Game Mechanic:
When I say "game mechanic" I'm referring to any major chunk of
gameplay in a video game. Using the classic The Legend of Zelda: A Link to
the Past as an example, here are a batch of game mechanics: sword combat,
block pushing, boomerang throwing, swimming, button-based puzzles,
hazard-avoidance, use of specific weapons, etc...
Challenge: A
challenge is any in-game scenario that tests the player's skill at a specific
game mechanic. An example of this would be an individual room in a Zelda
dungeon, a grindrail segment in Ratchet & Clank, or a combat
encounter in Halo.
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Gamasutra - Features - Evaluating Game Mechanics For Depth - 0 views
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It needs clear objectives, so the player knows what he has to do to succeed. Confusion and obfuscation tend to make players feel like a mechanic is LESS deep once they find themselves needing to experiment randomly to win.
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When a player enters a challenge, he must have a good idea of what his objectives are. Another good way to put this is to say that he must be able to clearly visualize the completion state of the challenge.
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Programs | Rob Dyrdek Foundation - 0 views
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Safe Spot Skate Spot Program, which seeks to create safe and legal havens for skaters across the country through the Rob Dyrdek Foundation. Its main goal is to t assist municipalities municipalities with the design, development and construction of skate plazas that maintain the integrity of terrain occurring naturally in urban environments, and where the sport of skateboarding in its purest form is encouraged rather than discouraged.
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Provide communities with safe, and legal skate plazas to skate • Increase and encourage the active engagement of people in the sport of skateboarding • Promote healthy and sustainable communities through exercise via skateboarding • Design, develop and construct Skate Plazas in municipalities throughout the world
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Life Program seeks to promote and encourage the sport of skateboarding by providing f
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