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victor agarwal

Physical Chemistry Notes - 0 views

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    Master yourself for JEE Exam in Chemistry with Physical chemistry notes, lecture notes, video lectures, video tutorials, lecture notes by experts, study tips, revision notes all these available at one place.
HB Arif

Getting Started with Chrome extension - Diigo help - 0 views

  • Use the “Save” option to bookmark a page. Bookmarking saves a link to the page in your online Diigo library, allowing you to easily access it later.
  • Highlighting can also be accomplished from the context pop-up. After the Chrome extension is installed, whenever you select text on a webpage, the context pop-up will appear, allowing you to accomplish text-related annotation. Highlight Pop-up Menu – After you highlight some text, position your mouse cursor over it and the highlight pop-up menu will appear. The highlight pop-up menu allows you to add notes to, share, or delete the highlight.
  • Sticky Note Click the middle icon on the annotation toolbar to add a sticky note to the page. With a sticky note, you can write your thoughts anywhere on a web page.
Nancy Noah

CHICAGO GUIDE - 0 views

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    Documentation and formatting is an important part of best academic writing. Numerous styles of formatting and documenting papers are in existence today. A good example is the Chicago style guide. Chicago style guide was developed in 1906 by the University of Chicago. It is mainly used in writing book publications but some times this style is also applied in writing academic papers such as essays, terms papers, research papers, thesis and dissertations. There are several features that distinguish Chicago style guide papers from other papers written using other writing styles. One of these features in the method of documenting sources. The Chicago manual guide allows the use of two methods of documenting sources. The first is the note/ bibliography system. The note/ bibliography system involves citing sources inside texts by use markers. The Chicago style guide defines markers as hypertext or raised numbers that are placed at the end of the sentence that contain ideas from the sources. Whenever, an idea from an external source is mentioned in the sentence a raised Arabic number is placed at the end of the sentence. The numbers are sequentially placed through out the papers.
Steven Hornik

Q3 closed on a high note with an unusually strong September « Official Second... - 0 views

  • In Q3, Residents spent 102.8 million hours in Second Life, up 8% from Q2 and 45% from the same quarter last year.  Peak concurrent users of 71,000
  • in Q3 to just under 2 billion square meters
  • measure of the gross domestic product in Second Life, grew 21% from the prior quarter to $102M -
Eloise Pasteur

Holmberg - 0 views

shared by Eloise Pasteur on 10 Nov 08 - Cached
  • Learning in virtual worlds
  • The notion of distance
  • Of the respondents 28 were female and two were male. The youngest respondent was born in 1984 and the oldest respondent was born in 1952. Half of the respondents were born before 1967.
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  • Respondents didn’t feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life–based lectures and discussions, and that they gained additional information from other students in discussions.
  • Respondents were asked to estimate the usability of Second Life as a learning environment by comparing it to other learning methods. When compared with face–to–face education, the respondents felt that learning in Second Life was somewhat more difficult. Face–to–face education was considered overall as a “better” (versus worse, as literally asked in the survey) form of education. But learning in Second Life was considered to be clearly more fun. Nevertheless, 60 percent of the respondents answered that lectures in Second Life could replace face–to–face lectures. This question raised strong opinions.
  • In addition, 83.3 percent of the respondents thought that the barrier to participate in discussions or to ask a question was lower in Second Life than in face–to–face lectures
  • When compared to Web–based learning platforms, Second Life was not considered to be neither easier nor more difficult. But even in this case, learning in Second Life was considered to be a lot more fun (a response from over half of the respondents). In contrast to the comparison with face–to–face education, Second Life was considered to be a “better” form of education than learning from Web–based learning platforms.
  • One–third of the respondents considered Second Life to be “better” — against 13.3 percent of the respondents that thought Second Life was “worse” — than Web–based learning platforms. The respondents graded a lecture in Second Life to be “better” than webcasting and discussion boards, almost as good as videoconferences, but clearly not as good as face–to–face lectures and meetings.
  • A question about how the students experienced the presence of other students gave very mixed answers. Compared to Web–based learning environments the interaction between the students was thought to be more comfortable by almost 50 percent of respondents. It was considered to enhance interaction and the feeling of presence was stronger. Most of the students (56.6 percent) felt that other students were actually present in the virtual classroom. The respondents said that it was “fun” to meet all of the other students in the same location without having to leave their homes and that the campus–like atmosphere made it feel “real”.
  • Second Life was also considered to be a functional environment for teamwork. Assignments that students resolved in teams were considered to be fun and productive. The respondents felt that their teams produced more than they would have done individually. Students also felt very strongly that they were part of the team (56.7 percent).
  • When the respondents were given a chance to freely express their opinions about their experiences in Second Life, it became apparent that using Second Life in education may even have somewhat surprising positive consequences. One of the respondents wrote that using Second Life in education had brought her closer to her 16–year–old son’s world.
  • Another surprising observation outside the survey was that some of the students used Second Life on their own time to improve their language skills. One of the students told us that she spent a lot of time in the French–speaking areas of Second Life exercising both her written and spoken French. This discovery strengthens our belief of the huge potential that Second Life has for language education, an area certainly requiring further research.
  • In general, Second Life was considered to enhance interaction between students and between the instructor and the students especially when compared to Web–based learning environments.
  • Provided that participating face–to–face education does not require too much traveling and learning outcomes are satisfactory, Second Life does not necessarily provide any significant benefits, at least not when using it only as a platform for lectures and teamwork.
  • When considering distance only as a physical measure of separation, Second Life provides a means to overcome it. The existence of multimodal and non–interfering means of communication and socialization by using chat, instant messages and voice calls in personal and group interaction provides users a wider range of possibilities to communicate than in face–to–face sessions. Of these varied means, each student can select an option one that feels most comfortable, an observation also made by Paquette–Frenette (2006). In this study, all of the students were participating at a distance through Second Life, avoiding problems noted in Paquette–Frenette (2006).
  • The mixed responses to questions about Second Life being comfortable or better than other environments of learning indicate a variety of emotional and cognitive reactions. This study did not give clear answers to the interplay of different distance variables (Nooteboom, 2000; Duval, 2006; Hargreaves, 2001; Garrison, et al., 2000) in Second Life–based learning. However, the results indicate that the feeling of presence and distance is a multidimensional issue that needs further attention in future studies.
  • In comparison to lectures, the benefits of using Second Life in teamwork were more obvious. The physical presence of avatars, the possibility to communicate in real time and the existence of a shared local space explain why Second Life produces a more realistic feel of presence than discussion forums or chat rooms. In a sense, Second Life brings distance education closer to face–to–face education, supporting Jones, et al. (2005). The strong feel of presence noted by respondents and the immersive nature of Second Life seem to do just that.
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    Respondents didn't feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life-based lectures and discussions, and that they gained additional information from other students in discussions.
Owen Avery

Bad Credit Loans Nova Scotia - Payday Loans Nova Scotia: What Are The Features That Mak... - 0 views

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    It is important that note that bad credit loans Nova Scotia carry slightly high interest charges. But due to high competition in money market there are some genuine lenders that offer the service at affordable charges. So, it is advised to compare multiple lending options and choose the monetary deal that is right for your situation in every manner.
Vicki Davis

Breakups16 - 15 views

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    This is a tumblr blog from a student who is a very interesting person. She said people always come to her for relationship advice and so she's created a tumblr all about breakups, feeling good about yourself even if you're not in a relationship and -- she's taking questions about breakups like a dear Abby for teens. Surprisingly, she's getting many questions - some may be silly but I think it is going to make for some funny and entertaining content. With all of these, my students are required to note that no profanity is allowed. 
  • ...1 more comment...
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    Wow! That's great. As a student, it is a good start. I will go there...
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    nice thanks for sharing
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Eloise Pasteur

Some myths about online teaching - 1 views

  • Videocasting classroom lectures works. No, it does not.
  • osting lecture notes is pretty much good enough. Not really. There is an insane amount of details making up a course, beyond pedagogically correct notes.
  • Online teaching is mostly good for introductory or low-level courses. Actually, online learning requires a lot of maturity from the students. For this reason, it works better with advanced topics or with more mature students.
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  • Online courses are ok for learning Microsoft Word, but you cannot possibly teach real science. Think again. Actually, an online course can be much tougher than a traditional course
  • I do not have time for such nonsense as online teaching as I must focus on my research. Actually, if you have time at all for teaching, online teaching is probably more research-friendly. For one thing, there are fewer unwanted disruptions with online teaching.
  • Online courses will empty the classrooms. That is very unlikely. Universities have been offering bachelor and graduate degrees online for years, how many graduates do you know? Many, many students feel that they need 3 hours of classroom lectures per week to learn.
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    Thoughts about common myths of online learning.
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Nancy Noah

OXFORD GUIDE - 0 views

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    Oxford referencing style is a style that makes use of footnotes and bibliography. Moreover, it is essential for a writer to make a reference list and endnotes. Oxford writing style guidelines are the most comprehensive guidelines compared to other guidelines for other writing styles. Oxford writing style has rules which must be followed when referencing or citing sources of information. There are several rules of referencing employed in the Oxford writing style guidelines. This paper will examine some of the rules that govern Oxford writing style. Oxford writing style makes use of footnotes, in-line citations, annotated bibliographic appendices and endnotes. For this reason, Oxford writing style is also known as documentary-note writing style or referencing style. Oxford writing style is mostly used when writing papers in the fields of philosophy and history but can also be used in other academic fields.
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
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  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
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    Reflections from someone who has taught several courses in Second Life about the teaching experience.
Eloise Pasteur

Virtual Worlds News: Quick Stat: Second Life Boosts Canadian Border Guard Training Scor... - 0 views

  • "2007 - Without using Second Life, student interview skills average grade: 58%," Ken Hudson of Loyalist told New World Notes. "2008 - after using Second Life simulation, student interview skills average grade: 86%."
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    How well does SL help learning?
Eloise Pasteur

Dusan Writer's Metaverse » Findings Published about Virtual Learning in Seco... - 0 views

  • Second Life and other virtual worlds can never fully replace in-class learning, but that virtual learning is reshaping what happens in the classroom and will be a valuable add-on learning tool in the future.
  • There are benefits in face–to–face education and in real physical presence that are difficult to achieve in other learning environments.
  • Education in Second Life is closer to face–to–face education than traditional methods in distance education that are based on asynchronous communication and two–dimensional media. Second Life provides options for multi-modality in communication (voice, chat, gestures, space) that make learning fun — always a desired outcome.
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  • the concept of interreality - the integration of physical and virtual worlds - is ‘an advantage in distance education, if it can bring distance education closer to face-to-face education.’
  • It is also worth noting that of the 30 students that participated, only a few had difficulty navigating through Second Life and most felt that it was superior to other Web-based learning environments.
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    Quick summary of a paper about teaching IRL.
Beth Ritter-Guth

literaturealive - home - 20 views

James OReilly

Facebook | Association of Virtual Worlds (Second Life®) AVWSL - 17 views

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