Clark Aldrich's Style Guide for Serious Games and Simulations: A Taxonomy of Interactivity - 0 views
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Many conversations around interactivity in formal learning programs rests on the tools. Does WebEx allow polling? Can you have threaded conversations in Second Life? What if you gave keypads to members of an audience? And those are all good questions. But at the same time, we need to nurture cultures around interactivity that are independent of any technology. We need vocabulary and expectations around interactivity itself.Here's a suggestion, hopefully useful in practice if not in theory:
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Level 0: The instructor speaks regardless of audience.
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Level 1: The instructor pauses and asks single answer questions of the students.
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