your own business, buy a car and give your friends a ride, or write for the town newspaper.
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Web Squared: Web 2.0 Five Years On - by Tim O'Reilly and John Battelle - 13 views

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    "Ever since we first introduced the term "Web 2.0," people have been asking, "What's next?" Assuming that Web 2.0 was meant to be a kind of software version number (rather than a statement about the second coming of the Web after the dotcom bust), we're constantly asked about "Web 3.0." Is it the semantic web? The sentient web? Is it the social web? The mobile web? Is it some form of virtual reality? It is all of those, and more. The Web is no longer a collection of static pages of HTML that describe something in the world. Increasingly, the Web is the world - everything and everyone in the world casts an "information shadow," an aura of data which, when captured and processed intelligently, offers extraordinary opportunity and mind bending implications. Web Squared is our way of exploring this phenomenon and giving it a name."
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Teachers make all the difference - including in virtual reality teaching - 0 views

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    "In a few years from now, students in schools all over the world will receive part of their education in virtual learning environments. Wearing VR-goggles the students will be able to enter 3-dimensional, simulated places and situations that they would normally not have access to because it would be too expensive, too dangerous or physically impossible. Teaching via VR-technology is spreading widely and international studies predict that this will revolutionise the way we learn."
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Google Connected Classrooms - 0 views

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    Going out of school and learning in the real world can provide some of the most rich and valuable learning experiences. But when this is not possible, this site provides teachers with a directory of virtual school trips to fascinating places through Google Hangouts. Join educators across the world and your children may even talk directly to experts. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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http://learn.open.ac.uk/file.php/7325/Block3/ebook_h800-b3-peachy-living-in-immaterial-... - 0 views

    • Christine Lampe
       
      So, in Sandry's case, the confidence and abilities she finds when mediated by her avatar in the virtual world have extended the confidence and abilities she has in the real world.
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Home Automation | Cochin | Lighting automation | Gadgeon Lifestyle - 0 views

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    Gadgeon home automation services is when technology and convenience converge, allowing the electronic devices that you use every day-lights, TVs, audio equipment, security panels, thermostats, and so on-to communicate with one another. By having these devices collaborate, you are given the power to control all of them from one convenient interface-whether it's a touch screen, remote control, keypad, or even on your smartphone-from virtually anywhere in the world. http://gadgeonlifestyle.com/
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EDTECH Island Home - EDTECH Island - 0 views

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    Training Teachers in Virtual Worlds
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Detting your degree in Second Life - 0 views

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    This fall TSTC will be offering a Digital Media certificate which focuses on virtual world technology and they will be using Second Life as the primary way to deliver the course content. They plan for this certificate program to lead into an associate degree (AAS) in Digital Media starting in spring 2009.
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