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mian_asad

Android 12 and - 0 views

Android 12 and availability on your Pixel Pho Now Android 12 is available on selected devices. But this version is not stable for users. Google improve their quality and performance for users. An...

#samsung #snapdragon #amd

started by mian_asad on 22 Feb 21 no follow-up yet
robertvan41

Anadrole the best - 1 views

If you have a desire to get a huge gain in muscles and overall strength, then Anadrole is an excellent supplemental product for your body. This also assists in increasing and maintaining the lean b...

started by robertvan41 on 22 Nov 21 no follow-up yet
robertvan41

Anadrole the Best - 1 views

If you have a desire to get a huge gain in muscles and overall strength, then Anadrole is an excellent supplemental product for your body. This also assists in increasing and maintaining the lean b...

started by robertvan41 on 22 Nov 21 no follow-up yet
kumarharish19

Python tutorials - 0 views

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    This app for watching Python tutorials for learning Python programming language.This app providing the functionality for easy to learn and working with very powerful and simple programming language Python. In this app we are providing two language tutorials Hindi and English, you can easily change the language of tutorials using menu .
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    This app for watching Python tutorials for learning Python programming language.This app providing the functionality for easy to learn and working with very powerful and simple programming language Python. In this app we are providing two language tutorials Hindi and English, you can easily change the language of tutorials using menu .
Uyendt (*-*)

Acne scarring: Causes and types - Health care A to Z - 0 views

Acne seems like a never-ending nightmare doesn’t it? You’ve finally got rid of those embarrassing zits and have spent a bundle of cash in the process and what do you have to show for ...

acne health care

started by Uyendt (*-*) on 27 Sep 11 no follow-up yet
thinksknowledge

Best SSB Interview Coaching in India - 0 views

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    There is a huge number of Institutes for almost every exam preparation in India. It has become very hard for one to select the best coaching for the preparation. Here in this article, I will share with you the details regarding the SSB Interview,how to prepare for this Interview and best SSB Coaching in India etc. This article will help you out in the selection of the best coaching and I have also mentioned some tips and tricks to prepare for this Interview at home.
king75

http://healthdoctors-treatment.blogspot.com/ - Google Search - 0 views

  • geekdoctor.blogspot.com/Cached - SimilarShareShared on Google+. View the post.You +1'd this publicly. Undo3 hours ago – In this blog I record my experiences with infrastructure, applications, ... Once each member of the care team understood the poor quality of the ...
Irfan Alam

Why learns Quran Recitating is important for Muslim ? - 0 views

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    Quran is a guide line for all humanity. It shows the right path and explains that how we have to spend our lives in this world. For this every Muslim must learn Quran, so that he may understand Allah's message. Learning Quran is a mandatory practice for all Muslims as it is counted as their ardent religious practice. The holy book Quran is not only known for its religious significance, it is strongly believed that the inscriptions mentioned in the book are the words of Allah and following these inscriptions, a true Muslim can upgrade, purify, and dedicate his life for a spiritual betterment.
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    Quran is a guide line for all humanity. It shows the right path and explains that how we have to spend our lives in this world. For this every Muslim must learn Quran, so that he may understand Allah's message. Learning Quran is a mandatory practice for all Muslims as it is counted as their ardent religious practice. The holy book Quran is not only known for its religious significance, it is strongly believed that the inscriptions mentioned in the book are the words of Allah and following these inscriptions, a true Muslim can upgrade, purify, and dedicate his life for a spiritual betterment.
Uyendt (*-*)

Ben 10 Super Cross - 0 views

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    : Ben 10 is an adventurer. In this game he is going out again. This time he's on the motorbike. Trying to collect every piece of metal which he thinks would help for something in the future. Hard times are coming for Ben Ten and his motocross is fully stressed out in this game. Try to stay on the bike while riding over different obstacles. It will be easier as you move forward and get some experience. . Hope you enjoyed Ben 10 Super Cross Games Control: Use Arrow keys to control the motocross.
Eloise Pasteur

Research Article: A Second Life PCR lab evaluation - 1 views

  • This study examines students’ reactions to the virtual biosciences laboratory developed in Second Life® (SL) at the University of East London. Final year undergraduates and masters students studying biotechnology took part in a trial of a virtual Polymerase Chain Reaction (PCR) experiment in Second Life and evaluated their experience by anonymous questionnaire. Learning gains were measured at various points during the study using pre- and post-tests, and interaction with demonstrators was monitored and compared during the real life (RL) practical. Both groups showed a significant increase in learning gain over the pre- and post-tests, although no difference in gains between the two groups was detected. However, students who conducted the PCR experiment in SL required significantly less demonstrator assistance during the subsequent RL practical. The SL practical was well received by students, with 92% of participants reporting that they would like to use the system again and many requesting other experiments to be made available in this manner in the future.
  • The aim of this study was to determine whether conducting the PCR experiment in the virtual world of Second Life produced similar learning gains to those observed in the physical world laboratory and to see if working in the Virtual Lab enhanced students understanding of the experiment. The student perceptions of the Virtual Lab as a teaching mechanism and the perceived impact on their learning was examined through questionnaires.
  • The SL group completed a pre(virtual) Lab quiz and then individually registered for Second Life to create an avatar under instructor supervision. Each student completed some orientation exercises on UEL Island to become adequately skilled in using the Second Life environment (e.g. flying, putting on clothing etc.). The student avatars then met in the Virtual Lab to perform the PCR experiment. This was initially demonstrated by a member of staff before each student completed the virtual experiment themselves. Throughout this teaching session the students received face to face and virtual communication from their instructor.
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  • Participants in both groups then completed the physical world PCR practical individually in the laboratory. During the physical world practical the number of questions asked of staff and demonstrators by students in each group was recorded. After the real-world practical all participants completed the in-class quiz once again as a measure of overall learning gain.
  • Pre-, mid- and post-tests were used to examine the learning gains seen in the students at each stage of the teaching process. The learning gains of each group at the three stages of testing are illustrated in Figure 2. Using a mixed (or split-plot) ANOVA there were found to be no significant difference between the learning gains achieved by the SL and non-SL groups, with both groups achieving the same mean increase in test score between the pre and post tests. Interestingly however, there was a significant difference between the scores achieved by students in the SL and non-SL groups overall (p<0.001), with the initial average pre-test score of the SL group being significantly higher than the initial average pre-test score for the non-SL group. Quiz scores increased significantly across the study for students in both groups (p<0.001).
  • The number of questions asked by students during the physical world laboratory practical was recorded for the non-SL and SL groups. As can be seen in Figure 3, the non-SL group (Demonstration) asked significantly more questions (p<0.001) during the practical than the SL group. Furthermore, the staff supporting the practical sessions reported the SL group students to be more organised in their conduct during the class and appeared to take less time to complete the task.
  • Overall, satisfaction with the Virtual Lab was high. Ninety-two percent of respondents said they would use Second Life again and many had commented during the teaching session that they would like to see other experiments in the Virtual Lab. There were no significant differences in opinion between the sexes and between those who are re-sitting the module (11 students) and those that were not. Students who had already completed one Semester of the course joining the programme in October 2008 (21 students) found the in world instructions on how to complete the Virtual Lab experiment more useful than those (29 students) who started in Semester B, February 2009 (p<0.05).
  • A moderate negative correlation was found between age and overall satisfaction (r= -0.54, p<0.001). Younger students were generally more satisfied with Second Life than older students.
  • Those who had used Second Life before the study (16 out of 50 students) differed significantly in their expectation of in-world feedback whilst undertaking the Virtual PCR experiment from those who had no prior Second Life experience (p<0.05). Of the 16 students that had used SL before 6 students answered Q11 of the questionnaire (Table 1) with 3 or lower while only 4 students out of the 34 who had not used SL before answered Q11 in this way. Those who had used Second Life before thought that they had not received sufficient feedback during the experiment.
Jenny Villanueva

How to start your Online business, Tips and Resources - 0 views

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    What's up? Hope your day went well.. Do you need more clients? Social Marketing Intensive Training Free Webinar On Dec. 4 @ 3PM EST A video marketing and video online genius is holding a free Webinar on Dec.4@ 3PM EST so I figured I should let you know about it because of something that did for me that really helped! This video solved a big problem I had so I feel I owe this one! This free Webinar is going to help you create your own..
Irfan Alam

Learn Quran Online: 3 Efficient Ways to Learn It by Heart - 0 views

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    Quran is the holy book in Islam religion and it is believed universally that Quran is the blessing of Allah (The Almighty). His blessings are transcribed here in the form of verse. Muslims read this holy book as an emblem of their submission to their religion and to express the respect toward the code of life as described in Quran. Not only Quran helps an individual to be a better person by mind, many of the dictums expressed in Quran have been proven as scientific that make us aware about the divine power of this holy book. It is strongly believed that reading Quran by heart helps a human being to be a better individual by thought, action, and spiritual level of mind. But how it is possible to learn Quran by heart? It is possible even if you do not have any teacher at your home. In these cases you can learn Quran online with the help of some quality virtual resources.
  •  
    Quran is the holy book in Islam religion and it is believed universally that Quran is the blessing of Allah (The Almighty). His blessings are transcribed here in the form of verse. Muslims read this holy book as an emblem of their submission to their religion and to express the respect toward the code of life as described in Quran. Not only Quran helps an individual to be a better person by mind, many of the dictums expressed in Quran have been proven as scientific that make us aware about the divine power of this holy book. It is strongly believed that reading Quran by heart helps a human being to be a better individual by thought, action, and spiritual level of mind. But how it is possible to learn Quran by heart? It is possible even if you do not have any teacher at your home. In these cases you can learn Quran online with the help of some quality virtual resources.
Harvinder Singh

Change IP Address on Your Windows - 0 views

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    There are many reasons why a person want to change the IP Address on Windows or Mac. This tutorial will show you how to change the IP Address on Windows. This is a Simple trick by trickyzone.com Thanks for read this article... :)
block_chain_

A Guide to Using Blockchain Service on Microsoft Azure - 0 views

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    The market for cloud services is currently growing at a rapid pace. All modern technologies like artificial intelligence, machine learning, the Internet of Things (IoT), big data analytics, and web and mobile app hosting require heavy computing power. This is where cloud computing platforms come into the picture. They allow both businesses and individuals to enjoy scalable computing power on a plug and play basis. Due to this service, organizations need not spend money on investing and maintaining costly infrastructure. Though there are many cloud computing platforms available out there, in this article, we will throw light on the Azure Blockchain Service.
brandywright021

Unveiling the Top 5 Online Network Design Assignment Help Services: A Comparative Analysis - 4 views

Are you a student grappling with the complexities of network design assignments? Fret not! We understand the challenges students face, and that's why we've compiled a list of the top 5 online netwo...

#domynetworkdesignassignment #networkdesignassignmenthelp #networkdesign #assignmenthelp #students #education #elearning learning online

started by brandywright021 on 30 Nov 23 no follow-up yet
helloglobaltech

How To Excel In Data Science Field? | Global Tech Council - 1 views

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    However, before we dive in a little deeper, let's clear any doubts that you may have about the demand in this field. Research by Forrester says that companies utilize only 12 percent of available data. Humongous amounts of data flow into organizations every data. This data comes from several sources such as digital media, social networking platforms, e-commerce websites, etc. But, most of this data is unstructured, hence, not utilized.
Nancy Noah

Academic Research - 0 views

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    Why should you purchase research papers online from our system? One of the reasons why students should purchase research papers online from us is that we develop quality writings which suits their needs unlike most companies which offer poor quality essays. We write premium academic research papers in all disciplines of academics including solving Math Problems and this has made our system to have more clients who purchase research papers online from us. Our research writers have been trained on how to develop research essays that are original thus if you have problems with your writing activities, let our qualified academic writers write papers which are genuine. We not only write essays but also we have other academic services such as editing services, formatting, rewriting, and proofreading services among others. When you are looking for a research paper writing company, you want to be sure that the company you choose have proven custom writing and research record. AcademicResearchPapers.org is a recognized and renown custom research paper provider. We have been providing students with essays, research papers, dissertations, book reports, movie reviews, term papers and thesis' for more than eight years. We have professional writers who craft original and quality papers to our customers and this is what has kept us afloat in this highly competitive custom writing business. If you have problems completing your research paper, coursework or any college assignments, Academic Research Papers writing service is ready to give you a helping hand. The most common nature of service offered by academic writing companies is researching and delivering academic papers which may be given as term papers or assignments from school. These are extremely short research writings services and they are often graded as academic and most are given in the course of learning hence a student can present more than two orders for academic writing service of this kind. The assignments and te
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
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  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Eloise Pasteur

Holmberg - 0 views

shared by Eloise Pasteur on 10 Nov 08 - Cached
  • Learning in virtual worlds
  • The notion of distance
  • Of the respondents 28 were female and two were male. The youngest respondent was born in 1984 and the oldest respondent was born in 1952. Half of the respondents were born before 1967.
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  • Respondents didn’t feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life–based lectures and discussions, and that they gained additional information from other students in discussions.
  • Respondents were asked to estimate the usability of Second Life as a learning environment by comparing it to other learning methods. When compared with face–to–face education, the respondents felt that learning in Second Life was somewhat more difficult. Face–to–face education was considered overall as a “better” (versus worse, as literally asked in the survey) form of education. But learning in Second Life was considered to be clearly more fun. Nevertheless, 60 percent of the respondents answered that lectures in Second Life could replace face–to–face lectures. This question raised strong opinions.
  • In addition, 83.3 percent of the respondents thought that the barrier to participate in discussions or to ask a question was lower in Second Life than in face–to–face lectures
  • When compared to Web–based learning platforms, Second Life was not considered to be neither easier nor more difficult. But even in this case, learning in Second Life was considered to be a lot more fun (a response from over half of the respondents). In contrast to the comparison with face–to–face education, Second Life was considered to be a “better” form of education than learning from Web–based learning platforms.
  • One–third of the respondents considered Second Life to be “better” — against 13.3 percent of the respondents that thought Second Life was “worse” — than Web–based learning platforms. The respondents graded a lecture in Second Life to be “better” than webcasting and discussion boards, almost as good as videoconferences, but clearly not as good as face–to–face lectures and meetings.
  • A question about how the students experienced the presence of other students gave very mixed answers. Compared to Web–based learning environments the interaction between the students was thought to be more comfortable by almost 50 percent of respondents. It was considered to enhance interaction and the feeling of presence was stronger. Most of the students (56.6 percent) felt that other students were actually present in the virtual classroom. The respondents said that it was “fun” to meet all of the other students in the same location without having to leave their homes and that the campus–like atmosphere made it feel “real”.
  • Second Life was also considered to be a functional environment for teamwork. Assignments that students resolved in teams were considered to be fun and productive. The respondents felt that their teams produced more than they would have done individually. Students also felt very strongly that they were part of the team (56.7 percent).
  • When the respondents were given a chance to freely express their opinions about their experiences in Second Life, it became apparent that using Second Life in education may even have somewhat surprising positive consequences. One of the respondents wrote that using Second Life in education had brought her closer to her 16–year–old son’s world.
  • Another surprising observation outside the survey was that some of the students used Second Life on their own time to improve their language skills. One of the students told us that she spent a lot of time in the French–speaking areas of Second Life exercising both her written and spoken French. This discovery strengthens our belief of the huge potential that Second Life has for language education, an area certainly requiring further research.
  • In general, Second Life was considered to enhance interaction between students and between the instructor and the students especially when compared to Web–based learning environments.
  • Provided that participating face–to–face education does not require too much traveling and learning outcomes are satisfactory, Second Life does not necessarily provide any significant benefits, at least not when using it only as a platform for lectures and teamwork.
  • When considering distance only as a physical measure of separation, Second Life provides a means to overcome it. The existence of multimodal and non–interfering means of communication and socialization by using chat, instant messages and voice calls in personal and group interaction provides users a wider range of possibilities to communicate than in face–to–face sessions. Of these varied means, each student can select an option one that feels most comfortable, an observation also made by Paquette–Frenette (2006). In this study, all of the students were participating at a distance through Second Life, avoiding problems noted in Paquette–Frenette (2006).
  • The mixed responses to questions about Second Life being comfortable or better than other environments of learning indicate a variety of emotional and cognitive reactions. This study did not give clear answers to the interplay of different distance variables (Nooteboom, 2000; Duval, 2006; Hargreaves, 2001; Garrison, et al., 2000) in Second Life–based learning. However, the results indicate that the feeling of presence and distance is a multidimensional issue that needs further attention in future studies.
  • In comparison to lectures, the benefits of using Second Life in teamwork were more obvious. The physical presence of avatars, the possibility to communicate in real time and the existence of a shared local space explain why Second Life produces a more realistic feel of presence than discussion forums or chat rooms. In a sense, Second Life brings distance education closer to face–to–face education, supporting Jones, et al. (2005). The strong feel of presence noted by respondents and the immersive nature of Second Life seem to do just that.
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    Respondents didn't feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life-based lectures and discussions, and that they gained additional information from other students in discussions.
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