Skip to main content

Home/ Education in Second Life/ Group items tagged theory

Rss Feed Group items tagged

Belma Gaukrodger

Turning Immigrants to Citizens: Merits of the pedagogical shift in 3D Virtual Learnin... - 0 views

  •  
    Abstract The extent of reliance of current generations of students on information and communication technology (ICT) for education has been a debatable issue for decades. Despite this controversy, there is a generalization amongst researchers that fundamental shifting of educational methods towards e-learning is deemed inevitable and beneficial to cater for students' skills and preferences, through newly emergent 3D Virtual Learning Environments (VLEs) like Second Life. This paper derives and critically analyses, using grounded theory, advantageous themes and their sub-concepts of providing e-learning through 3DVLEs.Furthermore it discusses two identified states of learners in 3DVLEs, namely digital natives and digital immigrants, and how these pave the way for emergence of digital citizens in 3DVLEs.
shonaangel

How to work smarter, not harder - 0 views

  •  
    The rules of an Olympic relay race are simple. Each team has four athletes who run as fast as they can (for a set distance) before passing a baton to the next runner. The fastest team wins. The baton handoff, though, is not always simple. Imagine passing an 11-inch tube to your teammate while sprinting at top speed. And at the 2008 Summer Games, 16 of the 32 British sprint relay teams were disqualified for incorrect or non-existent baton handovers. Experts called the problem "failure to connect." The botched handovers occurred in a split second, but they had devastating results for the athletes, coaches, and disappointed British fans. The problem of constraints A relay race is just one way to understand the Theory of Constraints (TOC), which was outlined in the classic 1992 book, The Goal. If the race is a business, and the goal is to win (increase profits), passing the baton is the constraint. It's a factor that prevents the organization from getting more of what it wants
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
  • ...5 more annotations...
  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
  •  
    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Willow Shenlin

VW Theory/Research - 0 views

  •  
    virtual world wiki of resources and links to VW related research, publications, and blogs. academic grade.
  •  
    great resources for research and publication
Eloise Pasteur

Nursing in Second Life - 1 views

  • From next year, lectures at Glasgow Caledonian University will encourage the student nurses to test their knowledge and skills by entering the virtual world of Second Life and create their own online character, known as an avatar. The student nurses can then assess a range of virtual patients which lecturers have programmed in advance with a variety of ailments. Nursing lecturers hope students will use an avatar to explore the virtual hospital in Second Life and treating the virtual patients. This will allow the student nurses to practice their theory in a safe environment without fear of making mistakes.
  • 'Avatars have been created to represent typical patients and they can interact with our nursing students' avatars to allow them to carry out patient assessments. Each patient can be controlled by a tutor or by artificial intelligence and has a different history and reason for being admitted to hospital, as well as the ability to respond to a broad range of questions. The assessments are recorded and can be analysed later with the student's tutor.'
patricajohnson51

Elevate Your Networking Education with Cutting-Edge Packet Tracer Assignment Writing Help - 7 views

Thanks for sharing insights on Packet Tracer! Your Packet Tracer Assignment Writing Help is a reliable resource for students navigating the complexities of networking assignments.

#packettracerassignmenthelper #packettracer #education #latesttrends #education2023 #trendingnow #students

1 - 7 of 7
Showing 20 items per page