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Harvinder Singh

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    There are many reasons why a person want to change the IP Address on Windows or Mac. This tutorial will show you how to change the IP Address on Windows. This is a Simple trick by trickyzone.com Thanks for read this article... :)
Victorious Kidss Educares Pune

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    You all will be happy to know that our school, Victorious Kidss Educares, has been featured in the 'Teachers Magazine' - April - June 2016 edition, two (2) pages, published by the Australian Council for Educational Research (ACER). This magazine focuses on the professional development community for teachers & educators. 'The key feature is to create a school, that is a truly global learning community, is to ensure every child's learning need is, addressed , not only what we learn, but how we learn. Our goal is to graduate students who, in contributing to a better world, are critical and independent thinkers with strong capabilities in solving problems and making decisions'. For more information visit is @ http://www.victoriouskidsseducares.org/latest-news.html
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Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
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  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
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    MVNO, MVNA, and MVNE are fairly new entities in the telecom world with each having their own role in imparting telecom services. These new entities were created to address the demands of customers whose requirements were not fulfilled by MNO (Mobile Network Operator).
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    Connect a PC to the Deco unit over Ethernet to set up a TP-Link Deco without the app. Put "http:// tplinkdeco.net" into the address bar of an open browser. If you want to manually configure your network settings, just follow the web-based setup tutorial. Make that the modem and Deco unit are connected correctly. Seeking further advice from our website for tp link deco setup without app would be very beneficial. Use our live chat tool to speak with our specialists and obtain more information.
Nancy Noah

MLA GUIDE - 0 views

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    Modern Language Association is a writing style that is commonly used to cite sources and write papers in the field of humanities and liberal arts. This writing style is widely used in Canada United States and many other countries. MLA guide gives information on how to document and write a research on a humanity paper studied in English. This humanities field includes courses like media studies, literature, comparative literature, cultural studies, literacy criticism and other related discipline. MLA style manual has been the guiding factor for scholars, graduate students, and professional writers since it was first published in 1985. The style has been widely used in academic department, schools and by instructors. The MLA Style Manual was revised in 1998 to address graduate students, advance d writers, scholars and professors. The main articles discussed in the guide are in disciplines in humanities, literatures and modern languages. These disciplines according to the MLA presses and Journals require articles to be written in the following MLA style.
Eloise Pasteur

EDUCAUSE Review - Why IT Matters to Higher Education | EDUCAUSE CONNECT - 0 views

  • Virtual Worlds? “Outlook Good”
  • Virtual Worlds? “Outlook Good” AJ Kelton (“AJ Brooks”) Whether it is Second Life or another virtual world, this foundational movement is not going away. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds.
  • Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Virtual worlds can become an important tool in an educator’s arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation—indeed, the increased conversation—that virtual spaces can provide.
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  • Educational Frontiers: Learning in a Virtual World Cynthia M. Calongne (“Lyr Lobo”) The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.
  • Looking to the Future: Higher Education in the Metaverse Chris Collins (“Fleep Tuque”) Beyond the capabilities that virtual worlds offer us at the moment, it is the possibilities that we can imagine for the future that may be the most compelling. Virtual worlds technology, like the Internet in general, is changing the way we access and experience information and the way we can access and connect with each other.
  • Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education Chris Johnson (“ScubaChris Wollongong”) When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can take many different turns along the road to implementing an ideal virtual world for higher education.
  • Alan Levine, New Media Consortium: The NMC Campus P. F. Anderson and Marc R. Stephens, University of Michigan: Wolverine Island Mary Anne Clark, Texas Wesleyan University: Genome Island Chris Collins and Ronald W. Millard, University of Cincinnati: Galapagos Islands in Second Life Ben Digman, University of Kansas Medical Center: KUMC Isle Larry Dugan, Finger Lakes Community College, and Terry Keys, Monroe Community College, SUNY LIVE Michael Gardner and John Scott, University of Essex, and Bernard Horan, Sun Microsystems: MiRTLE Adrienne Gauthier and Christopher Impey, University of Arizona: ASTR202, Exploring Life in the Universe Anne P. Massey, Indiana University, and Mitzi Montoya, North Carolina State University: Managing the Services Lifecycle Janet Nepkie, James Greenberg, and Harry E. Pence, State University of New York at Oneonta: SUNY Oneonta Music Project Ulrich Rauch, University of Trinidad and Tobago, and Tim Wang, Marvin Cohodas, and Negin Mirriahi, University of British Columbia: Arts Metaverse Beth Ritter-Guth, The Hotchkiss School, Laura Nicosia, Montclair State University, and Eloise Pasteur, Eloise Pasteur Educational Designs: Literature Alive!
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    Articles in the EDUCAUSE Review on virtual worlds
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