Role-playing doctor inside Second Life?
Faculty of Medicine at Imperial College London has developed a region in Second Life that aims to design game-based learning activities for delivery of virtual patients that can drive experiential, diagnostic, and role-play learning activities supporting patients’ diagnoses, investigations and treatment.
One of my Twitter friends, Andrea Vascellari, thinks this is a “terrific example that demonstrates the value of virtual worlds like Second Life” and is interested in other folk’s thoughts after watching this video: