1. Identify
and list your objectives.
a. For each, ask yourself: "Is this objective
functionally a duplicate of any of the other objectives in my list?" If it
is, ask yourself if you really need it. Do you really want to spend the time on
teaching your players how to interact with it? If the answer is no, cross it
out.
2. Identify
and list all your meaningful skills.
a. For each ask yourself: "Is this really a
meaningful skill? Not too basic? Not an objective?"
b. Ask yourself: "Is this skill functionally a
duplicate of any of the other meaningful skills in my list?" If it is,
cross it out. You're tricking yourself into thinking you have more skills than
you actually do.
Having taken stock, do you
now find you have too many objectives? Not enough meaningful skills? At this
point, I'll bet you've discovered that, yes, somehow that's happened. At this
point, just do the same exercise I suggested above to help my past-self get
over his tractor beam problems:
1. Add
one or more new meaningful skills to the list.
a. As you add them, ask yourself the same questions
as above. "Is this skill really meaningful? Is it too basic? Is it really
an objective?"
2. Go
through all your challenges and improve your Activity Statements
3. Prototype
the new content.
4. Play-test.
Is your problem solved? If so, then you're done!
5. If
your problem isn't solved, go back to step 1 and try again.