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Ben Smith

Cancer Research Institute - Ways to Donate to Cancer Research Institute - 0 views

  • Cash gifts: The most convenient way to give to CRI.  You can donate online securely or by phone with your credit card, or you can mail a check to us made payable to "Cancer Research Institute." Memorial & tribute gifts: Donating to cancer research in memory of a loved one, in support of another's courageous battle with cancer, or in honor of any occasion can be a thoughtful and appropriate way to remember others. Employer matching gifts: Employer matching gift programs can increase your giving to CRI by double or more. Our convenient employer MatchFinder will allow you to see if your employer matches your charitable donations. Securities donations: Gifts of stocks, bonds, and other securities can be of significant benefit to our programs while also providing you tax advantages. Car and other vehicle donations: Donate an old car or vehicle (boat, campers, etc.).  We'll arrange to have your vehicle picked up, and the proceeds from the sale of your used vehicle will benefit our research programs. Planned giving options: Naming CRI in your will or estate plans, including charitable annuities and trusts as well as life insurance and retirement plan gifts, can offer both you and CRI significant financial advantages. Payroll deduction: Employees can provide ongoing support through regular payroll deductions, especially if their companies provide matching gifts.
Sophie Trettel

NH Charitable Foundation - 0 views

  • For a quick overview of all giving options, read our Ways to Give factsheet.
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    You can use almost any type of asset to establish or add to a named charitable fund. And you can decide to do your giving today or in the future through a planned or legacy gift. Whatever your philanthropic objectives are, the Foundation has the tools and resources to help you organize your giving so it is strategic, flexible and effective.
Tianna Tosten

Ways to Give - Penn State Hershey Four Diamonds Fund - 0 views

  • Speak at community events
  • Attend check presentations on behalf of The Four Diamonds Fund
  • Help with fund-raising or community awareness events.
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  • Sell holiday cards.
  • Join the Four Diamonds Ambassadors
  • Donate now!
Ashley Hildebrand

Locks of Love - 0 views

  • an operation in 1998, strives to help all financially disadv
  • began operation in 1998
  • custom, vacuum-fitted hairpiece made entirely from donated human hair.
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  • children who have experienced a total loss of scalp hair and does not require the use of tape or glue.
  • at least 10 inches
  • bundled in a pony tail or braid
  • free of bleach.
  • receives in newspapers, magazines and on television programs
  • word of mouth
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    This gives information about locks-of-love and some facts about it.
Shauna Hirt

ASPCA | Top 10 Ways to Prevent Animal Cruelty - 0 views

  • Here are some other signs and symptoms that we see in many of the cases we investigate: Tick or flea infestations. Such a condition, if left untreated by a veterinarian, can lead to an animal's death. Wounds on the body. Patches of missing hair. Extremely thin, starving animals. Limping. An owner striking or otherwise physically abusing an animal. Dogs who are repeatedly left alone without food and water, often chained up in a yard. Dogs who have been hit by cars-or are showing any of the signs listed above-and have not been taken to a veterinarian. Dogs who are kept outside without shelter in extreme weather conditions. Animals who cower in fear or act aggressively when approached by their owners.
  • If you aren't sure where to report cruelty, please visit our Report Animal Cruelty section.
  • Without phone calls from concerned citizens who report cruelty in their neighborhoods, we wouldn't know about most instances of animal abuse. It all comes from the public, it all starts with YOU—that's why it's so important to keep your eyes and ears open.
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  •  If you have pets, be sure to always show them the love and good care they deserve. But it's more than just food, water, and adequate shelter. If you think your animal is sick, bring him to the veterinarian. Be responsible and have your animals spayed or neutered. And give your pets lots of hugs!
  • If a parent isn't treating the family's pets right, we tell the kids that their dog or cat would really appreciate fresh water every day or some daily playtime. If the animal has been left outside without shelter, we'll say, 'You have a nice house, and if you get cold, you can put a coat on. But your dog can't do that.' Children understand that animals are living creatures who have the ability to feel pain, joy and sadness.
  • Support your local shelter or animal rescue organization. It's a great way to make a difference. Some of our ASPCA volunteers foster animals who have been abused in their former homes, giving these dogs and cats the chance they deserve to have a good life.
  • Get to know the animals in your neighborhood and invite your friends and neighbors to do the same. Together you can keep an eye out for any suspicious behaviors—abuse and neglect of companion animals, the mistreatment of local wildlife, dogs left in hot cars and other signs of abuse.
Liam FLaherty

Secure giving - | autism | Asperger syndrome | - 0 views

  • Other ways to donate
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    You can donate $15 or more to help a volunteer go through special training to help work with Autistic people
Ben Smith

Heather Baker Foundation - Our Story - 0 views

  • Shortly after giving birth to her youngest son, Heather was diagnosed with a rare type of sub-breast cancer called triple negative. Triple negative victimizes primarily younger women…..only 10-20% of breast cancer victims are diagnosed with this sub type. Extensive treatments, radiation, and surgeries were attempted to prolong her life, but sadly March 8th, 2010, after fighting like a true champion, through tremendous pain and discomfort, she lost her fight to cancer.
  • Although Heather may not be here with us today, we want to share her spirit of selflessness and love for families and bless other families going through a similar situation. Through all the pain, discomfort and hardships that are brought on by this horrible disease, we want to share a bit of hope through Heathers story. Amongst the pain, she always had a smile upon her face…… Have courage, be strong, and strive for one more day!
Clint Walters

Gamasutra - Features - Evaluating Game Mechanics For Depth - 0 views

  • Game Mechanic: When I say "game mechanic" I'm referring to any major chunk of gameplay in a video game. Using the classic The Legend of Zelda: A Link to the Past as an example, here are a batch of game mechanics: sword combat, block pushing, boomerang throwing, swimming, button-based puzzles, hazard-avoidance, use of specific weapons, etc... Challenge: A challenge is any in-game scenario that tests the player's skill at a specific game mechanic. An example of this would be an individual room in a Zelda dungeon, a grindrail segment in Ratchet & Clank, or a combat encounter in Halo.
  • It needs clear objectives, so the player knows what he has to do to succeed. Confusion and obfuscation tend to make players feel like a mechanic is LESS deep once they find themselves needing to experiment randomly to win.
  • When a player enters a challenge, he must have a good idea of what his objectives are. Another good way to put this is to say that he must be able to clearly visualize the completion state of the challenge.
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  • If a skill is too basic, it will not help make your mechanic feel deeper. At that point, it becomes a simple task the player must complete, like checking items off a shopping list.
  • Further, when you really think about it, when you say "move from point A to point B," you're actually talking more about the objective of a challenge and not the skill required to achieve the objective.
  • I kept adding new objectives, but failed to add many meaningful skills.
  • While players found the Inspector Bot wacky and funny, adding him did not succeed at the goal of making the Tractor Beam game mechanic deeper.
  • come up with an "Activity Statement"
  • a simple sentence that describes a challenge by stating both the objective of a challenge and the meaningful skills that the player must use to obtain his objective.
  • "I want the player to jump up to that platform."
  • "I want the player to double jump straight up and then glide down to that platform" or "I want the player to time his jump to avoid the fire spouts and land on that platform."
  • 1. Identify and list your objectives. a. For each, ask yourself: "Is this objective functionally a duplicate of any of the other objectives in my list?" If it is, ask yourself if you really need it. Do you really want to spend the time on teaching your players how to interact with it? If the answer is no, cross it out. 2. Identify and list all your meaningful skills. a. For each ask yourself: "Is this really a meaningful skill? Not too basic? Not an objective?" b. Ask yourself: "Is this skill functionally a duplicate of any of the other meaningful skills in my list?" If it is, cross it out. You're tricking yourself into thinking you have more skills than you actually do. Having taken stock, do you now find you have too many objectives? Not enough meaningful skills? At this point, I'll bet you've discovered that, yes, somehow that's happened. At this point, just do the same exercise I suggested above to help my past-self get over his tractor beam problems: 1. Add one or more new meaningful skills to the list. a. As you add them, ask yourself the same questions as above. "Is this skill really meaningful? Is it too basic? Is it really an objective?" 2. Go through all your challenges and improve your Activity Statements 3. Prototype the new content. 4. Play-test. Is your problem solved? If so, then you're done! 5. If your problem isn't solved, go back to step 1 and try again.
  • "I want the player to move a bomb its starting spot into that energy slingshot and use it to blow up a target." "I want the player to slide these blocks around inside a groove and arrange them in a specific order." Both of these Activity Statements, "use the energy slingshot to blow up a target" and "arrange the blocks in a specific order" describe skills that are much more meaningful than the others.
  • For example, here is a simple Activity Statement that could apply to most of the challenges in Portal: "I want the player to use the portal gun to get this block on top of that button."
  • The Activity Statement: "I want the player to command his array of Gadgebots to get him past blockades," in the end, is too vague. It doesn't give enough information to tell whether or not the mechanic will deep enough.
  • This gave way to challenges with very complex Activity Statements like "I want the player to record himself going to that button, which opens a door. Then I want him to play back the recording and, once the hologram hits the button and the door opens, I want him to go through the door." You'll notice clear objectives "go to the button to open the door" and "go through the door" as well as good meaningful skills "record himself" and "play back the recording."
  • "I want the player to move a wacky robot from his starting spot to a button on the floor." "I want the player to move a bomb from its starting spot to a spot in front of that door." "I want the player to move a block from its starting space so that it blocks that laser beam." "I want the player to move an explosive rocket block to that button on the floor." You'll notice that the above statements all clearly outline objectives, but no meaningful skills.
  • Often, in game development, a design that looks great on paper doesn't turn out as well in practice as you'd hoped. It comes across as "shallow" or "flat." Perhaps play-testers, publishers, or peers describe it as "needing more variety" or as "feeling repetitive."
  • Buzzwords to watch for: The game is "a one-trick pony," "repetitive," "or needs more variety." Feedback that can be fixed with these kind of content expansions tends to describe the game as a whole. Players feel they don't have enough different things to do on a global level.
  • Buzzwords to watch for: A given game mechanic is "boring," "repetitive," or "just not fun." Feedback that can be fixed with theatrics improvements usually describes a single game mechanic, but is vague and "touchy-feely."
  • Buzzwords to watch for: A given game mechanic is "too shallow," "too easy," or "flat." Often players will say the mechanic started out fun, but that it quickly got repetitive or boring. It's a good idea to pump up the theatrics when you get feedback like this, but while it might help players tolerate a mechanic for longer, it will only go so far. When theatrics fail, it's time to knuckle down, roll up your sleeves, and get to work on making your game mechanic deeper.
  • Clear objectives are a must if you want to create depth in your game mechanic.
Brendan Malloy

Give Back to Veterans Annual Fund - Paralyzed Veterans of America - 0 views

  • A donation to Paralyzed Veterans of America will help our veterans overcome their setbacks and live rich, productive lives. Your support will help us provide rehabilitation and health services, job training, family support, and funding for research working toward better treatments for spinal cord injury and dysfunction and, ultimately, a cure
  • A donation to Paralyzed Veterans of America will help our veterans overcome their setbacks and live rich, productive lives
  • Your support will help us provide rehabilitation and health services, job training, family support, and funding for research working toward better treatments for spinal cord injury and dysfunction and, ultimately, a cure.
Brendan Malloy

Bequests and Planned Giving - Paralyzed Veterans of America - 0 views

  • Gifts create opportunities for both our donors and for Paralyzed Veterans of America.  Determining which gift is right for you is as important as the gift itself.  There are many options from which you can choose to fulfill your own long-range financial plans while benefiting America's paralyzed vets
Korinn Krebs

Make a Gift - Penn State Hershey University Development - 0 views

  • Call the Office of Development and Alumni Relations at 717-531-8497
  • personal check, made payable to Penn State
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