Game Mechanic:
When I say "game mechanic" I'm referring to any major chunk of
gameplay in a video game. Using the classic The Legend of Zelda: A Link to
the Past as an example, here are a batch of game mechanics: sword combat,
block pushing, boomerang throwing, swimming, button-based puzzles,
hazard-avoidance, use of specific weapons, etc...
Challenge: A
challenge is any in-game scenario that tests the player's skill at a specific
game mechanic. An example of this would be an individual room in a Zelda
dungeon, a grindrail segment in Ratchet & Clank, or a combat
encounter in Halo.
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It needs clear objectives, so the player knows what he has to do to succeed. Confusion and obfuscation tend to make players feel like a mechanic is LESS deep once they find themselves needing to experiment randomly to win.
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When a player enters a challenge, he must have a good idea of what his objectives are. Another good way to put this is to say that he must be able to clearly visualize the completion state of the challenge.
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