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Ann Steckel

Different ways to do the same thing - Second Life Wiki - 0 views

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    "Camera controls In the Viewer's user interface, there's the Camera controls. Like Move, all camera controls have keyboard equivalents. These shortcuts are more complicated than movement controls because they require pressing several keys (and/or the left mouse button) simultaneously, so there's a healthy proportion of Residents using one way or the other - or both. "Special keys" keyboard shortcut "Letter keys" keyboard shortcut Mouse-inclusive equivalent Change focus point and center it in the Viewer window n/a n/a Alt + left-click Zoom camera in Alt+↑ Alt+W Alt + hold left mouse button and drag up Zoom camera out Alt+↓ Alt+S Alt + hold left mouse button and drag down Zoom in (different than "Zoom camera" above, changes view angle, not distance) Ctrl+0 n/a n/a Zoom default (different than "Zoom camera" above, changes view angle, not distance) Ctrl+9 n/a n/a Zoom out (different than "Zoom camera" above, changes view angle, not distance) Ctrl+8 n/a n/a Orbit up Alt+Ctr+↑ Alt+Ctrl+W Alt+Ctrl + hold left mouse button and drag up Orbit down Alt+Ctrl+↓ Alt+Ctrl+S Alt+Ctrl + hold left mouse button and drag down Orbit left Alt+Ctrl+← Alt+Ctrl+W Alt+Ctrl + hold left mouse button and drag left Orbit right Alt+Ctrl+→ Alt+Ctrlk+S Alt+Ctrl + hold left mouse button and drag right Pan up Alt+Ctrl+Shift ⇧+↑ Alt+Ctrl+Shift ⇧+W Alt+Ctrl+Shift ⇧ + hold left mouse button and drag down Pan down Alt+Ctrl+Shift ⇧+↓ Alt+Ctrl+Shift ⇧+S Alt+Ctrl+Shift ⇧ + hold left mouse button and drag up Pan left Alt+Ctrl+Shift ⇧+← Alt+Ctrl+Shift ⇧+A (This conflicts with the shortcut for Debug Avatar Textures) Alt+Ctrl+Shift ⇧ + hold left mouse button and drag right Pan right Alt+Ctrl+Shift ⇧+→ Alt+Ctrl+Shift ⇧+D (This conflicts with the shortcut for enabling the Advanced menu) Alt+Ctrl+Shift ⇧ + hold left mouse button and drag left Another variant of the camera controls is found in Build menu > Focus Tool, where
Harvinder Singh

Remote Control PC Using Smartphone - 0 views

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    Remote Control PC Using Smartphone, control of a system or activity by a person at a different place, remote technology, tablet, fast access your home PC...
intrepidgroups

Pest control in Dubai | Intrepid Group - 0 views

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    Intrepid is a pest control company which commits you to provide the best potential pest control management programs. Pest control in Dubai
intrepidgroups

Pest control in Dubai | Intrepid Group - 0 views

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    Intrepid is a pest control company which commits you to provide the best potential pest control management programs. Pest control in Dubai
Uyendt (*-*)

Ben 10 Super Cross - 0 views

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    : Ben 10 is an adventurer. In this game he is going out again. This time he's on the motorbike. Trying to collect every piece of metal which he thinks would help for something in the future. Hard times are coming for Ben Ten and his motocross is fully stressed out in this game. Try to stay on the bike while riding over different obstacles. It will be easier as you move forward and get some experience. . Hope you enjoyed Ben 10 Super Cross Games Control: Use Arrow keys to control the motocross.
intrepidgroups

Cockroach control Dubai | Intrepid - 0 views

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    We, at INTREPID, understand the trauma that you experience as a result of cockroach infestation, Cockroach control Dubai
smartbook chennai

HR Management System | Smart Books - 0 views

  • HR Management System
  • man Resources Management System
  • Book keeping & Statement of Accounts
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    Book keeping & Statement of Accounts General ledger Credit Limit monitoring and control Accounts Receivables and Accounts Payable Automatic, Manual and User-defined voucher numbering Classification of Account Heads / Chart of Accounts Bird's eye View of Accounts Aging Analysis
Harvinder Singh

Block Websites on Your Computer - 0 views

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    Block Websites on Your Computer, Windows, Vista, block any Websites in all web browsers, Open up the control panel, modification in hosts file, Facebook ...
Uyendt (*-*)

Girls Movie Night Y8 Online Games - 0 views

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    Bella and Lisa are best friends. They always hang out together. Tonight they bring several great movies and lots of snacks home and want to have a movie night. Would you like to join the girls movie night? You can talk about fashion and style with them! Enjoy this fun fashion dress up game! . Hope you enjoyed Girls Movie Night Games Control: This game is played with mouse only.
Uyendt (*-*)

Play Free In Space Games for Kids</ - 0 views

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    : In an evolving world, high speed space highway ware built. Drive your high speed sport car to destination without crashing it. You have to be very skilled and with quick reflexes to be able to reach the finish. Give it a try now! . Hope you enjoyed In Space Games Control: Use Arrow keys to drive your car.
Uyendt (*-*)

Defend Castle Free Girl Games - 0 views

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    Defend your castle from the enemies. They are attacking your castle using gun and cannon. You want to kill all of them to defend the castle. Using your guns destroy all the enemies and get more points. Using that points buy powerful guns and also increase the health of the castle. . Hope you enjoyed Defend Castle Games Control: Mouse key to shoot the enemies. 1 to 5 keys to change the gun.
Uyendt (*-*)

Super Mario Jump 2 Free Girl Games - 0 views

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    Super Mario Jump 2 is a new super mario game. The goal of this game, is to jump higher as possible in the unlimited level. The level is generated randomly. Earn points by jumping on the coins, the bombs and the ennemis and buy new bonus in the shopping center. . Hope you enjoyed Super Mario Jump 2 Games Control: Use Arrows keys to move and jump.
block_chain_

Top 10 Companies Using Blockchain For Healthcare Security - 0 views

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    A blockchain is a distributed decentralized ledger which is spread across a network which is shared over a peer-to-peer setup. This means that data exchange happens directly and there is no central authority which controls or manipulates it.
helloglobaltech

Future of Artificial Intelligence (AI) Warrants Ethics - 0 views

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    While this is a utopian perspective of the future of AI, let's consider another example - an AI-enabled self-driving car runs over a woman trying to cross the road, claiming her life. Although the driver is in the car, AI was in full control. In this scenario, who is to be held responsible for the death of the woman? The manufacturers of the onboard sensory equipment; Designer of the AI system or the person behind the wheel! AI allows machines to 'learn' from data and make decisions, without being explicitly programmed.
amazonsellerac

Buy Verified Facebook Business Manager - 100% Safe &amp; Verified BM ... - 0 views

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    Buy Verified Facebook Business Manager Introduction You probably already know what Facebook is if you're reading this, and you might even have a personal profile there. A Facebook business manager is what, though? This solution enables companies to develop and control their Facebook presence from a single location. What Is a Facebook Business Manager? Any company that wants to use Facebook needs a Facebook business manager. It's a platform that enables companies to set up and control their Facebook presence in a single location. It's a tool that enables companies to make and manage Facebook advertisements, pages, and apps all in one location. Additionally, it's a tool that enables companies to monitor their outcomes and assess their success. Buy Verified Facebook Business Manager
Harvinder Singh

Motorola Moto X Android Phone - 0 views

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    Motorola Moto X Android Phone, You use your voice not your hands, 16 GB Smartphone, Active Display, Corning Gorilla Glass, RGB Support, Full HD, 4G support.
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
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  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
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  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
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    Reflections from someone who has taught several courses in Second Life about the teaching experience.
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