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roshkhanna

Ecommerce Shopping Cart Software | Online Best Shopping Software - 0 views

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    WebCart.com is one stop solution for ecommerce shopping cart software and multi store shopping cart. Get online best shopping cart software to build your online ecommerce store at competitive price.
edustudy

Software Engineering Colleges / Institute for Admission in B.Tech Software Engineering ... - 0 views

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    "B.Tech Software engineering entrance exam to enroll into the B.Tech Software engineering course. There are several engineering entrance exams"
roshkhanna

Online Shopping Cart, Web Shopping Cart Software - 0 views

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    Try our fully featured online shopping cart and web shopping cart software demo. Try test orders, fulfillment, user management and other admin functions. online shopping.
abinashxcelpros

Pharmaceutical | Life Science | Industry Software Solutions - 0 views

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    Our focus in the Pharmaceutical & Life Sciences Industry is to create solutions using the right software-technology and resources to maximize profitability.
smartbook chennai

Smart Books - Enterprise Management Software| ERP Solution| Business Management Softwar... - 0 views

shared by smartbook chennai on 22 Aug 12 - No Cached
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    White House Business Solutions (WHBS) offers a comprehensive ERP Solution, Smart Books (Enterprise Version), a foundation for a completely integrated set of end-to-end business management application. Business Management Software Smart Books is an integrated system of all business applications such as order processing, procurement, finance and inventory and payroll management. It provides real time business solutions to the clients, with easy access to information since it is user friendly. With its multi-tiered technology, SmartBooks allows you to efficiently increase the functionality and capability as your business grows.
Harvinder Singh

Lock RAR File Using 2MB Software (WinRAR) - 0 views

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    Lock RAR Files and folders using WinRAR software (2MB), Password lock for protect important folders and file data, Share files on internet, free download...
roshkhanna

One Shopping Cart for Multiple Stores, Online Shop Management Software - 0 views

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    Start your eCommerce website right now with Web Cart, we provide one shopping cart for multiple stores and online shop management software with latest internet technologies and concepts at best price.
seo_intelegain

Intelegain Technologies Reviews 2021: Details, Pricing, & Features | G2 - 1 views

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    Filter reviews by the users' company size, role or industry to find out how Intelegain Technologies works for a business like yours.
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
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  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
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    Reflections from someone who has taught several courses in Second Life about the teaching experience.
Eloise Pasteur

E.V.A. essential voicechat advancement (Second Life Speech Tools) | SECOND LIFE PROFESS... - 0 views

  • ou can hear the text which people are writing to the textchat as a human voices! You can stream using Second Life voicechat your chat text by a human voice of your selection - man or woman voice, any language, accent, age etc. (basic english voices included, fairly usable, but for better results it's needed to get professional voices from internet) You can even use speech recognition and convert in text what you are telling to the microphone!
  • And what exactly is E.V.A.? Is is a special software voice interface for Second Life (for MS-Windows platform and S.A.P.I. 5 only so far). Simply said - it is a "text to speech" and "speech to text" software interface connected to the SL text chat, an enhancement of the Second Life integrated voice chat or is even usable without it.
  • Question: How is program getting text from the SL? Will I need to setup something in prefferences? Answer: Yes, you will need to enable chat logging at the Comunication tab in SL prefferences panel. Program is reading the text from the chat log file
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    A page (in very interesting English) describing a Windows only plug-in for text-to-voice add on to Second Life.
James OReilly

Transcribing Equipment - Free Digital Transcription Software - 0 views

  • Works with speech recognition software such as Dragon Naturally Speaking to automatically convert speech to text.
Harvinder Singh

Download YouTube Video Without any Third-Party - 0 views

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Eloise Pasteur

Advantages of Second Life over web-conferencing - Eloise's thoughts and fancies - 1 views

  • Advantages of Second Life over web-conferencing
  • Experience - whereas video is a one-way, passive experience, SL is a group one. This is a completely different dynamic, if the presentation makes use of it. If they just passively show a video, they might as well be on the web. Think of it, when done well, as comparing sitting in a movie vs at a comedy show where the audience can yell out comments that are instantly worked into the skit. Collaboration - participants get a completely different experience when they 'see' each other. It is more involving and interactive. This gives the speaker a chance to gather instant feedback, adjusting the presentation on the fly. There is even software for SL that allows participants to give feedback at specified times via their keyboard. Also, we find that "leaders" emerge in virtual focus groups, who often bring out information from others but don't dominate as they might in a "real" focus group. Screening - starting with a larger group, sub-groups can be created based on criteria such as beginners, those giving great feedback, gender, etc. These avatars can be instantly transported into other prepared rooms or SL environments for follow up, further Q&A, take a tour, etc. Also, participants can click on each other's profiles and learn about each other, something many like to do.
  • Spatiality - in a three-dimensional space people can move, and use proximity and distance to each other or to objects (for example for group building, voting by feet, to 'physically' separate collaboration tasks from one another, or just to non-verbally communicate preferences). In video conferencing, all you see is somebody else's mimics. There is no concept of space at all - which is crucial, however: remember Nonaka's Ba. Embodiment - being virtually embodied as an avatar can augment the feeling of co-presence, the feeling of being there together with your colleagues, peers, or collaboration team, etc. Directing your virtual representation, you visualize where your attention is at every point in time. In a video conference, nobody knows if you are paying attention or just looking at a totally different application on your screen. Configurability and scriptability - a virtual world can be more than a container for space, physics and avatars. Realized as a reactive, interactive and maybe even intelligently behaving environment it can harbor, support, and augment rich user experiences.
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  • 'Applying it right' would mean here: not to use the virtual world as just a fancy chat system with some visuals in the background provide real interactive experiences instead not to make as many people as possible sit down and watch yet another 2D powerpoint presentation in a 3D world encourage them to use / make them use the new possibilities offered by the system (move, discover, create, modify, interact, ...) not to try to teach them how to use all the menus in the SL software rather let the interactive objects speak for themselves on a simple click (->establish new forms of 'dialogs') leave 2D 'flatland' (info walls, in-world powerpoint presentations) embrace 3Dimensionality
roshkhanna

Multi-Store Shopping Cart | Multi-Vendor Ecommerce Solution - 0 views

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    Are you looking for the multi store shopping cart and multi-vendor ecommerce solution? WebCart.com provides best shopping cart software which serves a number of roles on a business website. multi-store shopping.
kernel7

Machine Learning Online Training | Machine Learning Course-Kernel - 0 views

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    Machine learning is a field of computer science that gives computers the ability to learn without being explicitly programmed. It is a type of artificial intelligence (AI) that allows software applications to become more accurate in predicting outcomes without being explicitly programmed. Certified Machine learning Online Training gives an advanced level understanding of algorithms like regression and clustering. Enrol in Machine Learning Course to get a free live demo.
chaudhari_08

: https://www.clariwell.in/full-stack-development-courses-in-pune - 0 views

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    CLARIWELL is known for Best Clinical Research Course in Pune along with Digital Marketing Courses, Web Development Course, Software Developer Course, Java Training, Full Stack Development Course and many more.
James OReilly

e-Learning & Consumer Protection - Immersive Worlds Tool Ranking - 12 views

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smartbook chennai

HR Management System | Smart Books - 0 views

  • HR Management System
  • man Resources Management System
  • Book keeping & Statement of Accounts
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    Book keeping & Statement of Accounts General ledger Credit Limit monitoring and control Accounts Receivables and Accounts Payable Automatic, Manual and User-defined voucher numbering Classification of Account Heads / Chart of Accounts Bird's eye View of Accounts Aging Analysis
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